#New Gameplay by M3T4 H4R4MB3

1 messages · Page 1 of 1 (latest)

misty lanternBOT
#

Welcome @exotic hedge! Any feedback from the community will show up here.
Please note that this thread discussion is not shared with SMG.
It is solely for the RISK Community to discuss ideas & provide constructive feedback!

sharp jacinth
#

This can be done with macros. And even doing it with macros are considered cheating by many players.

exotic hedge
#

That's my entire point. You shouldn't have to have special outside resources to play the game properly. It wouldn't be cheating if it was part of the game mechanics.

sharp jacinth
#

Yeah

Mobile players would be able to basically draw a line to attack as well, correct?

exotic hedge
#

Yeah im thinking like 60 second, progressive, a lot of the larger maps are totally unplayable on mobile, but that would work. Obviously u can't really do it in fog very much

sharp jacinth
#

Yeah fog would be an issue
For caps it wouldnt be so bad if it was coded to where if there was a cap that can't be rolled with a 95%-100% blitz win rate, it won't attack the cap

But in WD fog, it wouldnt work as well

wheat relic
#

I can see this working for mobile
Not really for PC, you have all the time you need, and you can work to attack faster with practice
The PC mechanics are powerful enough that this is not necessary

deft atlas
#

He has a point dev should add this into the game

strong abyss
#

I don't see a good way to code this.

exotic hedge
#

Probably you mean the second one? The first one is not so hard. By draw a line I don't mean litearlly draw a line. You would click all of the territorys in succession

strong abyss
#

I guess you could make the click thing coded I don't see an issue with that

exotic hedge
#

@wheat relic I think for a lot of novice-intermediates this would be very useful, even on pc

strong abyss
#

But it won't work under fog

exotic hedge
#

i mean it would but it would fail hilariously often. There could be some very niche use cases there

wheat relic
strong abyss
#

I don't see the click specific thing being a bad thing but honestly attack speed on mobile isn't too big an issue just don't join 60 second games on huge maps

#

You can clear the map in 60 seconds on medium sized maps on mobile

exotic hedge
#

@strong abyss yeah youre saying the same thing, and that is fair enough. Even as a "master" i've run into this issue plenty of times though

strong abyss
#

Yeah I used to play mobile and I was able to get classic map cleared in 40 seconds

exotic hedge
#

"Yeah im thinking like 60 second, progressive, a lot of the larger maps are totally unplayable on mobile, but that would work." But yes agree. On mobile and also for newere users

strong abyss
#

I think a better suggestion is to change how territory scrolling works so you can set it to scroll by 10s and 100s and 1000s and 10000s to help in prog caps

exotic hedge
#

That was gonna be next suggestion, a text box seems so trivially easy to code for that im a bit mad its not there

strong abyss
#

Or even a textbox to can input to determine the troops going to a territory option

exotic hedge
#

London = (Lnd)-37

#

so many things they could do, but i digress, thanks for the conversation