#Emote Suggestions by Flak

1 messages · Page 1 of 1 (latest)

twin pollenBOT
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Welcome @arctic elbow! Any feedback from the community will show up here.
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arctic elbow
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@severe jewel How are you going to downvote this? You just said this is how you wanted it to be!

severe jewel
# arctic elbow <@793182400888569880> How are you going to downvote this? You just said this is ...

well i would say they should still be warned, you just never specified what you meant in the main description, because then no one will learn, there needs to be some sort of punishment system where instead of a ban, its like a timeout or something where you cant play anything but solo, ai and custom scenarios for a bit of time and it increases until you hit like 5 warnings or so then you get limited to certain games/areas for like a day to a week to a month then finally the ban

rotund summit
arctic elbow
severe jewel
arctic elbow
# rotund summit bro fr emotes aren't that bad

I would agree. They need to have MUCH better reasons to perma-ban a player. 99% of the time people don't even know why they got banned. And no knowing how many emotes you can send will get you banned is very scammy if you ask me. Almost like they are just looking to make it vague so they can ban people for whatever reason.

arctic elbow
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If they are spamming and you don't like it mute them. If they are stalling after they won and you don't like it, surrender. They made it too easy to not be bothered by emotes or stalling.

rotund summit
arctic elbow
rotund summit
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agreed

arctic elbow
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I don't understand why though when I proposed limiting it I got not a single upvote. And everyone was saying it should not be limited. Now that I did the "it should not be limited idea" everyone downvoted that too. lol

wicked sierra
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I raised the suggestion of limiting how often you can use communication features like emotes (like X/min & X/5s etc) - I'm voting neutral here because it'll be a non-issue, but it's a valid concern

modest bison
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Voted No because the bar for breaking fair play rules is creating a negative experience for other players. Emote spam contextually can create a negative experience for other players. Doesn't matter if a player has a tool/option to mute the spamming user.

Emote spam should remain an offense that can bring suspension and/or a ban.

arctic elbow
arctic elbow
arctic elbow
arctic elbow
modest bison
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I'm guessing you have been suspended for Emote Spam? I just feel like you are salty about it.

arctic elbow
wicked sierra
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You wanted a limit per turn - but players use emotes as reactionary items (surprise, shock, laughing, etc) - if someone is playing for 60s and they've sent 3 reactions, and you've got the same limit for a 5 minute turn, it's very restrictive.
A cooldown that's by time on the other hand kinda does what you mean, but it's gradual, and likely zero impact to 99% of players that don't emote spam

arctic elbow
# wicked sierra You wanted a limit per turn - but players use emotes as reactionary items (surpr...

Yeah, you thought about it more than me, but your idea sounds like the solution if you are going to hold the view that they should be restricted at all. Though I also think if yall allow these risk ideas, yall should not just outright ignore them, since everyone voted against limiting them (in my interpretation). I think yall are trying to hard if you ask me. Yall just need to stop collaboraters and cheaters (people who edit troop numbers) Banning people for Stalling and emote spamming seems very predatory in my mind. Since they can surrender and mute. And if they aren't aware of those buttons, things can be done to make them aware.

rotund summit
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Bro if people feel bad or get emotionally hurt from a bloody in game emote they should just mute their opponent, there is no other argument to this just mute

arctic elbow