#Existing Gameplay Changes by dynamic_pupil

1 messages · Page 1 of 1 (latest)

grizzled dirgeBOT
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Welcome @deep lintel! Any feedback from the community will show up here.
Please note that this thread discussion is not shared with SMG.
It is solely for the RISK Community to discuss ideas & provide constructive feedback!

thorny shore
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I'm all for a fast forward button when no other humans remain, I don't think it's a great idea for public games normally however.

You may have 2 players before you that are bots, so you have very little time to prepare Vs the opponent 2 ahead of you that has 2 humans before them

deep lintel
# thorny shore I'm all for a fast forward button when no other humans remain, I don't think it'...

Once a human player reaches Intermediate, I estimate < 1% chance that a bot can defeat the human 1-1 (some late game fixed card scenarios). This is even more clear in progressive, where bots will take board or break bonuses… but simply can’t “actually hurt” a human player. At high level play, humans manipulate bots into pathing (attacting stack for defense; bullying bot to push into opponent)… I don’t think humans are considering the bots in their planning at all (which is why the “scumbag bot out and return” is so voraciously hated among this discord: the bot is ignored since it “can’t win”, and then the player returns with a far superior position than they could have negotiated personally). It might appear to be an inequity of planning time; but the player base simply don’t care what actions the bot executes until SMG can introduce machine learning to create a Master-level-AI…