#Existing Gameplay Changes by UnbalancedBlitz

1 messages · Page 1 of 1 (latest)

silent salmonBOT
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Welcome @ember kettle! Any feedback from the community will show up here.
Please note that this thread discussion is not shared with SMG.
It is solely for the RISK Community to discuss ideas & provide constructive feedback!

severe forge
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Elaborate on the problem and your idea, please.

severe forge
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Ok. I have thought about it more. I am pretty sure the game automatically selects the trade set with the highest trade in value (fixed). Am I correct? Does this carry over in progressive games, where this value is irrelevant?

I know for fixed that the wild isn't used if the same trade value can be created without it. It may also have something to do with card order.

Now, my understanding is you would like for the wild to be removed from the auto-select if a trade is available without it, in progressive cards?

ember kettle
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for example you have 2 dudes 2 cavalry and a wild. the game would automatically pick the 10 trade for you using the wild. however if you have one of each and a wild, the game does not pick the wild for you. also, if you have 4 dudes and a wild, the game would not pick the wild.

open oracle
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I quite like that manually selecting your trade can improve your hand sometimes. Adds an extra little skill element, making the game less about luck.

ember kettle
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wait @open oracle did i phrase it wrongly

i meant when they AUTOMATICALLY put cards in the slots.

obtuse heron
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Honestly less bothered by this and more bothered by cards autoplaced in slots (and can't be removed) when it is someone else's draft phase
Doesn't happen in attack or fortify phases
It's like draft phase = auto place set in slot if possible

open oracle
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I like that the game doesn’t choose to the best cards for the player, so the player uses their own skill to choose the best cards to trade in

ember kettle
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fair, in the case of 3 of a kind vs one of each in progressive