#Existing Gameplay Changes by Robin
1 messages · Page 1 of 1 (latest)
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I sense unintended consequences. Also you didn't even say exactly what cheating is going on.
Check the screenshot I shared in #risk_screenshots and you will see just a little bit of the cheating.
And that is really just a little bit of all the poc stuff I’ve made.
I’ve already started to build my own anti-cheat to show how easy it to make the game just a little bit more secure.
I tried but only found 1 screenshot after seaching your name. And that screeshot didn't mean anything to me. I find most if not all the supposive cheating can easily be explained by reasonable actions. All except maybe collaboration.
What it shows (I’ve blurred the names and rank out):
- Player Rank
- All messages that are sen between players
- I can send any message, to any player, as any player
- I can see the cards each player has
- I can see the next dice roll (0,957 means the next attack I do has to be at least 96% “Blitz Win Chance”)
And this is just a tiny list of what I can do. This should not be possible at all, but it is possible because of extremely bad programming in certain areas that does not follow the most basic and simple rules of software development.
I get your point, and that is what I’m trying to show. That the things I have will look like legit gameplay, but I have way too much information.
I'm not sure if this is the right spot for this...but after every map I play, it asks me if I like the map...and the only way to get rid of it is if I thumbs up the map...it doesn't give me the option to anything else other than close the window. Is there a way to turn this off? It's just annoying. Further...is there a way to turn off the "Are you still with us General" message that happens if I don't take my turn fast enough?
"Are you still there?" popup is the inactivity timer. It's actually a per-game setting that the host picks when creating the match under Inactivity Behaviour (Disabled, Automated, or Neutral). If you're hosting you can just set it to Disabled. If you're joining someone else's game though, you're stuck with whatever they chose. By default it triggers after about 50 seconds of no mouse movement, so just wiggling your mouse resets it. You can also filter the game browser to only show games with a specific inactivity setting.
The map rating popup (OverlayMapLikes) triggers via ShowMapLikesOverlayFirstTime after a game ends, so it should only show once per map. The catch is it only stops showing if you actually hit thumbs up, which sets your MapLikesStatus to Like. If you just close it, your status stays as None internally so it comes back next time you play that map. They removed the dislike button entirely (Dislike is marked [Obsolete] in the MapLikesStatus enum) so your only real options are like or close the window. There's no setting to turn it off.
Honestly it does feel like bad UX since closing should just set your status to Neutral and stop asking, but the quickest fix is to just thumbs up the map and it won't bother you again for that one.
There is no "disabled" for the inactivity behavior, at least not on my game.
Nvm, I've modified my game to have that
Like storing variables locally? lol
@Flak
Definitely there are people who are hacking/cheating happening. People being nefarious with there gameplay. I’ve seen a guy collect 10 troops for territory’s and 10 more troops for trading in cards. Than pop those troops on a territory that they had 1 troop on. When they added troops the territory had 41 troops on it. They did not have 40 troops. They had 20:troops I’ve seen this to many times. By several other people.