#Update 11.4 Feedback!

97 messages · Page 1 of 1 (latest)

fierce plover
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Tried out Update 11.4? Tell us what you think!
Share your impressions, let us know about any issues you’ve run into, and remember to leave a rating.
You can find all the details in the Update 11.4 Patch Notes.
Let’s keep the conversation focused on the update — thanks!

fierce plover
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@here Please use the format below when sharing feedback on Patch 11.4!
You can answer all sections or just the ones most relevant to your playstyle. Every bit of feedback helps us improve the game 🍀
1. Season of Luck Track
The new seasonal track runs for 21 days, starting February 27, with rewards like the Irish Luck Jacket, St. Patty’s Stash, Super VIP bonuses, Irish Pint, Shamrock’s Irish Pie, and more.

  • How do you feel about the overall reward variety and quality?
  • Are any rewards particularly exciting or underwhelming?
  • Does the track feel engaging over the 21-day duration, or does it feel too short/long?
  • St. Patty’s Stash is now fully functional storage for ingredients (not just decorative), and existing St. Patty’s Stashes have been upgraded automatically.
    • How useful do you find this change?
    • Does it improve your resource organization?
      2. Oats Rebalance
      Oats now provide 12 Feed + 12 “Feed Horses” bonus, totaling 24 Feed when used in the Stable.
  • How useful do you find the new horse feed mechanics?
  • Does this rebalance make feeding horses feel more impactful or rewarding?
  • Are there any improvements or adjustments you’d like to see for horse-related consumables?
    3. Track Points Visualization
    You now get a pop-up notification whenever you gain additional Track Points from defeating bosses or crafting firearms.
  • How effective is the new visualization in keeping you aware of your track progress?
  • Does it make earning points feel noticeable?
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4. Quest Distribution Fixes
Quest distribution has been adjusted to better match player tiers and reduce mismatches.

  • Have you noticed improvements in?
  • Are there still any recurring issues with quest assignment?
  • How fair and engaging do quests feel after this fix?
    5. Technical Improvements
    Several backend and client stability improvements were implemented.
  • Have you noticed any changes?
  • Any crashes, bugs, or performance issues still persisting? If so report them here #1476104674229878875
    6. Open Feedback & Suggestions
    Is there anything in Patch 11.4 that:
  • Felt especially enjoyable or impactful?
  • Felt unnecessary, confusing, or missing?
  • You think still needs adjustment or follow-up in future updates?
    Any additional thoughts, edge cases, or ideas are welcome!@here
pine pewter
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❤️

burnt zephyr
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I love those 20 extra spaces ❤️ ❤️ ❤️

dawn maple
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St. Patty's Stash saved this update.03_cool

heavy girder
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Preliminary feedback on
1) St Patty's stash - needed this, it's awesome especially as I've already got one from last year so I'll have two ingredient storages out of this. 🥳🥳
2) Oats rebalance - this is useful to me, but i bet it'll be even more use to T3-T5 players which is good, I know a lot of players who didn't have T6/T7 advantages were struggling to feed their horses. Once they manage to get a T3 field or two and enough seeds they'll have an easier time of it

fickle tulip
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Thankyou for the Saint Patty's stash, awesome.
Making the storage accessible to already acquired Patty's stash is very generous, thankyou.
The balance of the quests is what I am not understanding or expiriencing...

burnt zephyr
fickle tulip
burnt zephyr
quasi knoll
arctic sky
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Would be nice if there is more tasks on quest board. Ppl can choose from those 2 or 3 if vip. Rest quests stays undone and resets when they usually do...makes more fun and ppl could make own choose what fits best for them each days

pine pewter
# arctic sky Would be nice if there is more tasks on quest board. Ppl can choose from those 2...

Thank you for sharing this great suggestion! I really appreciate you taking the time to help make the game more fun.
I’d love you to provide more detail on this suggestion so I can give you feedback. I’d love to hear more of your thoughts:

1.What kind of extra tasks would you like to see added to the quest board? It would be better if there were detailed task types.

2.Do you have any other ideas on how the VIP quest selection system could work?

