#Existing Gameplay Changes by The Dred Pirate Robards

1 messages · Page 1 of 1 (latest)

lusty spruceBOT
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Welcome @solid jasper! Any feedback from the community will show up here.
Please note that this thread discussion is not shared with SMG.
It is solely for the RISK Community to discuss ideas & provide constructive feedback!

red ledge
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Why would closing out of the app instead of surrendering affect how many rank points you get? A bot takes over either way. And the game has enough connection issues where that feels like a harsh punishment

solid jasper
# red ledge Why would closing out of the app instead of surrendering affect how many rank po...

Because you should not get rank points that are earned by a bot. If you surrender you get the rank points based on the finish position at that time. If you disconnect you can potentially gain position after you aren’t even present in the game. That is a ridiculous situation and I was taking a different tack at correcting it than the typical “change when bots time out for rank” solution that I and others have suggested even recently.

If you can’t be bothered to either stay till the end or surrender then why should the game reward you for your bad behavior?

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I also had just had the new (to me) idea that any rank points gained by a bot should go to the bot, but I didn’t add that to the mix this time so as not to confuse things with what sounds like a joke. But the more I think about it the more correct and fair it seems. I want to see where on the leaderboard these bots can climb.

red ledge
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Then IMO you should reword the idea because there’s a couple issues with the way you have it worded. If you make it to the final 3 players and then quit out, you should get 3rd, not 0 points. If you quit right away you should get 6th and lose points, not get 0. Being able to just quit out of the game and get 0 points would be abused

solid jasper
red ledge
gray chasm
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Currently too many players just close the app when they’re losing, instead of surrendering, even though it leads to a worsened experience for their opponents, and there’s zero incentive not to do that.

There’s also also too many players who join too many games and constantly quit or don’t ready up, because it’s so easy to hop into the next one.

Quitting ocassionally in stalemates, against stallers, or losing connection is fine, but the players quitting 9/10 games in the first few rounds, and leaving a bot, are just a nuisance for everyone around them.

This idea, if implemented correctly, would be a step in the right direction.

red ledge
solid jasper
red ledge
gray chasm
# red ledge How does closing the app instead of surrendering lead to a worsened experience f...

In 1v1, with neutral bot, you’re left sitting there for 60 seconds until they time out, instead of ending instantly.

In FFA with neutral bots, instead of the player clearly going out instantly, there’s 10 painful minutes of knowing that the player might or might not come back and scumbag bot-out strategy you.

So you often can’t move the game forward against the human player, in case the bot player comes back, until you know for sure after the 10 mins that they’ve gone MIA, so you can defeat the human and then beat the bot after.

Unlike surrender, in those 10 mins, if the other human player did decide to kill you first, the bot would get the rank points for defeating you.

solid jasper
# red ledge But your opponents literally can’t tell the difference. A bot takes over either ...

I can totally tell the difference. The bot takes much longer to take over after a disconnect and there is the possibility that you can reconnect at anytime. That is not fair play.
Surrendering with the flag is the only proper way to leave the game and SMG should adjust how things work appropriately. Accidental disconnects we can deal with. Once the problem is fixed then you would know a disconnect was likely an actual internet problem and not a scummy strategy.

red ledge
red ledge
solid jasper
gray chasm
red ledge
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No I understand the problem. But how does the game distinguish between someone who simply lost connection or someone who had to go to the bathroom and someone who intentionally disconnected?

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And why should there be a “punishment” rather than just giving them the position they disconnected at

solid jasper
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I wasn’t proposing that reconnection shouldn’t be possible (within certain time limits similar or the same as those discussed in my other proposal) it is disconnecting and never returning that this proposal seeks to actively punish. As I already said I should have written it more clearly.

red ledge
gray chasm
# red ledge No I understand the problem. But how does the game distinguish between someone w...

The frequency matters. Similar to the way you can play the same opponents ocassionally, but doing it constantly becomes an issue.

Bad etiquette on quitting ocassionally is fine, but if you’re doing it constantly, and ruining the game for the people around you, then it becomes a fair play issue.

