#Settings and Modifiers by Sir Tyler

1 messages · Page 1 of 1 (latest)

void ibexBOT
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Welcome @dusty tusk! Any feedback from the community will show up here.
Please note that this thread discussion is not shared with SMG.
It is solely for the RISK Community to discuss ideas & provide constructive feedback!

trim zealot
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Did you see the Risk idea I just posted above you?

I like the approach, but I believe taking the aspect of card luck completely out of the game will only put the highlight on other forms of luck, such as turn order luck, auto set up etc.

dusty tusk
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No I didn't see it

lofty arch
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Doesn’t this just favor… turn order? Cant set on 3 in 6th seat of a prog world dom game and everyone is guaranteed a set on 4. GG. Why play

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That said - no real reason to downvote this as more options would not be bad

trim zealot
trim zealot
dusty tusk
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Yeah maybe it wouldn't work well with some modes but whatever

lofty arch
# trim zealot It puts the highlight on turn order and positioning, yes. Which is a good thin...

I don’t really understand how this specifically could be a good thing tho? You aren’t really doing anything to mitigate the advantage the middle seats have in a prog game.

Putting the focus on positioning just results in shifting even more luck towards earlier seats in a game with unstable portals, and makes a bad spawn impossible to recover from if late seats can’t get a lucky set on 3 to stay alive

trim zealot
lofty arch
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I could ask the same question in reverse, why do you want somebody to die because they got an unlucky spawn?

Unlucky spawn, lucky cards = you survive a few more turns. I don’t see the issue with that, which is why I liked your guaranteed joker suggestion