I’ll pass this feedback along to the development team with full respect.

simple arrow
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This isnt exactly about this update but I say it here anyway.
VIP subscription isnt working seemless so I thought I didnt have it and bought it manually and now it looks like this..

unreal dune
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Oats buff is amazing, track reward for the season of luck looks decent, finally there are VIP days 02_love
Other aspects will still have to experience to comment on

fierce plover
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@here when rating the update, make sure to leave your feedback as well. That way, we can understand your thoughts on the update, and the devs can use it to improve future updates. Instead of just rating randomly, share your opinions too!

fierce plover
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@warm folio Please read the Patch Note.The quest change is for the questboard, not for the Track task

regal jewel
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  1. Would've really loved if that storage was in the free section it really shucks the game has completely shifted over to Pay to win structure, since the introduction of tracks they seem to have really started moving all the permanent stuff like new rings/storages etc to the paid tracks.

Not that we can't afford it, but theres so much stuff to blow money over wouldve been nice to see some of the permanent stuff brought back into F2p side and put the clothes/armor set and guns on the paid one so events do feel like events and fun not another pay 2 win structure

  1. Really love this change nice to see some change to feeding mechanics, could be a nice way to bring more structure to diffrent feeds providing diff animals bonus like wheat/Corn for chickens and vegtables for cows as well in the future

  2. The bonus point visualization has been great now it actually feels the system has updated as you can now see yourself gain points everytime you kill a leader and craft a gun(still think points for crafting guns of same tier should be way more atleast 5x the current value or give some points to craft the lower tier ones since only so much a player's gonna craft)

  3. Will have to see how they hold up but im sad to see them go i liked doing higher tier quests at lower region which was set well with the pace of the game, its the track quests people actually wanted to change not the quest board one but oh well hope this change is for the good future will tell.

  4. Client stability has gone worse now it always gives me a error of no internet connection try again popup way more then it did earlier i ahve to restart game multiple times just to get in when im using wifi, it gets in fine on cellular data dunni why this happens

  5. Wouldve loved to see some actual events like we ga din past instead of just the tracks thingy it has become monotonous and still not a fan of daily track task timers

simple arrow
oak egret
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Howdy! Please make every T7 battle pass available for level 120 players! After all, level 115 players are forced to complete T6 quests, and it's very inconvenient to combine the battle pass with T7 quests.

burnt zephyr
oak egret
teal gale
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Improvements in this update are ok-ish. Patty's Meat box is nice to have, oats are great, the new food stuff in battle pass is a very nice idea for a change.
However, tracks still s*ck big time. It only feels like work, not like gaming. For doing work, I need to be paid. My hourly wages will be 120€ including VAT, thank you very much.

burnt zephyr
# teal gale Improvements in this update are ok-ish. Patty's Meat box is nice to have, oats a...

Thank you for pointing out both the positives and the negatives.

It’s good to hear that Patty’s Meat Box, oats, and the new food additions in the Battle Pass are appreciated. Those kinds of changes do matter.

At the same time, your concern about tracks feeling like work instead of gameplay is important. If progression starts to feel like an obligation rather than entertainment, then the effort/reward balance may need adjustment.

The goal should always be engagement, not fatigue.

I’ll add this to my report.

quasi knoll
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  1. Luck Track and Skill Track The rewards are generally satisfactory.

5 days of VIP and fertilizer is great.
A pot full of gold is very bad.
Irish pint and Shamrock's Irish pie are a nice change, but without HP they're not really useful.
The rewards in the Skill Tracks, as they are in the 2 weeks, are great. Black powder, glycerin, dynamite, and weapon parts. The many cookies from the Wrangler Track are also helpful.
Patty's Stash is very disappointing, as it's only for pay-to-win players. I couldn't even get the stash last year because the track tasks weren't at my level.

  1. Oats Rebalance The new feeding mechanic is the best change in this update.

  2. The visualization is good. But there's still a missing overview on the HUD so you can immediately see if a kill, crafting, or animal turn-in hasn't counted.

burnt zephyr
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I'll add it to my report. Thank you very much.

rain gazelle
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What is patty meat box? I don’t see it

burnt zephyr
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I envy you dm

quasi knoll
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  1. The current quest distribution in the T6 area is perfect. I've only received T6 quests on the board for the past two weeks.
    The WestStar quest distribution in the T4 and T5 areas was completely wrong. I only received T5 WestStar quests in the Cottonwood Steppe. When I unlocked the T5 Swamp, I frequently received T3 and T4 WestStar quests.
rain gazelle
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On a side note.

