#Character lvl and skills
83 messages · Page 1 of 1 (latest)
Quests for books reset every 2 weeks . You can keep getting books and unlock skills
Hello, as your level increases and you unlock maps in higher areas, the skill tree mission chain will provide you with more skill books. The books obtained in each mission will not be cleared but will be retained.
Thats way to little man. U mast have been t2 when update come out. Among those who where burned,but thay just wont admit it.
Try to level up as fast as u can at t4 u will recive more books for tasks.
If I where u I woud just quit playing. It is a shame how little skills u got.🥲
It's shameful....
They just killed the game with this update I started playing 3 weeks ago and at this point I’m quitting, you just finish the entire track to get 76 points at tier 3 when one talent point require 200 points. I am lvl 80 and the entire still tree of lvl 70 is empty. And can’t do nothing about. Forcing “the pay to play (not even to win) at its finest”
Devs have killed the game experience for new players. It's terrible that they play and don't see any change. Devs need to significantly increase the number of books received for tracks.
I look at this problem from an alliance perspective. I believe that we need to make it easier for players to level up from 0 to 110. This will allow us to fill our alliances with new players and have more competition in gold rush.
Hello!❤️
Thanks so much for being open about how you’re feeling—this kind of honest feedback is super valuable for helping the team understand what’s not working right now.
I totally get the frustration: grinding through the track only to get too few talent points, struggling to level up skills as a new/ mid-tier player, and feeling like the update is pushing a pay-to-play vibe instead of letting you enjoy the game. It’s also a great point from Valerius about how harder early leveling hurts alliance growth and Gold Rush competition— that’s a key angle I’ll make sure to highlight.
I’ve taken down all your points in detail:
The huge gap between track rewards (76 points at Tier 3) and the 200 points needed for a single talent point
The struggle to level up from 0 to 110 and fill skill trees even at Lvl 80
The need to boost skill book drops from tracks to make progression feel fairer for everyone
I’ll pass this entire thread along to the dev team directly. If any of you have more specifics (like exact tiers/ quests where you hit the biggest roadblocks), feel free to drop them here—I’ll add those too.
Thanks again for speaking up. I know it’s tough when an update doesn’t land the way you hoped, and I’m here to make sure your voices get heard.
My 2nd account is at lvl 38 and only two skills each. There are often delays in reaching the specific criteria for the tasks. Ie waiting for CT to reset. Needing a quest to kill a bandit boss or a certain lvl. Too high difficulty of killing the required number of mature animals in an area I lack equipment for because benches are upgrading. Wrangler track is most behind because of repeated CT task.
This tree makes players play more just to have enough weapons and armor for the task... Constant playing.
It would be enough if they put level 6 weapons in the tree, so you can use the one you have and not waste unnecessary resources.
and maybe they should implement it with some books, for the level advancement in general so that even on the low levels you do levels faster you have the possibility to grow
With the new tracks reset, it giving me tier 4 already but I’m still in tier 3. Now most of the tracks are impossible for me to do. I’m only lvl 77. Doesnt even have old road unlocked yet. I’m barely starting tier 3. Not sure how to finish the tracks. How are they basing which tier one should be?
Based on level I think... Lvl 70 up to kvl 90 is T4
You must have open south. Did u complete old brige task?
When u do that u are t4.
When u coplete steam boat u are t5. Its not levls that determan our tier but areas we have open.
When u finsh dog sleds task u are t6 no meather level.
True.. but the game recognizes the level when distributing tasks...
Happened to me the same, but Im tier 2, dont have access to the mountains and all my quests are tier 3. I oppened a new topic about this. Its just impossible to progress.
Ok. I hope it does.
If thats true,than I shoud have less demanding task as t7 with lower level. I will compere my tasks with more advanced players.
T7 is a bit blurred because of the lvl 115 requirements to open Rio bravo... Boreal was lvl 110-120 before Rio bravo.
With that I think a lvl 119 T6 player might not have T7 quests
Of which I doubt there's a lvl 117+ player who is still T6 after the update
It seams that game is no longer posibal for casual gamplay.
You know. Its for comited players only. That worries me.
I played beford in such way,that I coud play a little just quests,when I dont have time. And comit more when I do have time.
But if I take that brake now,than I just end up chasing to finish the tasks. That makes it no fun,just results orented gameplay all the time.
I gues some guys like that.
But those are fully comited players. Its like u can comit to game 100% or just quit playing.
Thats how I feel.
I have chek this with guys in my alliance that opend Rio at 117.vl.
Tasks where t6 only until 14days period is finished. Next traks are fully t7 at 117.lvl.
So u have time until next 14 day period starts,thsn tasks are t7.
If benches not upgraded u cant do the tasks.
I see... I guess you'll still get T6 tasks if you're 117+ and didn't open Rio bravo
Yes. When u finsh that task with special ore game register u as t7 and just makes your tasks t7 first next 14days track.
