#Design Discussion
1 messages · Page 1 of 1 (latest)
man doubled the map submission limit lmao
I think that some asymmetry would greatly benefit this map, currently it's also really easy to get a big pocket with 2 borders
I thought it's been changed
Wait lemme double check
Yea maybe
Thought it might be cool if it's kinda symmetrical
As I wanted the outer continent to be fair and give the same amount and progress the closer it goes to the middle
Plus there aren't really a lot of symmetrical maps rn
But I get what you mean
The left third of the map can be held from a two point, but the symmetrical position on the right does not hold its pocket without a third point. The interplay between visual symmetry and some asymmetry in pathing and connections can make for a visually appealing and interestingly playable map.
The crayon or soft pastel look is one we don’t have in current maps and I hope they would lean into that look if they put this sort of map into the game (maybe this is a rough sketch and sharp perfection was intended, but I like the fuzzy lines). More varied artistic appearance while retaining readability and playability should be possible and SMG should start pushing that envelope otherwise why keep adding maps.
Yea, thanks
I went for the cartoony, crayon style on purpose, thought it could look good for a floating map
I was thinking of a map where the middle gives the most and it gets less and less