#Modules are so disappointing and wrong!

1 messages · Page 1 of 1 (latest)

woven fractal
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I have analyzed this for long time now but still dont get it why a module on tier 5(rare) is the same as tier 6(uncommon) but much expensive because its rare?! But it do same effect!

Another thing i dont get it about those modules like:
-80 to +90 and those are rare also
But i always get negative like -40/-60 !
What is the benefit of these modules tho and why the hell are they so damn expensive?! I just deleted from my bench instantly when i saw for 3th time that i got negative on my gun...

Can WestlandSurvival listen to their costumer or they do NoT care?!
I'm disappointed.
🙂

balmy rivet
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the roller bearing modules are basically gambling ones, most people don't use them. I use one for the forge to make melee weapons and any negative damage ones i usually dismantle, keep the good ones (melee weapons are much cheaper than guns)

most players don't buy modules, we get them from outposts/ct leaderboard when lucky, or sometimes by trading 3 modules and some gold in town (results vary, it can be good or bad) which is why you can have t5 common/uncommon/rare t6 common/uncommon/rare etc (it's for what outpost they can theoretically be found at)

i think a lot of the deals the game offers are randomly generated, not put together as a good offer by an actual person, so you'll see a lot that aren't super relevant to you.

woven fractal
# balmy rivet the roller bearing modules are basically gambling ones, most people don't use th...

Ok but what is the benefit of this?
instead they should fix this and give a better idea they only think about money?!

I don't mean the cost in general but just that these are not the right modules, mostly I am dissatisfied with the modules that are rare for damage and I always get negative on them?! It is very expensive to replace them or yes..

Gambling isn't about money u think?
Its bring negativity feelings to players and costumers for sure! And its not just only me..alot of players are unhappy with this!

balmy rivet
# woven fractal Ok but what is the benefit of this? instead they should fix this and give a bett...

I think we may be talking at cross purposes, lol. I mean that those roller modules specifically are "gambling" in that you take your chances when you use them, you might get good weapons or you might get bad ones. If you are one of the few people who like to gamble like this you might like to use them and feel that the rewards outweigh the dud weapons created, if you don't like to gamble don't use them, use the regular drill kit damage modules instead when you can find them at outposts.

It's probably not a thing that they will "fix" as those modules are functioning as intended. Modules being common/uncommon/rare/epic doesn't mean that they are necessarily good ones to use for your individual circumstances, it just means that the numbers are higher. for example I have two T5 damage drill kits, the uncommon is a flat +70 damage and the rare is a flat +85 damage. Or a T7 uncommon lens kit might give 24% chance of crafting a higher tier item, but the t7 rare lens kit has a 26% chance.

I'm happy to forward your feedback about modules in my next report, if you can tell us what you think the changes should be--the more exact the better, like "they should reduce the price of (x) to ½ the existing price" or "i want to buy specific modules in game using game currency"

woven fractal
# balmy rivet I think we may be talking at cross purposes, lol. I mean that those roller modul...

Got it! U r on good point tho! Gambling thing. And I understand that they aint necessarily should be good ones if they are epic. but i compare with all the things and prescriptions that are on the game it means that Epic is good but not Modules, they are somehow different or i still don't understand and my brain can't accept this. i wish if they give us more choices to buy but actually they are very expensive and no one spends that much money just for a module. i mean come on, who pays 100$ just for 1 module uncommen t6 which is 50\50 sure and as you say it is gambling or someone else takes it in another way. some new player comes and plays and then they get shocked about the prices they see. i have seen people actually but i tried to keep them in my alliance(and some here actually in the discord) because they are good players but they don't want to spend 100$ or sometimes i see even 200$ for one. haha ​​it's completely insane. thanks for reporting further and kind of you.

balmy rivet
# woven fractal Got it! U r on good point tho! Gambling thing. And I understand that they aint n...

i think very very few people buy the expensive modules, if that helps

i do try to still hit diggers den and old mines for T6 and T7 modules every week even though i have all the blueprints already, just in case i can get something good for free, and i know quite a few other players that go every week or two for the same reason. if you play long enough you can get some good ones that way, plus a lot more that are not very useful.

I only get something really good every month or two, but 🤷🏽‍♀️ free is my favourite price 😂

gusty gorge
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But you get them at the cotton track right? Why not give anything usefull?

hardy magnet
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I think these offers are just some kind of intelligence test, aren't they?
Modules are one of the many ways devs have invented to relieve us of our hard earned coin. To get good ones you have to be extremely lucky or very rich. Exchanging them in town costs lots of gold and is a gamble, most times you lose and get some trash back.

woven fractal