So u have to open Rio at least 6-7 days before 14days period expires as t6 tasks. To have benches upgraded before next 14days begin,becouse tasks will be t7 tasks
Damn... So you're forced to open Rio bravo as soon as you get all the ores?
Well books are much more. Like doble than whst u get as t6. So u wont it.
But have to time it with the tasks.
And make a rush to benches upgrades before next 14days starts. Or u not gona be abile to coplete the tasks,u have to miss out on one 14days period or end up paying a lots of coins for skiping tasks,like producing new firerms,upgrading bluprints etc.
Story of my player 😂😭.. I unlocked T7 before Thanksgiving tasks and I had to skip the whole season pass to upgrade benches and unlock Old mines...
Thanks for the input and feedback. Since posting this, I still haven't gained a new skill yet and I am over level 60 now. It's pretty ridiculous
I still only have 3 skills unlocked in each category
According to the bar showing the level underneath the skill tree, I should have at least 12 or so in a category
Are you completing the tracks or are you getting hung up on specific tasks and unable to advance?
My 2nd acct only has 3 skills in craftsman and 2 in the others. Wrangler is most behind because it keeps getting hung up on CT then kill ghosts the CT again. And if it doesn't want you to kill ghosts it wants you to kill 20 or 30 mature animals at very high cost. Something that is easy in my main acct because I have speed, good weapons, defense and spirit. The low acct has nothing.
I complete the ones I can. Some of them I can't afford to do all the time like ghosts. Some are beyond what I'm capable of doing
Yes that matches my experience with my 2nd account. Too much ghosts. Too much t2 stuff before you can get benches built let alone upgraded. Too many specific tasks like needing a boss you can only get with a bounty quest. Too much wasted time waiting because you just did the thing before you had the task.
You should do one week with quests and one week without, or with longer-term quests.
Otherwise, it really becomes a chore!
Problem is in 2 weeks I leveled the second account to 45. By the end of this track that account will be getting t3 track even if t3 isn't open. I have zero skills in the lvl 35 section currently. If I took a break off the tracks and quests then I would miss out on what skills I could earn before I get locked out.
Its better at higher levels. Starting at the transition from t4 to t5 where leveling up slows down enough you can breath again. Plus better more useful skills.
Up to t4 it seems like it is a race you are destined to lose no matter how much you push.
I really like the Tree Skills system. It’s a cool idea and adds more depth to the game. But there are some serious balance issues, especially in Tier 1–4 tasks and missions. These tasks don’t give enough books to unlock skills, so progress feels blocked instead of smooth and fun.
Another big problem is the blueprint upgrade system. For many players, leveling up blueprints has become too hard. The old blueprint upgrade system should be kept or combined with the new one. Right now, a lot of blueprints are just sitting in storage and doing nothing, which feels pointless.
After level 5, the upgrade system feels very unfair. The cost keeps increasing like 50, 100, 200, 500, 1000, 1000, 1000+, but the result only increases +1 damage or +1 defense. Paying so much for such a small upgrade does not feel worth it at all. It turns progression into boring grinding instead of meaningful growth.
If these systems were better balanced, the game would be much more enjoyable, especially for early- and mid-game players. Progression should feel fair, rewarding, and motivating, not frustrating or restrictive.
People never upgrade their blueprints beyond level 5 , unless it is the deputy backpack
And the excess tubes can just be discarded
The old system lvl 5 was the same way too. Except now you can choose of you want to go a little further. The old system you spent like 200 or 240 coins for a rare and got a random rare that could be any tier. Even of that blueprint was already lvl 5. You just spent all that coin on that +1.
I think the new blueprints system is much better. People all of a sudden started having coins to play an ore wheel or the horse one or start their own alliance. You don't need to spend any coins on common or uncommon blueprints just save for the rare ones if you choose.
But i agree about the tree for lower lvls. Lvl progression is too fast to be in a place to complete the ones for the tier because you don't have time to complete benches and get gear to survive long enough before the task are in the next tier up.
It took me like 9 months to max gunslinger set with the old system ... after such an experience , i would never want the old system back

I think it would be reasonable when you reach the appropriate level to be given 3 free skills to pick up from each category.
For example, when I reach level 110 and unlock the next sector of the tree, it should give me 3 free skills for that sector only. And if for example these 3 free skills cost 450,475 and 500 books, then the next one that needs to be purchased should be 525 books.
P.S. A separate issue is that in my opinion, the idea of the tree is not to be able to unlock all the skills, but to choose a certain path of development, which will give a lot of variety. Whether to do a lot of damage to bandits or animals, not both.
(As an example of a tree I will give path of exile)
I will put that to my report
@wanton wadi also , the tree allows you to get all the skills if you are willing to buy premium/elite for more books
I'm sure I can get them without buying anything, but it will take a loooooong time. 😉
Yeah , can take over 2 years if you aren't buying it

What is it, $14 for both, every two weeks?
