#New Gameplay by McCarthVader

1 messages · Page 1 of 1 (latest)

foggy dockBOT
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Welcome @hallow tangle! Any feedback from the community will show up here.
Please note that this thread discussion is not shared with SMG.
It is solely for the RISK Community to discuss ideas & provide constructive feedback!

vagrant crow
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I don't really have an idea of what else you could make to punish someone if they break this agreement, because I think there could be a better solution for this, but otherwise I like this idea

ember orchid
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not sure card penalty would work. 1) what if the breaker has 0 or 1 card in hand when he breaks the ceasefire? 2nd, i think a enforced cooldown might work better. Lets say, a ceasefire is unlimitied in duration, until someone breaks it. If you cant attack for 2 turns after breaking it (works for both parties), then the other person has 2 turns to brace himself for impact and get ugly 🙂

hallow tangle
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@ember orchid I did state that if the card holder didn't have enough cards to pay , future cards taken would go directly to the other player, I think a 2 card penalty is enough of a deterrent but not so tough that if they have limited options they can't break

hallow tangle
agile bolt
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You could just suggest making two types of alliances. The type that currently exists, and a second type where you are unable to attack an ally.

vagrant crow
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also maybe make it (at least atz first) an extra gamemode or beta feature to turn on seperately. like "allow armistice" or smth