#Other by Gxhedron

1 messages · Page 1 of 1 (latest)

white obsidianBOT
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Welcome @spark aurora! Any feedback from the community will show up here.
Please note that this thread discussion may be shared with SMG, but its primary purpose is for the RISK community to discuss ideas and provide constructive feedback.
If you would like to submit feedback to SMG directly, use this link.

verbal pollen
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I like it

spark aurora
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What are your thoughts @hollow cedar?

hollow cedar
# spark aurora What are your thoughts <@602903467505483797>?

You can't have out-of-game incentives influence the game. If there's a reward for achieving anything other than "the win" (or less) by in-game conditions in a different currency, then you're creating bad games.

It's like paying someone to go for something risky that will decrease their chances at succeeding with the in-game win conditions. It's enticing them to play worse, on purpose. Which inevitably leads to a bad game. We don't want that.

You're addressing a serious problem though and this would be a perfectly fine idea if it addressed the bots specifically in-game. No bot will ever be able to play like a human does. So it makes no sense to have the reward to kill them be the same. I like your thoughts here:

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That being said, the best way to deal with bots is to ignore them. Don't want them in your games? Don't add them to your games.
Don't want them to take over for a disconnected player? Play with neutral inactivity behavior.
The real problem that is people jumping in and out of the disconnected state remains of course.

The nature of your idea - if expanded on - would more so change bots when you want to have them in your game. A mode to make them more interesting to play with.

dreamy gust
# hollow cedar That being said, the best way to deal with bots is to ignore them. Don't want th...

Outside of the game influences that encouraged players to remain in the game could/would also change the nature of the game, but that isn’t necessarily a bad thing. When and if players quit could also be said to create better or worse (or bad as you say) games. As in the situation that a player who can no longer play to win remains in the game for some outside reason.

This is the moment when a noob would quit, but wait they stayed in because of the I didn’t quit like a bitch merit badge.
Coincidently, I only need to play till the end in 6969 more games to achieve that one for myself.

Players are following an outside the game influence when they hit the bot because they are bored or just want to move the game along so they can have dinner. I don’t see how some point or achievement system would be any different. Unless you are just cautioning against it being too strong, (which I would agree with). Example: If you hit bots and take second SMG pays you $100… that would be an excessively influential incentive and would make the games dumber than they already are.

hollow cedar