#New Gameplay by Flak
1 messages · Page 1 of 1 (latest)
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im neutral because it could be easily abused, my idea would be to make it linked to your troop count per turn for a number of features especially like powering it up also i don't like the feature of breakable blizzards
There is no concievalbe way I could see this being abused.
so you are able to use the same amount of your troops you get to make land mines and get to place troops somewhere else and what if you want to move your mines?
? The land mines are not tied to any player. Players don't make them and can't add to them. They are like portals or blizzards. More like a neutral AI in some sense.
thats confusing then
What is confusing about it. It is just neutral territory that has troops on it and doesnt increase and doesnt attack.
ok ye so basically blizzard with troops on it, not good sugestión
Right. So it starts off blocked but if you want to pay the price to clear it you can.
should have specified that though
I mean, I don't think it gets any clearer that how I stated it.
Flak I think this is a great idea, but I have a question and a suggestion;
1st - what happens to the bonuses they occupy? Given they are temporary blockers, would you be required to obtain said territory for a bonus?
2nd - in another view this would be a cool concept for a revolutionary stand point. All bonuses have 1 of these pre-occupied territories, maybe even make it a capital, and the idea is every player is a revolting collective.
you need to overthrow a government for a bonus, and then you need to amass strength to continue conquering to win the game - sorta gig
Because in real world, it isn't just a civil war, there are adversaries abroad who pray on weakened nations