#How do you find the Dynamic Turn Timer & Decay so far?

1 messages · Page 1 of 1 (latest)

sinful sparrow
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For any discussion on Dynamic Turn Timer & Decay please post in thread here 🙏

teal urchin
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i voted

red storm
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you forgot one

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you forgot
"I'm too lazy to boot up Risk until my FFA tourney game"

sinful sparrow
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which one? I can remake 😄

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I'm not adding a skill issue option, I'm sorry sobbing

red storm
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😂 general_dab

teal urchin
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i dont think decay is nessecary but if there is gonna be decay then i do think its too strong

sinful sparrow
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Please Note

We'll be reviewing feedback and can expect changes over the week 🙏

flint spoke
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Definitely need more time back. Less than 10% of your time back on PC is pretty pointless

silver folio
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Decay is just not needed at all, rn you can barely notice a difference by playing on PC, like you're playing a normal game with a timer almost, Mobile a bit better, but still pretty bad. Decay simply shouldn't be here at all, make it 1 sec for PC players gain, like 1,5 sec for Mobile, no decay and most of the people will be happy

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I strongly dislike anything that has to do with decay at all

flint spoke
silver folio
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Exactly

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Like if SMG's purpose with this is to allow players to actually think as much as they possibly can and not be restricted by the speed of their execution after thinking, then this totally ruins that purpose already, because you're still restricting them to attack as much as they possibly can with the decay

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If there's no decay, games will actually be strategic and will not end from the speed handicap most of the tiime

sterile frigate
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+1s for PC and +1.5 for Mobile is exactly what I suggested in the SMG communication, exactly as Xerokee is suggesting. Shows that we are thinking of a number that makes sense 🙂

hollow plover
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Is the only way we can test these timer options in friends games?

sinful sparrow
hollow plover
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Will they release in casual public for open beta before they roll out in ranked? That is where I’d probably play test them the most.

I can’t imagine I’m gonna host and share a code to play the dozens of 30 second dynamic turn timer classic fixed games I’d have to play before I’d have developed an informed opinion 😂

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Very pleased about dynamic turn timer options being added just haven’t gotten to test them yet.

sinful sparrow
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I'm not 100% sure, it'll probably help to see how it goes in tournaments should any use them

sinful sparrow
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I'm not sure for P&P

flint spoke
hollow plover
flint spoke
hollow plover
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Casual public. No option to switch to Dynamic turn timer. 👍 photo from seconds ago.
Perhaps there is a discrepancy between PC and mobile releases of the update.

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Here’s what same screen looks like in casual private.

sinful sparrow
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I'm not seeing any lobbies in Casual Public with dynamic turn timer, could someone get an SS of it if they see one?
Or a short clip of Casual Public -> Create Game -> Modifiers -> Turn Timer being able to be changed? (Cc @flint spoke )

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I had a look through 30 casual public lobbies // couldn't see any for reference

flint spoke
silver folio
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Same options as you do

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Device specific bug?

flint spoke
silver folio
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Yea no clue

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You're the first one I see that

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Which is why it could be