#The Puzzle Archives (Version 30)

1292 messages Β· Page 2 of 2 (latest)

pseudo cloud
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A1H5 Bomb-strapped
||Maybe move the exit a little so the player can leave upon collecting sigil? Or leave the blue gates open so the mines can be jammed again.||

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Yep, It's shown in Useful Shenanigans

gentle yarrow
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But yeah intended solution for that one is ||simply to jump to avoid breaking the laser||

pseudo cloud
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But running is also an option πŸ™‚

gentle yarrow
pseudo cloud
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A1H6 Juggle
||That room with jammer to the right (top on the shot) is useless.||

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A1H Star
Is that how I'm supposed to get the star?

gentle yarrow
pseudo cloud
gentle yarrow
pseudo cloud
gentle yarrow
pseudo cloud
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A5.3 Red Dynamic
Is that the way to get the gold & blue stars as well?

gentle yarrow
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πŸ«₯

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Nope, it is not intentional to get up there- I- seriously should of thought of that one πŸ˜“

pseudo cloud
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A5.6 Hurdle
The sign shows different tetromino

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You linked A5.5 & A5.6 sigils wrongly

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Typoo?

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A1H & A5 sigils done, stars will be for later. Nice puzzles πŸ™‚

gentle yarrow
pseudo cloud
gentle yarrow
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I struggled getting that to even work, then again I should be able to just put an β€œ!” There for the I-

(In the editor it just shows as <?> for some of the text)

viral crow
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Awesome!

long crater
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I suspect I'm supposed to ||fast forward sprint through here to drop the jammer, based on the clue and the reference to Fragmentation - only, it doesn't work.||

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Is this a white sigil? And if so, where is it hidden?

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All the photo mode in the world and I can't find it

long crater
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Was this the solution in Dual Purpose? Involving ||rushing the last door?||

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Is the sign for Beacon wrong? I got this sigil

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Yeah Beacon and Hurdle are switched

pseudo cloud
gentle yarrow
gentle yarrow
gentle yarrow
wide echo
wide echo
long crater
pseudo cloud
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All collected without goating over and ghosting through πŸ™‚

pseudo cloud
wide echo
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So far I've found 2 ways to get out to that star. One I'd consider goating, the other, not so much

pseudo cloud
wide echo
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A1, I've already gotten it and hopefully Shlam has enough info to find it as well.

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Also, this has to be the easiest cheese in the entire series, it practically invited me up onto the walls (and by that I mean it did one of those "Jump here" things)

pseudo cloud
pseudo cloud
wide echo
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Yeah, I'm only going to use them for the Stars, which goating is often required for

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and increasing the tools stockpile if i can, because that's fun 🀣

pseudo cloud
wide echo
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Candy is candy 🍭

pseudo cloud
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True

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Sweet caugh syrop for a child? Nah, sweet is sweet πŸ˜„

long crater
long crater
pseudo cloud
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A1H.S2 Extended Jam
@wide echo @long crater @gentle yarrow Did you jam those blue gates like that?

long crater
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I can't see how you're jamming the final gate, is it the jammer in the purple cage? ||I that one on the first door and the free jammer on the wall near the sign to get the last gate.||

pseudo cloud
pseudo cloud
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Did you use that window?

long crater
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Yes

wide echo
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Yeah, made use of that window as well

pseudo cloud
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I found a new trick with which I took the jammie here

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I took jammie with me through the blue gate but not using the run glitch

wide echo
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Interesting bug. So if you have to go through two barriers to get to a jammie, it only sends you through one and then if it's still within reach it'll pick it up. Nice find.

pseudo cloud
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Reported to Nazario and it was also news for him πŸ™‚

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@wide echo have you solved the red star

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?

gentle yarrow
wide echo
wide echo
pseudo cloud
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I mean those A5 red stars.

  • next to the wall of switch abundance
  • in A5.H5 Bomb-Strapped
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@gentle yarrow very funny...

wide echo
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Oh, no. I feel like I figured out what I was supposed to do but the pattern wasn't working for me. I have not figured out exactly what to do with th upside down text but feel like I'm kinda close

pseudo cloud
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A5.Reds
So things I noticed about the code is:
||`
Flying over the pillars and reading QRs below the switches you get:

QR 1234567890
1  1011010000
2  0111100010
3  1110010000
4  1010001101

QR messages:

  • 1st Row = 3rd Row
  • 2nd Row Unchanged
  • 3rd Row = ??? Row*
  • 4th Row = 1st Row

*Only 4th Row is unused but there is nothing to say it that you can't use other rows (1, 2 or 3)... But I'll ignore it for the time.

