A trading system between players would be nice to have, and if that’s too complicated maybe we can have an auction house in silverton where players can sell stuff they don’t need and set a price for them in silver mostly and maybe gold for the rare stuff , seller can set a minimum price and people can bid and highest bidder gets it when the auction is over ( players can maybe choose between 24 hours auction or 48 or maybe more )
But that would be nice to have so players can get silver for lower tier stuff they’re not using anymore and they don’t need, stuff that are collecting dust in their chests and taking space for nothing
#Trading system or auction house
3 messages · Page 1 of 1 (latest)
This is a very popular suggestion and it makes sense from a player perspective, especially for clearing unused items and getting some value back.
However, a full trading system or auction house would have a huge impact on the game’s economy. It could easily lead to issues like alt accounts, resource inflation, and indirect pay-to-win situations.
Right now, the game is designed around self-progression and resource management, so adding player trading would fundamentally change that balance.
Still, the idea of finding a controlled way to deal with unused items is definitely interesting.
Thanks for the suggestion. At this time, an auction house / open trading system isn’t something the team plans to pursue due to the impact on game balance, economy, and progression risks. We’ll be closing this suggestion, but appreciate the effort and discussion.