#New Gameplay by kazuth
1 messages · Page 1 of 1 (latest)
Welcome @small osprey! Any feedback from the community will show up here.
Please note that this thread discussion is not shared with SMG.
It is solely for the RISK Community to discuss ideas & provide constructive feedback!
I'm not directly opposed to new fog mechanics, but I do think this would maybe work better as a trial / test game mode - I guess it'd kinda be like fog levels?
0 - off
1 - on (no troops/territories, and visible for allies)
2 - on (no ally visibility, no troop gain information)
3 - on (no cards)
4 - no turn order / progression (you just get a notification when it's your turn, and only see neighbours actions)
5 - no visibility when it's not your turn (like manual placement fog)
There's also other ways fog could be changed, like having "rolling fog" kinda like blackouts, where parts of the map have fog, and it rolls across the map (maybe unpredictably)
It could otherwise be tied to events instead of its own setting
any other voters want to elaborate on their vote ?