-12+12 horse feed is great. Very great. Do more extras with other seeds. We deserve it. Seeds are the most underrated feature in this game.
-Vip as reward is very very cool. Finally something that really feels rewarding. And you gifted 5 days. I’m wondering are you ok, why sudden generosity? Nevermind, I appreciate it.
-Edible buffs are cool too, cant wait to see these in action.

-Dislike pot of gold. Have them a couple and all they do is occupy space. Could give a few nuggets here and there. maybe once a week, maybe when you finish any of the tracks you get a reward. Just like you modified st patty stash to be able to hold stuff.

-speaking of storage, this is probably the worst you could come up with. Been said many times we are running out of free space and you make it payable. Not nice. And u been stingy af with the chest upgrades. And raping us with new and new and new crafting of unnecessary firearms we (I) cant store anywhere, anymore.

quasi knoll
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  1. Feedback adjustment

@burnt zephyr

At the same time, your concern about tracks feeling like work instead of gameplay is important. > If progression starts to feel like an obligation rather than entertainment, then the effort/reward balance may need adjusting.

Improving/balancing the effort and reward wouldn't solve the problem. The problem that makes the game feel like work/an obligation is the staccato system. You have to visit the hub daily to get track points. If you don't have time one day or weekend, you're out of luck and don't get the reward for those missed days. The same applies to track tasks. You always have to wait until 11 a.m. for the tasks. The game forces players to wait. To eliminate the feeling of obligation/work, the 24-hour system needs to be removed from the tracks.

quasi knoll
burnt zephyr
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Noted and added

steep sphinx
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  1. Quest distribution
    I‘m lvl 126. Before the Update I finally got only lvl 125 events and t7 quests. Since the Update I‘m back to a mix of t6 and t7 quests and get lvl 115 events again. So absolutely NO improvement. It got worse. Lvl 126 player should get t7 only.
burnt zephyr
# steep sphinx 4. Quest distribution I‘m lvl 126. Before the Update I finally got only lvl 125 ...

If before the update the player was finally receiving level-appropriate content (lvl 125 events and T7 quests) and now is back to a mix of T6 quests and lvl 115 events, it naturally feels like a step backward.
For a level 126 player, T6 content no longer represents a meaningful challenge or reward and may feel like filler rather than real progression.
It might make sense that from a certain level threshold (for example 125+), quest distribution guarantees only T7, or at least significantly increases its probability, avoiding regression in the player experience.
When content scales down after progression has already been achieved, the perception is not balance—it feels like lost progress.

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I'll add it to my report.

arctic sky
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Lot of crashes in game since yesterday. This comes when trying open game. Not always, but maybe 1/4
Latest update is in

heavy girder
arctic sky
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Yea, has sent that reports now. Id
6996e958685a429d8d91ccadd7b95fe6

warm folio
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You prommised that the quests on the board are fixed. Until the last update I only had problem with track tasks now I also receive to high table quests. So it is getting worse rather than better.🤣 🙈 .

tawdry rose
grizzled bluff
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  1. I would like to get a preview of tomorrow's track missions, or even better the entire season.

Missions are duplicated, and sometimes I have to do something I already did yesterday. One unpleasant example is "complete one of the missions from the board" - I wouldn't rush into completing them knowing I'd get the same task in Tracks in a few hours. Another painful example would be "create category 5 firearm" it's superb expensive to accomplish day-to-day basics. If I would have crystal ball, I could plan properly my next step.

Another idea that comes to my head is that tracks missions could work's backwards, and if I already accomplished task objectives in period of last 24 hours, then task is automatically accomplished.

Thanks.

worthy meadow
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Yes we need more quests on quest board
It will be helpful to level up fast then we can move on to new area
Also i have an issue with my daily time limited event its been a while since i have seen shootout spot
I get old road all the time day by day old road so make the events appearing evenly

burnt zephyr
# grizzled bluff 6. I would like to get a preview of tomorrow's track missions, or even better th...

