#Settings and Modifiers by Anomalie ✨
1 messages · Page 1 of 1 (latest)
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I like the idea of using turn limits over time restraints. With turn limits every player gets a chance to play unless someone ends the game by getting full world domination or full capital conquest run. Otherwise, in the event of the stalemate enduring to the limit, not everyone gets an opportunity to do their last move.
that's true.. it could be like, timer + until the end of that round (like whatever round is taking place when the timer is about to end, if it's a time and not round duration)
like I like the idea of being able to say "I want to play a game that doesn't last more than an hour" or something (roughly)
I'd envision it tying directly into victory conditions
So:
Victory Conditions: [World Domination, Capital Conquest, % Domination, Eliminate Zombies]
Game Modifiers: [Blizzards static/dynamic, Portals static/dynamic, Capitals, Zombies]
Victory Modifiers: [Reduce % every X turns, Time Limit, Round Limit, Time Limit per player (like chess!), Reduce Capital required every X turns, Require Capital (eliminated if capital taken), Zombie troop gain -0.05x per round, Zombie troop gain x1.05 per round]
So you could mix & match lots of stuff, and you're effectively applying buffs / debuffs that make victory easier or harder as time goes on too
ooh that's interesting! def some possibilities there!
also dynamic blizzards that's an idea! xD
There's a lot of options with that too, does it:
- Kill troops it lands on?
- Just immobilise them?
- Have them decay (e.g. -x per player turn or player move?)
- Leave empty slots when they leave?
- Behaviour with continent ownership?
I think it would make sense to have it revert back to whoever held the territory previously once the blizzards change... however, I feel like this should probably have its own thread?
I love these changes a lot!
❤️
np 🩷 , how'd u get ur pfp btw
what do you mean?
how did you get it, like how did you find it?
honestly I don't even remember. it's been so long now