#Existing Gameplay Changes by Mark

1 messages · Page 1 of 1 (latest)

wind condorBOT
#

Welcome @violet dagger! Any feedback from the community will show up here.
Please note that this thread discussion may be shared with SMG, but its primary purpose is for the RISK community to discuss ideas and provide constructive feedback.
If you would like to submit feedback to SMG directly, use this link.

stone smelt
#

To be honest expo cards solves caps pretty much. If your playing fixed caps on a map where’ it’s likely to end in a draw ex. Small maps. I think you did it to yourself imo.

loud swallow
#

or maybe play different settings/maps
or the game finds a way to reward "risk" in every occurence

violet dagger
#

Virtually every game has a draw option, it would be a great addition to Risk as well

stone smelt
#

Yea I don’t see it. Original risk had progressive cards to stop the need for a draw options. I’ve never seen a draw option on a board game besides chess (that I’ve played). This isn’t that.
I don’t see the benefit here. It’s great there’s different game modes and such but you can choose your own settings etc.

edgy onyx
#

I would say there is no cercumstance I can think of when a draw would occur unless you were playing fixed caps. But even then I am not quite sure it could happen there either.

cyan oasis
#

it would solve 3 player stalemates where no one wants to be the first to attack

#

2 players can sometimes stalemate when both hold half of the board across a 1 point hold, even with prog/expo cards

loud swallow
#

if you can hold half the board with only one region that sounds like a map problem

cyan oasis
#

blizzards do that sometimes

#

Alcatraz and River Town Advanced have it even without blizzards

edgy onyx