Thanks for the suggestion.

Being able to preview upcoming track missions could definitely help players plan their activities better and avoid situations where they complete something shortly before the same task appears in the track.

The idea of missions counting retroactively if the objective was already completed within the last 24 hours is also interesting, since it could reduce the feeling of repeating the same activities twice in a short time.

I’ll add this to my report.

somber orchid
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@grizzled bluff @worthy meadow Thank you both for the feedback . It will be in my report

worthy meadow
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Players told me few things

somber orchid
somber orchid
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Very usefull ! Thank you so much ! It will be in my report

somber orchid
burnt zephyr
fierce plover
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@ancient sand Report bugs here #1476104674229878875

echo hound
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1. Lucky Season Clue

- What do you think of the variety and overall quality of the rewards?

I'm satisfied. I'd be even happier if there were some new furniture items, like that pond in Lunar New Year event. I should mention that the pond was/is beautiful and to me it was the only good thing about the last event.

- Are there any particularly exciting or disappointing rewards?

Exciting? I already have St. Patrick's Stash from last events, so no. But if I didn't have it, that would be it.

- Does the clue feel engaging for the entire 21 days, or does it feel too short/long?

I'm not impatient to finish it, so 21 days seems fine to me.

  • St. Patty's Stash is now a fully functional storage space for ingredients, and existing St. Patty's Stash locations have been automatically updated.

- How useful do you find this change?

Very useful. We've been asking for more storage for a while.

And we've been asking for even longer to be able to store drinks in the St. Patty Stash. I don't know why developers took so long to decide; it's been too many years. Could somebody please explain that to me?

- Does it improve your resource organization?

Yes, it does. Although, to me, it doesn't make any sense that we can store meat or fish there. But it's perfect for storing whiskey.

2. Oat Rebalancing
Oats now provide 12 food + 12 "horse feed" bonuses, totaling 24 food when used in the stable.

- How useful do you find the new horse feeding mechanics?

Very useful. This is a very important change to encourage player progression at all levels.

I also love the logic behind it: "horses like oats."

- Does this rebalancing make feeding horses more impactful or rewarding?

Definitely. I'm very grateful for this change. Now I feel like planting is worthwhile.

- Are there any improvements or adjustments you'd like to see to horse-related consumables?

No, at least none come to mind right now. I'm satisfied with what's been done.

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3. Tracking Point Display
You now receive a pop-up notification whenever you earn bonus Tracking Points by defeating bosses or crafting firearms.

- How effective is the new display at keeping you on track of your progress?

It's a pointless change. The only thing I'm happy about is that the notification is so small it's not annoying.

- Does it make earning points noticeable?

No. But I don't care either. We can't get enough points to care.

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4. Mission Distribution Fixes
The mission distribution has been adjusted to better match player levels and reduce discrepancies.

- Have you noticed any improvements?

No. I honestly don't understand exactly what the improvement is.

- Are there still recurring issues with mission assignment?

Not for me. I've seen screenshots from other players with level 6 rewards on level 7 missions. If that's still happening, please fix it.

- How fair and engaging do the missions feel after this fix?

Sorry, I really don't understand what the fix is.

5. Technical Improvements Several improvements to backend and client stability have been implemented.

- Have you noticed any changes?

Yes, the game is worse now. I've definitely had more connection issues than before.

- Are there still any crashes, bugs, or performance issues? If so, please report them here #1476104674229878875*

somber orchid
echo hound
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6. Open Feedback and Suggestions

Is there anything in Patch 11.4 that:

- Felt especially nice or impactful?

Oatmeal. It's definitely the best thing they've done in this update.

- Felt unnecessary, confusing, or lost?

The new score display system. It doesn't change my playstyle at all. I don't know who asked for it or how they thought it was useful.

- Do you think it still needs adjustment or follow-up in future updates?

Yes, damn it! When are they going to fix the red alert on ranch attacks? I can't believe taking care of players' eyes is so low on the priority list!

worthy osprey
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Can we have spice again as reword next track please.
I used up 100 from before and buy 200 in usual offers,but I short again.😅🙏
As vip player I do get lots of hidouts,so food ingridents to produce with a spice,can never keep up,even if I buy for coins,or change salt. As we do get ingridients from tracks also.
So I woud suggest one season gives special ingridients,next one spice and so on.

steep sphinx
burnt zephyr
# echo hound **6. Open Feedback and Suggestions** Is there anything in Patch 11.4 that: *- ...

