#Dice Functionality by questrequested

1 messages · Page 1 of 1 (latest)

misty vineBOT
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gaunt orchid
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In v3.20 balanced blitz dice will get a much needed update. A full balanced blitz roll should be more balanced and more properly remove the extreme outcomes. At least that is until you get into some really extreme numbers.

Going neutral for that reason and I like the idea of the slider resetting for smaller numbers. This would make me need to push out the slider to 100% the first time I did a small number every turn.

umbral bluff
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oh i didn't know that. i wonder in what way that will impact the settings...

gaunt orchid
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You shouldn't see players going positive on cap rolls, or going crazy positive with larger numbers on normal territories.

umbral bluff
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wdym with going positive on cap rolls here?

gaunt orchid
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Losing less troops than what you are attacking. With cap you should expect to lose almost twice as many troops or more.

umbral bluff
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so like, if someone has a 500 cap, you should expect lose at minimum 1k?

gaunt orchid
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At least that's how it used to be awhile ago. It may be a little different when the update hits. Should normalize closer to that yeah. Maybe at least 750.

uncut sequoia
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I'm curious on if it'll actually affect minimum troop loss side of things (it's acknowledged as one of the pain points) - but yeah I'm against any feature that aims to workaround behaviour that is unexpected rather than fixing it
(It's effectively a "bug workaround" instead of "bug fix" 😄)