#New Gameplay by McCarthVader
1 messages · Page 1 of 1 (latest)
Welcome @hallow tangle! Any feedback from the community will show up here.
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I don't really have an idea of what else you could make to punish someone if they break this agreement, because I think there could be a better solution for this, but otherwise I like this idea
not sure card penalty would work. 1) what if the breaker has 0 or 1 card in hand when he breaks the ceasefire? 2nd, i think a enforced cooldown might work better. Lets say, a ceasefire is unlimitied in duration, until someone breaks it. If you cant attack for 2 turns after breaking it (works for both parties), then the other person has 2 turns to brace himself for impact and get ugly 🙂
@ember orchid I did state that if the card holder didn't have enough cards to pay , future cards taken would go directly to the other player, I think a 2 card penalty is enough of a deterrent but not so tough that if they have limited options they can't break
In progressive giving 2 cards is a massive penalty when you think about it , in fixed it's a small but considerable deterrent I think
You could just suggest making two types of alliances. The type that currently exists, and a second type where you are unable to attack an ally.
also maybe make it (at least atz first) an extra gamemode or beta feature to turn on seperately. like "allow armistice" or smth