A collection of 9 puzzles.
6 of which are made from the same base layout but each one is moddified to change the logic and sequence of solving them. Minor cosmetics, different mechaznisms to complete the task. Also the 'Mine' are switched from passive to aggresive in each puzzle. They are also relocated , addeed or removed so each puzzle is different. Erehwon is a relaxing mind challenge. Meropis is one I have already published. Arcadia is one that may take a little effort to complete.
#Fillory "Land of Magic
26 messages · Page 1 of 1 (latest)
Are these two doors to the keys currently broken or is there some condition I'm missing?
Also nice to see a cool new megapack hit the workshop, I've played most of these levels before but I'm a big fan of people compiling all their work together.
the doors are not broken. the blue laser should connect thru the window . Which one is this? I will try to make a intended solution video.
Same here, I'll come back later to it
This is the world the closest to your spawn-point "Sunrise" The Guards Must be Asleep
I posted a pic of the correct setup
Where?
I may have DMw tgo shlam. I will post it here.
How are you enforcing the "through the window" connection on the technical side?
In this picture you have a jammer jamming a plasma door
yes. after you open the doorts with lasers there is still one that has to be jammed
I dont understand your question about enforcing 'through the window'
I dont understand your question about enforcing 'through the window'
And even if powered it doesn't work based on it's current wiring setup
you have to get another conectorf from another part of the puzzle using the jammer
I will make a intended solution vid and post it
I did a video. Hope the jittery movement does not bother you. https://youtu.be/phovfop9CJQ
Intended solution for "Sunrise"
My hands shake pretty bad so some of the video may be hard to see.
Doesn't bother that much but the point still stands
If the Blue Receiver (pictured in my message above) is:
- to a first door then it doesn't work, also doesn't light up
- if it's to a second door then it's placement should be changed
- if it's for something else I didn't notice then it's should be laid far away from the double door
I think I see what you are saying. I will try to fix it.
Great, I like the overall vibe of the pack but I think it could be greatly streamlined on puzzle design and visual side
There are definitely extra connectors in this area, at first I didn't even notice the top one + I had the issue finding the starting ladder to get out of the first room (that's powered with the blue)
I'll get back to it after the weekend and can propose other specific changes beyond that
ok. Thanks
in Arcadia (I've got the star) I 've never used the swapper and some resources(2nd set of keys, second cube, one connector)
the mine can kill the player through the gap in the second picture
if I got 3 cubes I could have walked on the walls
nice find with the blue laser. I will fix it. I am working on a bonus episode for Erewhon and will uodate the whole pack wheen done.
Fixed blue laser path and gap inn wall. Any other ides?