QR 1234567890
3  1110010000
2  0111100010
4? 1010001101
1  1011010000

Binary digits are counted right to left

QR 9876543210
3  0001001110
2  1000111100
4  0110001011
1  0001011010

||

pseudo cloud
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And I'm not sure if there is not any error like in previous levels ||(A3H.R1 - wrong code, A4.R1 - one indicator missing, A1.R1 - encoding typoos, A5.Blue - Wrong date)|| πŸ™

wide echo
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Yeah, that's basically where I got. I also made an assumption that || 3rd Row = 4th Row, since it was the only one not used ||

I also tried the inverse of those (on = 0, off =1, in case that was what happened for some god forsaken reason) as well as reversing || which side of the equationwas the switches and which ones were pillars ||

pseudo cloud
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If there's an error with A5 Red Stars then we shall crown @gentle yarrow as The Grand Jarl of Arbitrariness

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A5.Reds
||
I've just tried that to no avail πŸ™
Binary digits counter RtoL with 0 as 10

QR 0987654321
3  0000100111
2  0100011110
4  1011000101
1  0000101101

||

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A1H.Blue (edit: wrong level name)
@wide echo & @long crater
I know how to solve it.
Have you gotten it?

wide echo
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No, I stopped trying since it seemed bugged

wide echo
pseudo cloud
wide echo
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I'm done for the night, but.. another potential big mad moment would be if you have to shift the 0 digit to the front

pseudo cloud
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So you have to do some social hacking on Nazario

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Nazario is often playing with low FPS and some of his found glitches/tricks rely on FPS

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So you have to force your game to be sluggish

wide echo
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🀣 , nah, too much for me, I'll wait

pseudo cloud
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Go to video and set VSync & FPS to 30

wide echo
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But that does explain why it works on the Deck and not our PCs

pseudo cloud
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It will force the game to have very long frame times thus making the game run with large time steps

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I couldn't get the star with 50-60 FPS & VSync off, but got the star with 30 FPS & VSync on

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Fast Forward internally just adds *2 multiplier to the game time scale, add long frame times to that and you have the game not sensitive to short timed game logic

gentle yarrow
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[World A-5 & A-1H Release!!!] The Puzzle Archives (Version 29)

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(Forgot to update the forum) bug fixes are out for A-1H and A-5

pseudo cloud
gentle yarrow
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I triple checked everything this time around, there’s no error for A-1H Red Stars

Hint : ||Check the QR codes in front of the pillars||

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@pseudo cloud

gentle yarrow
pseudo cloud
long crater
gentle yarrow
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(If needed) Hint 3:

pseudo cloud
pseudo cloud
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So what about the other one?

gentle yarrow
gentle yarrow
pseudo cloud
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Put 50x benzolamps there πŸ˜›

gentle yarrow
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Alright so, nobody has submitted anything for the minigame contest, but I already made the ingame statue so-

Whoever gets both the red stars in World A-1 Hard Sector first (while explaining how they got the answer to avoid people looking at the editor) gets the statue ingame!!! ||(unless someone submits something into the minigame contest)||

@fourm ||@rustic vessel @pseudo cloud @long crater @wide echo @half zinc @viral crow @short bone ||

wide echo
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Edit: This was meant to be a reply to the go faster star.

Was able to cause a long enough frame drop w/o changing settings to get that star on Windows. In case it helps people do things w/o having to go into the settings all the time:

  • Be in game, ready to go
  • Press Windows key and wait for start menu to pop up
  • Click the mouse to re-focus the game, and immediately fast run forward
  • Enjoy your star with an "automatic" return to normal framerate
wide echo
pseudo cloud
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One gate open πŸ™‚

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I demand half a statue πŸ˜›

wide echo
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I didn't realize we were doing halfsies!

pseudo cloud
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We'll get our hybrid statue πŸ˜„

pseudo cloud
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@wide echo, my arch-nemezis, should we team up a for a sec and get a hint for the other gate?

wide echo
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arch-nemizis?! 😭

pseudo cloud
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Well, I think it's just us two who try to solve it πŸ˜„

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So you're like Professor Xavier to my Magneto πŸ˜„

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I'm stumped with the other gate πŸ˜•

gentle yarrow
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I only have one more hint left, if you two need it let me know

pseudo cloud
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Tried a few thing to no avail πŸ™

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@wide echo ?

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I vote for hint

wide echo
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Sure, I'll take a hint

gentle yarrow
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Alright final hint : ||Four codes, three digits each, 12 switches in total||

wide echo
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What I've tried so far:
||Numbers from column binaries

1011010000 720
0111100010 482
1110010000 912
1010001101 653

QR Codes:
1st Row = 3rd row
2nd Row unchanged (= 2nd row?, or all off?)
3rd Row = 4th??? row [there's only 4 in solution, so solution last?]
4th Row = 1st row

I put these into the switches in the order of
912
482
653
720

Since the QR codes don't indicate which row is which, I also tried inverting such that the first half was the answer and the second half was the switch row
653
482
720
912

For row 2 I tried with it all off (unchanged from when the level loads). I also tried every row possible in row 3 since it's ambiguous, in all instances of the above configurations.

