#New Gameplay by conclasher333
1 messages · Page 1 of 1 (latest)
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I really like this idea. It models real life better as even allies don’t share every piece of information/intelligence. Alliances with fog always ruins the game now imo because it just turns into a regular game once everyone accepts the alliance. And even if 1 or 2 players don’t because you can see everyone else it doesn’t even matter
Yeah for real like in the current fog of war is you don’t alliance with everyone but 2-3 players team up they just have way too much of an advantage over the rest
Yeah. Alliances in fog games has always seemed silly to me, this would actually make it viable.
Yeaaaaah We need that 💡
Great suggestion 👌🏼
I'm normally all for more customisation, however I think it'd be quite messy to implement - so you'd need an alliance setting you can change between, but unique to fog of war - or you end up with 3 fog of war variations - which can't really be nicely shortened like ON / OFF / ON+ALLY?
If it was added it would more likely work as a casual game setting as it's such a specific niche
(It'd be like suggesting a unique variation of portals for maps with blizzards, so they are always beside the blizzards) -
I'd lean more towards it being a gameplay change - removing visibility of ally territories when using alliances, and maybe let players click one of their own territories in the ally chat to 'show' it to your ally
I genuinely wouldn’t be opposed to completely getting rid of alliances in fog allowing your ally to see all your territories. Without fog all an alliance does is give you private communication with a player. I don’t see why fog should change that. I don’t know how many fog with alliances games you’ve played ( I’m assuming plenty) but the games just end up with everyone allied. It’s basically a variation of the prisoners dilemma. If everyone else has perfect information then you lose. So you have to accept it in order not to lose. The current system forces me to turn alliances off for any fog game I play and that doesn’t make much sense
I haven't played many fog games with alliances because players tend to be quite aggressive in response to not being allied (I think because they want to see the area of the map not visible to them - eventually giving in to try and find out - to their own and my detriment - instead of one of their other bordering opponents)
Allying has a flip pro/con on fog, it's great if you're going for the kill on your ally but not so great when your ally sees you as a threat or sees you as being weak enough to be worth taking a continent from you