A lot of other online games have consequences for too quitting too many multiplayer games in a time period, because it negatively affects others.

Risk seems to reward those players instead, with rank points for their bot

gray chasm
red ledge
gray chasm
solid jasper
red ledge
solid jasper
gray chasm
red ledge
solid jasper
gray chasm
red ledge
gray chasm
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Too many people botting out is one of the most complained issues of online Risk, so it’s a high priority issue, worth implementing a few ideas on, to make the game better

red ledge
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No I agree. I just don’t think it should swing too far to the “punishment” side. It would push players away. That’s why I like your notification idea. It educates and informs while pushing people to the better option, without affecting the points players worked hard to earn

solid jasper
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For the surrender flag to be motivated the rank incentive for botting out has to be removed. I think this is accomplished even by my other proposal.

I like sterling’s idea of an information message since many players might not even understand rank enough to be motivated by lose or gain or even know about the surrender button for that matter.

red ledge
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But I also think SMG needs to change things inside the game before these changes are made. They need a better server reconnection process. The surrender flag needs to be visible for active bots. The rejoin screen shouldn’t be available for more than a couple turns. Etc

gray chasm
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Can be broken down into a few problems, that possibly need their own solutions:

  1. Fake bot-outs
  2. Constant-quitters
  3. Ready-up bots
  4. Human players fighting each other and leaving bot until last, gifting botted player 2nd
  5. Uncertainty over whether a botted player is coming back
  6. Disconnection bugs
  7. Waiting longer for the game to end in 1v1, depending on how the opponent quits
solid jasper
red ledge
gray chasm
solid jasper
red ledge
solid jasper
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Correction>>

Please correct fair play rules by adding "Only players who properly finish the game gain points in ranked play. You may finish the game by winning, being present at the win, finishing the game by being eliminated, or surrendering. Those who disconnect, close the app or simply go inactive letting a bot take over and do not reconnect and resume play within the rules finish in the lowest position that was available at the time of their disconnection and loose rank points if appropriate but if their finish position would gain them points then they get zero points instead". Please update the way rank points are distributed accordingly.

karmic cape
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I agree that it being reworded would be better - at the moment it looks more like a jab at players experiencing connection issues (and for punishing players that disconnect, even briefly) at the moment players being stuck in the "game won't end" issue are still given 1st place based on these parameters being in place, if this was added they may be placed anywhere between 2nd and 6th depending on who was for example spectating longer

solid jasper
# karmic cape I agree that it being reworded would be better - at the moment it looks more lik...

Oh I really do need to make it clearer if it appears that spectating would count for anything other than “properly finishing the game by being eliminated”.

In the system I am trying to describe then surrendering in a game won’t end scenario (the last player stuck in endless turns despite having taken the board) would get 1st placement as they should, although that endless game thing is a problem that really aught to be fixed before SMG gets around to implementing my ideas 😉

drowsy linden
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what about a karma system like mobile legends? has that been suggested before?

solid jasper
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Correction version 2>>

Please correct fair play rules by adding "Only players who properly finish the game gain points in ranked play. You may finish the game by winning, being present at the win, finishing the game by being eliminated, or surrendering. Those who disconnect, close the app or simply go inactive letting a bot take over and do not reconnect and resume play within the rules and time allowed will finish in the lowest position that was available at the time of their first disconnection and loose rank points if appropriate but if their finish position would gain them points then they get zero points instead". Please update the way rank points are distributed accordingly.

urban patrol
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I like it.
It would also influence endgame strategies in a positive way.
As is, the optimal strategy is often to go after the bot - if he's last anyway you would not.

solid jasper
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Yes nothing in the game should ever encourage anyone to let a bot finish for them. If you must leave then you surrender and a bot replaces your position is the proper way to look at it and for it to work. The bot should never be playing for your benefit (except in the very limited case of a brief accidental disconnect). If there is a bot replacement lasting for more than a brief time then it should be there to try to preserve some semblance of a game of risk for the opponents and not for any other reason.