#Too long a wait for tokens, way too long

1 messages · Page 1 of 1 (latest)

warm lynx
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I get that you want money, but the price point compared to multiple games like Roblox is really bad here. Sorry, Not shelling out dollars for a game I can only play every couple of days.

2.5 hours per solo game and 5 hours per multiplayer game .. I mean are you just kidding?
Don't take it personal, it's not meant to be, I'm just telling you for a game with a sharp learning curve, often as not collab players in it? Or even loosely affiliated collab players? Waste of my money to invest more than 5 bucks total until I get bored with this game.

manic radish
warm lynx
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First, thank you for the response.

I see that the minimum cost for playing this game however is still $12, not including State tax.

No offense, again, but that seems about $7 higher than what I estimate the market value of this game as. Particularly, because it's an older game and doesn't have any larger guarantee of fairness as a multiplayer.

Does the game go on sale during the Holidays?

simple anvil
# warm lynx First, thank you for the response. I see that the minimum cost for playing thi...

It’s a free to play game. You can download it for free on mobile or Steam. The coins regenerate automatically over time. You only really need to buy premium (the $10) if you are playing many games a day and it sounds like you aren’t. Also you are doing something wrong if solo games are taking you 2.5 hours. They take me about 5 minutes. Multiplayer games are about 1-2 hours usually if you play the more popular settings

celest cape
rancid silo
simple anvil
# rancid silo he meant you have wait 2.5 hours for COINS to play singleplayer game, it really ...

Ah. Well, at 5 hours for a multiplayer game you get enough coins for about 5 games a day. A standard 6 player FFA game should take about an hour. So you get enough coins for 5 hours of free play a day. If you’re spending anywhere near that amount of time on a game every day and you’re unwilling to spend 5$-10$ (it’s 50% off on Black Friday in a couple weeks), idk what to tell you. I mean they aren’t just going to let everyone play for free. They have to make money somehow. And every single active player will tell you Premium is a FANTASTIC deal.

rancid silo
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the fact that the tokens are there is just to increase the revenue

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new players would also be a little upset because of losing first games against experienced players and they will run out of tokens thinking the game is not for them rather than letting them enjoy the first lets say week without tokens

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but thats a thing for the game owners actually not fanbase

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to consider

simple anvil
manic radish
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I have some sympathy for kids who aren’t allowed to spend money on games, or grownups who want to try before they buy.

If you’re a grownup with a job, and you like the game, just buy it though.

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Compared to other hobbies near me like swimming (£6 per session), bouldering (£12 per session), karting (£30 per session), the hourly cost of playing Risk doesn’t feel prohibitively high

rancid silo
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I dont mind the price, its about the fact that you have to in order to play how much you want, its shitty p2p tactic. Just make the game paid instead of free is better approach from potential player but ofcourse its not in terms of revenue to owner. Left my opinion thats everything from me

rough stone
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It's not better for potential players for app to be paid, I'd have preferred it that way personally but that's because it simplifies a lot of things, but a few key things that a paid version of RISK would have issues with vs f2p;

  • anyone that can't pay for it (either due to age or their country happens to be trade embargoed/restricted by america or no budget for games and so on) will just play free versions elsewhere
  • lots of people are much more interested in trying before they buy for apps
  • filling lobbies is pretty fast, it wouldn't be as a paid app

The app was released in 2015, so converting from F2P/P2P to paid app would instantly block 99% of existing players (including anyone that purchased premium for gems, or on another platform)
Having it as a paid app would mean cross platform would be much less valuable, might not even be worth maintaining some platforms as a result - and you'd have to buy it for each platform type (apple, android, steam) just to get what you already have on another device

A lot of games go for a subscription model instead, might seem nice having a $5 subscription for a month, but when you get premium it's permanent - you get to keep what you buy instead of just "borrow" it like a lot of games & streaming platforms

If it was a game released in 2020+ instead of 2015, it probably would've been a subscription (otherwise similar to now) or a paid app - without any "permanent remove ads/tokens/bunch of maps/cosmetics" - maybe would be more profitable too, but it'd be a big screw you to all of us that purchased it permanently to then force paid store access (losing platforms at minimum) or losing access to all purchases if not wanting to spend another x$ on it (and wouldn't blame anyone that would refuse it purely on principle there)