#Existing Gameplay Changes by Samedex

1 messages · Page 1 of 1 (latest)

fresh knollBOT
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Welcome @thick marsh! Any feedback from the community will show up here.
Please note that this thread discussion is not shared with SMG.
It is solely for the RISK Community to discuss ideas & provide constructive feedback!

thick marsh
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The downside would be bigger advantage to first players in turn order
The upside is saving everyone's time

empty gate
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This just gives the one placing their troops later an advantage, since they can react to what they see.

There's a good reason for why it's one troop at a time.

fathom hornet
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Its would be advantage for last turn

thick marsh
fathom hornet
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lol all same time

fathom hornet
thick marsh
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the big question is : how can you make semi-auto no fog better than it is

empty gate
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Limit the turn timer for placing troops.

thick marsh
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place 2 troops a turn?

empty gate
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The initial turn to get an understanding of the board should be a bit longer. Then 10s max for placing each individual troop.

empty gate
misty raptor
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How about we do four different setup modes?
Manual
Semi-Manual
Semi-Auto
Auto

Manual
Pick Territories and Place 1 troop per turn.

Semi-Manual
Place 1 troop per turn, after game auto generates territories.

Semi-Auto
Place all your troops anywhere, after game auto generates territories.

Auto
Game generates territories and troop distribution for players.

terse vault