#New Gameplay by Mana

1 messages · Page 1 of 1 (latest)

odd sluiceBOT
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Welcome @ripe kestrel! Any feedback from the community will show up here.
Please note that this thread discussion is not shared with SMG.
It is solely for the RISK Community to discuss ideas & provide constructive feedback!

ripe kestrel
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It's insane that in games where the advantage is reasonably low, such as fifa etc. you can turn off crossplay, but for a game like risk, where the advantage is ginormous and on pc you are able to attack roughly 3x faster, there is no option for it. Could we get it implemented? I think it probably massively affects the leaderboards as well, as it's basically a who can figure out how to get matched with mobile users fiesta in regards to settings, turning the timer up doesn't particularly work either, as everyone gets more time, meaning the gap in potential amount of attacks per turn grows even further, thus exacerbating the problem further

prime flare
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I think fixing how attacking works so there is no platform advantage is better than shrinking the available player base for lobbies

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I definitely don’t hate the idea though

lament badger
prime flare
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But if the best they can do is make it so that the platforms can attack at the exact same speed…that’s better than how it currently is

lament badger
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just as long as the hotkeys for PC arent removed

prime flare
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That would just turn away some PC players so I doubt they do that

lament badger
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yeah
would definitely turn me away

surreal forge
mighty schooner
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I'm just thinking how much net negative it'd be to separate platforms, you'd have a mobile 1v1 & ffa rank, and a pc 1v1 & ffa rank, as well as full set of game stats for each platform - or disabling "log in across platforms" - so you have either a mobile or a pc account...

I'm pretty sure dynamic turn timers will make it pretty level, you'll have maybe 30s or 60s turn, but gain +5s each time you attack - and can effectively just play at your own pace regardless of platform

brazen girder
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Yeah this would be a total cop out, in my humble opinion. I understand the frustration Mobile players have playing against PC players. However, this is not the solution.

Figuring out how to reduce the handicap on mobile while trying not to inconvenience or diminish the PC player experience is the way to go here.

mighty schooner
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I can definitely see it being a valid idea for split second games (first person shooters, idk football but I guess that too?) But board / strategy not so much - the ability to play cross platform is a big part of the appeal for RISK because you can just use your own preferred platform and play together with friends in private games (all on different devices/platforms) - and you get the added benefit of much bigger player pool for filling games etc too

surreal forge
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I mean as long as you aren't playing 60 seconds on a huge map, mobile is fast enough for normal people

mighty schooner
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Even on my losses because someone's on pc, made it a nightmare for them to get the win - and they'll know they only won because they're on pc (cheap shot) - so their victory will be soured too at least 😂

surreal forge
mighty schooner
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Yeah it's been that too 😄 airship is worse 😂

surreal forge
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If you are on mobile you can host settings to give 90 or 120, or EVEN 180 if you really need the extra speed (BUT you give EVERYONE THIS ADV)

prime flare
surreal forge
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the thing about adding extra time is it makes speed irrelevant, so it removes the adv from playing on pc, and the disadv from people who use camera animations