#Dice Functionality by mrcheese515
1 messages · Page 1 of 1 (latest)
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you could argue that the extra time consumption is the price of the feature. you are basically choosing between BB and TR in a BB game
It wouldn't take you longer to do it irl, so why should it in game? Plus you are already being more likely to lose a higher number of troops while doing it, so why should you also be punished with time?
there is no turn timer (or BB) IRL
and you are not more likely to lose more troops, the expectation value is the same (apart from BB weirdness)
the variance is larger
you are more likely to lose a larger number of troops when you only send one man. rather than 3
why would you only send 1 troop
because it allows you to avoid being forced to send a minimum of three men there. i do it when i need those extra two troops to take another spot on the same turn
its really frustrating when im trying to do that but the timer is being wasted by an unessesarilly long animation
ah that's what you mean. slow rolling usually refers to attacks with 3 dice but individual rolls.
if you attack corners you normally want to do that with 2 troops but using the slider not slow rolling
you can blitz a single troop if you really want to, only lowers your chance by 3%
why would that make a difference?
BB gives you slightly worse chance in 2v1
i dont understand mathematically why that would be its a single dice roll
BB cuts off the worst 10% and best 10% of the outcomes, for a roll with just 2 outcomes it favors the more likely outcome
Ive been looking through the code and I can't seem to find anything that does that, you wouldnt happen to know where it is located?
regardless though I think the ability to turn off the animation would be nice. bc it would still be faster than sliding the slider
I dislike slow user experience features, but also dislike being able to use true random rolls in balanced blitz games, so I’m torn on this feature 🥲
Balanced blitz is more attacker advantageous generally in smaller numbers compared to true random. Plus the only scenario where the dice roll animation is a problem is when I am already choosing to use a riskier strat as the attacker
smgstudio/risk-dice/blob/master/Core/Info/BalancedBattleInfo.cs See my explanation here
But the whole reason you want BB for blitz, is because you don't want people to slow-roll everything, because that takes forever. While normally, slow-rolling would be advantageous for the attacker, since you can decide when to stop. While you can't with blitz, so it makes sense to give the attacker an advantage for those types of attack. (In practice it's still often mathematically better to slow-roll a bunch, before blitzing. Don't think you want to encourage that behaviour much.)