It's interesting to see that the oat rebalancing is perceived as a positive change, especially because it makes planting oats and feeding horses feel more meaningful for player progression.

It's also helpful to know that while the new Tracking Points notification is not annoying, some players feel that it doesn't add much value to the current system, particularly if the amount of points earned remains relatively low.

Regarding the quest distribution adjustments, you mentioned that you haven't clearly noticed an improvement and that there may still be situations where Tier 7 quests provide Tier 6 rewards.

Finally, you also reported experiencing more connection issues and crashes after the update, which is important information for the team.

I'll add this feedback to my report.

tawdry rose
tawdry rose
fierce plover
# fierce plover
poll_question_text

How would you rate Update 11.4?

victor_answer_votes

10

total_votes

40

steep sphinx
tawdry rose
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Thank you00_howdy

red tulip
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  • How do you feel about the overall reward variety and quality? Are any rewards particularly exciting or underwhelming?* I liked that there was new content and foods. I like that there better option for armor but not that its in paid section. Because the free one is less than the t6 rare jacket and the pay one is marginally better than the t5 rare. But at least they are in the correct tier range for stats

  • Does the track feel engaging over the 21-day duration, or does it feel too short/long?* im glad its 21 days since I got stuck a week on spinning the wheel 2x and then again on spending 150 coins. Skills tracks have really ruined season tracks, and alliance assignments are just as bad.

St. Patty’s Stash

  • How useful do you find this change?
    Does it improve your resource organization?* any added storage is a good add, but im running out of space to put these things.
    2. Oats Rebalance
  • How useful do you find the new horse feed mechanics?* great change i can now keep the feeder full all the time not just when breeding. Not that I can breed anymore
  • Does this rebalance make feeding horses feel more impactful or rewarding?* no im still gender locked at t5 common. Rewarding is getting a foal better than the parents
  • Are there any improvements or adjustments you’d like to see for horse-related consumables?* I want to be able to buy the tier/rarity horse I need so I can continue breeding
    3. Track Points Visualization
  • How effective is the new visualization in keeping you aware of your track progress?* theres a visualization?
  • Does it make earning points feel noticeable?* The points are barely noticeable and you lose them if the bar doesn't fill. So I see no point in a pop up that says I won a couple useless points. You can get rid of the infinity task too.
worthy osprey
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I woud like to point out 2 things that degrated value of Vip for me and reasons why I am off Vip,as I have been on sudcrabation for past 6 mounts,but not gona be anymore.

  1. Wepons deversification or whatever thay call it,with diffrent bonus on animals and bandits has decrised value of double speed on autoplay for me. As u can go very fast inded but u cant control if u gona run into animals or bandits,or what of 2 will spon outside of map. If u use autoplay u losing bonuses,so farming without autoplay is actualy more effectiv than. It's only value is in lower tiers,but that isnt reason enough to take vip,just to farm iron and coal faster basicly.
  2. Hidouts,food ingrident. I was very ok with t6 ingrident as it can produce good food,goust incrise damage food,that realy makes diffrence in CT and SC.
    Just as much I was very disapointed with t7 foods,that none of them is much good. Only one good is drink but thst ingrident is in crates.
    Can chili is usless ingrident in my eyes. As u have to use spices to produce food thst isnt much good at all. I will rather use up all my spices to produce t6 drink that gives incrise damage and u find ingridient for it in crates in t6 areas.
    As being on vip long time ment I got lots of hidouts and lots of can chill ingrident and I have to spent extra mony aditionaly to buy spices,as I stacked up on it so much,that coudnt just destroy it. So not gona do that again.
    In my mind only special things and benefits are worth paying for,as I can sucesfully grind everything else from ordenery farming.
    Skills from crafstman track are now what gives extra efectiv farming and speed too.
    With developed skill tree, I find hidouts useless element of gamplay. Already stacked up on evetything that if I dont farm and play for weeks coudnt spend it all.
#

