#Design Discussion

1 messages · Page 1 of 1 (latest)

severe sluiceBOT
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Discuss this design here, or post additional images or info about your design

brittle ferry
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Happy for suggestions or changes to these but here are what i think are pretty good:

Pink: Salisbury, +7
Yellow: Wilczek, +3
Light blue: Svalbard, +8
Dark green: Alexandra, +4
Dark Blue: Cook Islands, +5
Black island: Northbrook, +1
Light Green: The Rudolf islands +5
Orange islands: The Hall islands, +4
The Purple Islands: The Graham islands, +3

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Official map of the land:

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Aerial view:

quick grove
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The bonuses I think are too high personally, there's a +4 and a +5 for less territories than Africa
With the pathing (and a lot of territories not bordering, so you mainly rely on a smaller number of sea lanes) I think it'd play better as 2 player (maybe up to 4, but optimal 2-3)

That said,
Continent bonuses are very subjective, I like to think of bonuses as something like:
1 as a base continent value
Number of entry points = 1 per entry point
+1 per x territories?
Number of territories that can attack them should be considered too*
(though will always have at least one entry point, making it +2 as the lowest possible continent value)

I'm not sure if it's maybe just the # of connections that make me think bonuses are too high, they almost match the # of territories (middle one at 5 for 5 territories seems really high ratio vs getting 1 for 2 territories)

proud shoal
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I do like big separated island maps, I agree the +5 for 5 and a +2 for 5 territorys is a bit unbalanced (even with the number of connections)

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Even a sea land from that lower +2 up to the +3 top right would balance that (and remove some obvious kill guards)

brittle ferry
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But i am happy for suggestions and i am willing to change the numbers

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Even the structure

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I mostly play classic fixed and watch streamers play other games, so i consider these things when giving the numbers:

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How long it takes to take a bonus
How hard is it to hold a bonus
How well is it compared to the rest of the map

brittle ferry
proud shoal
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Tbf you can always make it a hot bonus on initial release, and adjust accordingly (like Japan map)

Definitely put alot of thought into the structure and considered thouse points of other people being in the way / not letting people hold.

brittle ferry
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But what i am going to do, is make a few connections to the dark blue bonus

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not going to change the islands or the number

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just the connection

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also i kept the kill guard on orange bonus on purpose

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but i think what ill also do is limit the amount of killguards in the light blue bonus

brittle ferry
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Insted of adding connections, i thought itd be more creative to remove them, so now the dark blue bonus is detached lol. @proud shoal @quick grove What do you think?

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And i think that makes the green island even harder to hold since there will be a lot of movement there to get into the blue bonus

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The thing is that, for ANY map, theres always going to be unanticipated issues with it, that are only seen when playing on the map

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Like the japan map

brittle ferry
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So far i agree that it should be kept this way:

brittle ferry
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This is the map so far.

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Honestly, i think this map is brilliant, and well balanced now. BUT, critiques are still necessary

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I think i also need more opinions which will come over the month before the end of the competition and then by the end i should have a polished map that is fit for use for a lot of players and settings

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Island maps are harder to make