#Existing Gameplay Changes by notelodigo
1 messages · Page 1 of 1 (latest)
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It could be fixed either by making msgs last longer which i dont think its the correct way since if the player send multiple msgs in a row, that causes a problem with this type of fix.
The other is just to freeze the mssg and its life span and delay the following ones.
Also, im not sure since i dont have a way of checking it, but i dont know what happens when an ally sends a msg while the reciever is in in the combat phase, deciding between blitz and 1-3 dices.
Like, if the messages just dissapear its a big problem. Ive always wondered what actually happens in that scenario.
This could also work as a small chat log