#Accessibility by KafkasHan
1 messages · Page 1 of 1 (latest)
Welcome @feral hull! Any feedback from the community will show up here.
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I'm not against it in theory but I don't think it'd work well in general, it'd probably work better for a "same time RISK" mode (e.g. everyone picks moves to make them they all happen together, prioritizing time they were made at)
What do you mean by it wouldnt work well in general?
I don't think it'd be good to implement for all modes, just as a specific gamemode
Why not in all game modes? its just speeding up what players often do anyway?
Just my personal opinion on it, it's adding extra buttons/functionality that makes it more difficult to use
I see. I have some ideas, maybe I can think of something more simple and intuitive
What about this: the button for chain-attacks only exists at the dice selection screen when you are about to attack a territory.
The two territories you have selected for the attack, your own territory and the enemy territory, are both automatically the first two in the chain.
In the chain attack screen all territories that neighbor the last territory of the chain are highlighted to select, and if you click the last territory itself, then its removed from the chain.
And a button to execute the attack and one button to cancel the attack, and both buttons cause a pop-up to appear to confirm either button press.
And everyone can see the territories that are selected in the chain, even while editing the chain.
then the attacks are executed rapidly, maybe 3 territories every second.