If you go in hub, then buy the all tracks you get the premium and elite from all 3 tracks AND the seasonal one, AND an extra 2 k points for each track for $79.99 (i like to watch out for that elusive 10% discount) and then if you spend enough on hub to get 150 loyalty points (you will have to buy something else) to get the half off coupon, time it so that you can buy the all tracks again. For half off with your coupon.
That's pretty much enough to unlock a bunch of really nice skills. I think im set for a really long time. I don't think ill bother again unless they change the rewards in the loyalty program. I don't need another alligator, the rings don't stack and I can't use the cakes since I don't have a computer.
That's a bit too involved for me ngl
I have lost 45 spirit points with the 10.7 thanksgiving season, I told the help center but nothing happend. 🤷♂️
All stat points are tied up in skills now. Spirit specifically is on the wrangler tree. The avaliable spirit points are across the top. If any of your points are on bears or puma baits you likely won't have enough spirit for the area you are in and everone enters new areas without enough spirit now. You have to make up the spirit with jewelry and packs and food etc. Or adapt without it. You should have points in other attributes like damage, defense and speed.
@serene onyx So if I understand correctly, the developers intentionally removed them so we have to “buy” them again through the skill tree.
Exactly
They have given options to have all sorts of other skills in addition to just straight stats. But they did lower the stats available in any one specific attributes at the start of an area. No more going in all or nothing on speed or spirit. No simple 1 stat point just for leveling up. Complete tasks, earn points and get rewarded with books in each category
You can actually get more spirit than before with the current system, and you don't need to sacrifice atack speed for it
Im lvl 95 and still stuck to unlock first talent point IV baits for lvl 70
Its literally the biggest improvement made
Okay, that’s much clearer now. It has some good advantages, but also a few downsides. It’s a big update overall.
And also, is it true that the more bait you make, the stronger the animal becomes? Does it work if, for example, I craft a lot of boar bait without adopting them (or maybe by adopting them) in order to get an epic version?
No
(Maybe not epic but stronger)
You get stronger variety by breeding
The reason you want to make baits is to try to get a specific perk
So when you breed that perk is passed down to offsprings
And with some luck, in a better rarity
So does that mean I could have adopted lots of wolves in the past to “improve” the species, and then eventually breed two wolves together so they produce even stronger offspring?
Yes, when breeding you have like 10-15% chance of upgrade
Or somewhere around there
You can either increase the rarity
Or if rarity is maxed, jump tier
Ok nice! Thank you
This only applies when breeding same tier and rarity
If you have differences, chance of upgrade is 0

The bigger downside is early game lower levels you progress and level up really really fast. You don't have much time to unlock skills before you level lock and end up being pushed to the next tier to continue earning points for skills.
Many lower level players report being a full section or more behind in the skills tree.
Also all the tracks havd "permanent" skills mixed it. These skills are ones you won't get the books back from if you reset. Wrangler track has the most permanent skills. All baits are permanent.
That's why i said also that if you put points on bear baits or puma bait you won't have the points to put on spirit especially not at lower levels.
Also re baits/pets if you want to breed for skills you need to start at t2/t3 and breed your way up. T4 and up have basically no fertility in lured animals. Only pets from breeding have fertility after t3.
Yeah, that’s true — you end up with huge gaps really fast. You have to plan a lot more.
Personally, I prefer to focus on the wolves.
Old system much easier to start via spirit points. If you survival to level 90+ you happy we don't have to deal with daily grind of farming tubes for equipment level up. Or capturing pets to trade for points... It's suck if you sees yourself at end game. This is much better
Just wanted to update. You mind as well focused on making a small wall that's T2 on your base. I'm T3 at level 69. They are attacking me with T4 gear now (But drop T3 bandit map 😭😭). It's takes lots of stone, copper, and 2x the wood (plank and coal). Farming the copper mine would give you even brown coal, large fangs, and copper parts. Apache level 3 bow would destroy any bandit before they can turn around. This mean you can take them out from a distance.
Tip if you want wimpy bandits. Make sure you have fast looting on. Then pick a guy with melee or a gun is fine too. Kill them til you see the map. Then either get the melee guy to chase you til time is up or get a shooter guy to shoot you when you run behind a wall. As long as you shoot at him he shoots at you. But the wall protects.
Timer up he runs away. Next group is weaker.
If last guy alive has the map you have to decide which you want more weaker bandits or the map.
You have to let one or more guys go each time to keep them weak. If you kill all they will progress back up each time to the max again.
Ooo didn't know that. Lucky I can handle them for now. I'll keep them high to get T4 clothes, strings, and dynamite ( ya they brought dynamite to my straw base)
They usually bring it as soon as you have an outer wall section t2 or higher but maybe its your tier based and not your walls.