#Building Upgrades & Cost Reduction Discussion!

1 messages · Page 1 of 1 (latest)

celest raptor
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The devs reduced upgrade costs for buildings in this update.

Do you think the cost reduction changes make it easier for smaller Alliances to progress, or do bigger groups still have the advantage?

pulsar sedge
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i think it's a good change overall even tho it sucks a bit for people who did it the hard way.

hopefully they'll adjust the gold drop rate for multi player alliances in some way tho, like making the bonus to be +5 per day per player in the alliance instead of a flat +5 per day - that would give more incentive to max out alliance members

eager vine
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As the big alliances already are close if not already maxed up, this in the long run benefits the small ones the most i think.

vale flame
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It makes progress easier and by far, although there was no reduction in the special fever materials, we would have liked the amount of TNT detonators to be reduced as well.

velvet frost
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These changes really benefit solo alliance players, but gold income has been reduced in the big alliances.

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This will result in less fighting for gold and more passive mining.

worthy creek
# celest raptor The devs reduced upgrade costs for buildings in this update. Do you think the c...

No it does not until gold rush rss requirements remain unchanged. Eg i need 120 blasting machines to up mine to lvl2. Last time Ive got 6!!!!!!! of them from gold rush, average is 6-8. To get into that league you have to win in 5 gold rushes, means no less than 5 weeks. Then you need to spend 15 more weeks to get 120 blasting machines. So you need 5 month just to get a lvl2 mine. Now i need 110 more for sluice and carts.

Mine lvl3 requires 280 of these machines, you got to be kidding me. Thats a full year of raiding daily. Does it seem to be easier? No.

velvet frost
celest raptor
velvet frost
pulsar sedge
worthy creek