#Existing Gameplay Changes by TheSpaghettiMan
1 messages · Page 1 of 1 (latest)
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I believe this is already in the works for the next update 👍🏽
Awesome
Yep already planned 👍
So failing a kill on a target will no longer make that player untouchable (by good players). In the current system everyone should be kill guarding that player and hitting you if you have made your target so obvious, but now the next player in turn order will just be able to finish the kill with no consequences and that unfortunate targeted player will just be eliminated?
Having a second back up task for all players is a great idea.
Making it so that taking a stab at killing your target and failing just feeds that player to the next person might be just as broken as the current trouble where a neutral bot can time out and grant the win.
Taking out players and grabbing their cards is a fundamental part of many modes in this game, why not have one mode where that is not always a good idea. Where you have to seriously ponder whether you can chance a kill for cards. It was one of the aspects of this version of secret missions (among the many flaws) that actually made it challenging and interesting.
It'll be a new mission granted if your target is killed outside of your turn, from other available missions.
I'm curious if it'll mean it's possible to run out of mission objectives (e.g. everyone kills everyone else's targets) - though idk how many missions there are, so may not be possible
If wanting to keep both behaviours could suggest as a separate idea, I'm kinda neutral with either personally
Don’t know why more than one player couldn’t have the same mission. Couldn’t all players have the same mission?
If all players had the goal to hold Asia and Africa or have 2 troops on a bunch of territories or the mission that is basically 70% seems like the game would function perfectly well.
(I mean for the back up mission assuming your first mission becomes impossible)
Yeah I think it's one mission per person currently is what I mean