#v3.18 Feedback Thread

1 messages · Page 1 of 1 (latest)

south peak
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v3.18 Feedback Thread

zealous nacelle
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New update = More problems

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When you press on a territory to choose a capital but press escape instead of cancel❌ , the visual glitch happens.

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And the reason the bots have extra caps is because it will also be translated to the next game.

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Of course, all of this is a visual glitch and no player gets extra troops.

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The cap leaderboard also shows 6 caps as its win con(the cap that were placed by the players at the start of the game)

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Other players can't see the caps with the visual glitch. They only see the cap I chose (confirmed with a Yestick_yes )

lyric basalt
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Is the update PC-only? I’m not seeing the update button on mobile

shell charm
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Still Not finding 3.18 on mobile.

With matches scheduled today for 2 tournaments I’m participating in this release is unfortunate timing for me. Rescheduling matches last minute even if possible (which might not even be possible with my schedule later this week) is not good for the tournament and will leave empty slots having negative impact on other players experience too.

I would otherwise be looking forward to exploring the new features after updating, but if I end up having to withdraw from two tournaments due to the delay between PC and mobile and then even later iOS rollout I might not still be around as a player to explore the update. Hopefully my plan to turn myself into a PC player 2 hours before a tournament game works out.

shell charm
lyric basalt
shell charm
south peak
south peak
lofty shoal
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When is the update coming to the PST time zone?

indigo anvil
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I really like that wilds are no longer force traded when you have a regular set in progressive, but it seems the logic doesn't work if you have both wilds. The new auto-trade logic should definitely not trade both wilds on 4 cards, like, ever (unless both non-wilds are the same and you're playing fixed)

simple bane
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Any particular reason why updates cannot roll out at the same time for all platforms?

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Why is update on steam not delayed until approved on both IOS and android?

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In general it does not seem like a good strategy to release some pretty major new content, but only some of the playbase has access to it when there is initial hype.

south peak
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It primarily allows for fixing any critical issues like crashes that were not identified during testing
Kinda like having a public test version before releasing a stable public version

chilly lotus
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And ignoring cross-playform interaction for a week 😦

simple bane
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^ this is a nightmare for tournaments as well

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(i know now everything is about us 😄 )

south peak
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please note: We were delayed by waiting for iOS hotfix to be approved, but should see the version available to install across all platforms later today 🙏

shell charm
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Too late for my games sadly. Extremely embarrassing to have to play tournament games today on a format I’ve never used before. The mental effort to try to simulate reasonable realistic moves that “I would make” when I actually physically could not make any of the moves I wanted to make was excruciating. I stayed in to try to save the group from a bot but I should have just withdrawn from the assassins tournament and maybe from all tournaments.

rigid plank
rigid plank
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I still have no access to the update (my phone uses iOS). Thanks Apple :/

south peak
rigid plank
rigid plank
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It’s finally here!!!

simple bane
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have map packs that only have 4 maps always been 595 gems? Or did inflation hit Risk too? lol

shell charm
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Is 3.18 without dynamic turn timer as an option a temporary thing while it’s still in beta or is that just something temporary on iOS? I played a long casual game on iOS 3.18 and it seemed stable and fine. Just happened to notice that the “option” for dynamic turn timer was locked at normal for now.

I’m leaving on a trip in a few hours and want to judge the level of confidence that some version of 3.18 while remain stable on iOS for tournament play through out the next week… if so I can travel with a lot less computer equipment. Not that I want to continue to learn to play PC during tournament games but I guess I will if I have to. Thanks!

shell charm
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Oh I figured it out… dynamic option is not available in casual public. Same on iOS and PC. Only casual private.

south peak
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The shorter turn timer I think is available in casual public & private but not in ranked

zealous nacelle
simple bane
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@tacit stag I can confirm they are, can you delete that?

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Thank you

lyric basalt
# south peak `v3.18 Feedback Thread`

Feedback:

Positives

  1. Beautiful design and theme for new maps
  2. Faster timer options have been requested for a long time, so are a great addition
  3. I’m happy to see dynamic timer as an option, rather than enforced on everything

Bugs

  1. 2nd cap glitch after cap confirmation
  2. No cross-platform for a few days, disrupting tournaments
  3. In Secret assassins 1v1, sometimes assigned new target when opponent quits (happend in 1 of 3 games we tested).
  4. Some territory name errors
  5. Trade on 3 with any cards in prog glitch
  6. Glitch where after a game, when you go to make another game, your game mode selection has changed from what it was last game, and turn timer has reset to default, even if you chose dynamic.
simple bane
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Any news on hot fix for bugged card trades?

sweet verge
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Battle of Svolder Map.

I won a Capitals game, conquering all territories and capitals, but the game wouldn’t end. It just kept going to Drafting. I had to forfeit to get out of the game.

Here’s the Game ID:
8c1ae3f5-8c09-40ce-811f-e17104a974ea

south peak
sweet verge
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Thanks

simple bane
south peak
shell charm
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Secret assassins mode seems to work as intended for ffa play. Played against 3 human opponents and 2 bots in casual play. I killed players that were not my target without a problem and the game continued with no glitches.

chilly lotus
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I thought at least which cards to trade were fixed, but its not. Still suggesting to use wildcard when I dont need to:

shell charm
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This suggestion from SMG is backed by third level AI deep strategy analysis. Placing 2 extra zombies on UGen or Loading Zone on this turn would result in a 15.6% increase in your chance of death to zombies on a turn 15-18 turns in the future. Trust the devs!