Point was that intrudusing skill tree and weapon diversification decresed value of vip.
As u incrise damage,incrise amount on recourses u resive during farming,from production.
Grind CT easy with gousts skilss etc...
Not sure how is that game economy gona function as people develope skills more.
As players with developed skill tree no need to be anything but f2play anytime again.

tawdry rose
tawdry rose
humble yoke
#

just like health bar , there should be a exp bar with required exp and gianed exp written in small text

worthy osprey
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Any way speed up as I said isnt usefull for higher tiers,as weapons diversification dont alow effectiv autoplay.

worthy osprey
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Why dont u make AT LEAST 2 DAYS BREAK in between 14days of tasks? Give people time if thay cant play every day. And those that do can acttualy do infinate tasks. Why u put so much preshure on players with constant 4 tracks of tasks?
To me it seams as some rush to sell out somthing.

worthy osprey
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As someone ask me abouth vip critics,It was abouth in game life inprovment that dont hapen ever.
I woudnt need more rewords,it was missunderstood,as need was for life inprovment changes that vip dont ofer.
Besides what I said what downgrades value of autoplay,is autoplay settings it self. U cant acsess autoplay settings before actualy pressing autoplay. And than when u do acess autosettings,your hero dont stop,he continue runing on autoplay,and at 2x speed!
Was it ok that I am runing on double speed,while checking settings?? No it was not!
I put up with it as I wonted to lvl.up,and upgrade those super expenciv t7 rare bluprints,get horses etc.
And honestly I coudn wait to be off the vip,and I woudnt take if u double up everything on it.
Has nothing to do with money,as working person mony is never a problem.
How many times did I get into truble until I actualy set up autoplay and while my guy is runing on doble speed,I coudnt belive that no one every bother to check into this problem and it is same for years. If u acess auto setings,or anything avilable,backpak etc,game just continues,without your control.
Well I am developed player now,and becouse of life inprovment changes never came while I needed it,I felt I had to set up my skill tree and plan my gamplay in such way that I dont need vip ever again.
I felth I was forced to develop skill tree,for more speed,damage,gathering extra benefits etc,just to get off the vip,as that 2x speed run me into trubles to many times. That I woud run into group of 5-6,of t 7 bandits protecting the safe exaple,while checkin autoseting,end up harponing half of those bandits,and I dont need safe as I wont drag wagon everywhere just to sotimes,maybe get a safe. So there goes dura loss in weapon,armor,healing with no retrurn.
Or shoting wolf packs,other animals with handgun etc.
I press autoplay,and look at me, I am runing all the way acroos map for recorcse that I dont need,surnaded by wolfpack thst I coud avoided etc...

fierce plover
#

Um, this is the first time hearing this maybe its just playstyle🤔, anyways Please stay on topic remember this thread is about update 11.4. I will reply to your message when I am free.

white otter
#

The only way I've been impacted is the food. I like that it boosts all stats. Other than that, I couldn't tell I was in a special event

keen karma
# worthy osprey As someone ask me abouth vip critics,It was abouth in game life inprovment that ...

To sum this up, when on auto, your character will run while you're trying to adjust the settings. And this will cause your character to run through mobs, as your character looks for herbs, etc.
Sorry for replying to this @fierce plover but as I was reading his rant, I was almost in tears laughing as I imagined him cursing his phone and yelling Stop! as he's aggroing the whole map.😂
But on a serious note, he's not wrong. It would be nice to be able to adjust settings for auto mode before our character rips through "Leeeerooooy Jenkinsing " everything.

heavy girder
red tulip
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I would love an ability to edit the auto off the map, its hard to remember to check the settings. Generally i try to get the avatar doing something i need like mine ore or whatever then quick try to edit them. When i first heard about that auto sort thing i was disappointed that it wasn't an update on collection. But i do like the auto sort. I would still prefer better (and safer) controls for the collection.

burnt zephyr
#

Remember that this is feedback on version 11.4, as has been stated several times.

keen karma
burnt zephyr
echo hound
#

May I just say I am very excited about the new decorations for spring event?

somber orchid
#

We all are . They look so cute

burnt zephyr
#

I already updated

tawdry rose
echo hound