#Design Discussion
1 messages · Page 1 of 1 (latest)
very symmetrical, nice
Looks promising!
Isn't the theme cities and countries though?
just an map design ive had, that wanted to share. im sorry if i wasn't supposed to post it and participate. i mean i could delete my post and re post it as a hive city and just have some imagination..
the theme is cities and countries
and this could be a city
so its in the theme, though its up to you
i now fit the rules and requirements the best i can, to the extent of my knowledge, without being tech savy. im actually going to watch some youtube videos on how to use and download the 3d program and try to get a better ideal and visual.
If you were going for a simple, standard and advanced version - you could have the shapes as 1-2 territories for simple, ~4 for standard, an advanced one could have ~5-7 - but with the continents split up so each individual tunnel is a continent rather than all of them for one bonus, the same with the outer ring ones - and the top access tunnels can have multiple territories through it
Yeah as Luci said. Having the outer sections with individual smaller bonuses +2/3 would be a nice balance, with some larger or even split bonuses located near the middle being worth +4/5/6
thank you, was hesitant on sharing it since i cannot do graphic design very well. but ive played almost 2k hours of risk matches and this is what i felt would make for a solid large map that would allow you to attack from multiple angles and build troops on different sides of an enemy or even just go around them without the stalemate of a progressive player who just holds a continent. i more then allow the developer to mod or take my design and change/modify to better suit the game i just wanted to share the blueprint ideal for the symmetrical city theme..
my exact thoughts bub.. the outer market/ apartments/ tunnels be lower bonus so u could possible even get 2 of them from game start and even if someone went for the larger center bonus continents they would be contested from all angles by lower bonus continents' that could still fight back due to having multiple smaller bonus options available to them. would keep players engaged and have to defend from every player instead of base locking someone in and focusing an individual.