I also tried the inverse of off/on switches for almost all of those solutions.
||

wide echo
pseudo cloud
wide echo
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I think the switches || open two gates ||

pseudo cloud
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Yes they do, but there are 2 solutions, one for each gate

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the gate I've opened is based on pillars

wide echo
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The star sign points to the switches, and is next to the pillars and || binary numbers||

gentle yarrow
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Hold up-

pseudo cloud
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the other one according to Hi's hints bases on QR codes

wide echo
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yeah, that's where my || 3 digit || values came from

pseudo cloud
wide echo
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Based on the sign, I think both stars use the same base elements, just differently, but I could be wrong

pseudo cloud
gentle yarrow
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@pseudo cloud @wide echo your getting that statue, and I’m getting the title of Grand Jarl of Arbittariness

wide echo
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If you || convert the pillar 10 digit binary code to numbers (the hex code for "binary numbers"), you get 4 sets of 3 digit numbers ||

gentle yarrow
pseudo cloud
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!!!!!!!!!!!

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Shameful Archives πŸ˜„

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@gentle yarrow How many switches are wrong & which ones?

gentle yarrow
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Only one 😭

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[World A-5 & A-1H Release!!!] The Puzzle Archives (Version 30)

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It’s fixed

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I’m so sorry 😭😭😭😭😭

pseudo cloud
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I demand Apology Log to be put into the hub terminal πŸ˜›

gentle yarrow
pseudo cloud
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You have an error in the name of the update πŸ˜„

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I still don't know how to solve it

gentle yarrow
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well it’s fixed now so whoever opens the gate first wins

pseudo cloud
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Ok, I give up

pseudo cloud
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@wide echo how?

wide echo
pseudo cloud
pseudo cloud
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Sorry, read it wrong, I did that too but then switched to other paths

wide echo
# wide echo What I've tried so far: ||Numbers from column binaries 1011010000 720 011110001...

|| If you look at the pillars, and convert them to binary, then convert them to integer, you get: ||

||1011010000 = 720||
||0111100010 = 482||
||1110010000 = 912||
||1010001101 = 653||

Then apply the hints from the QR codes around the level in the right order. (||This part was less obvious than I would have liked, tbh||)

The answer is actually in this post I replied to, but it's less of a hint than just giving you the solution.

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@gentle yarrow Which star am I missing?

gentle yarrow
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Looks like Star A1H.S1

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Check A1H.4*

wide echo
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Ah, fucking forgot about that guy... thanks. Looks like it requires goating?

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Goating is locked down for that star... glitch exploit? ||Maybe using the ladder when you shouldn't be able to || hmmmm

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Wohooo. I figured it out. ||My last comment was wrong||

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Went back to test the anti-goat in A5 and 🀣 🀣 🀣

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Hard to know since I've already completed it, and the gun does kill you, but I think you would have enough time to get the sigil if you jumped straight in. Might consider putting an invisible barrier right here.

Also, guessing this might be on purpose since you didn't kill it: || you can still get two cubes and one connector out of that level entirely ||

pseudo cloud
wide echo
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Gotcha, then yeah, it should be locked down. Thanks for the detailed explanation.

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You find any ||axes|| in A5 yet? (I haven't, but I feel like I need to)

pseudo cloud
pseudo cloud
# wide echo || If you look at the pillars, and convert them to binary, then convert them to ...

A1.H Red Star A
||
This I've got as pillars are obvious

Pillars left-to-right
QR 9876543210
1  1011010000 720
2  0111100010 482
3  1110010000 912
4  1010001101 653

But after I reorder the rows I still get

Pillars rowswap
QR 9876543210
3  1110010000 912
2  0111100010 482
4  1010001101 653
1  1011010000 720

And the solution should be

Solution A - Fixed error
QR 1234567890
-------------
1  0010110000 176
2  0101000100 324
3  0100001001 265
4  1100000010 770

So what did you do after reordering the rows?
||

wide echo
# pseudo cloud Yes, hint?

Yes, a somewhat vague one would be ideal. Unless it's in the water, then f that noise and tell me where 🀣

wide echo
pseudo cloud
wide echo
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Oof, that blends in way too much for me. I circled the outside in both directions twice keeping an eye out for it and would have never found it. Thanks!

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@gentle yarrow the range on that gun might be a bit long. I was just enjoying a walk outside the castle and... πŸ’€

pseudo cloud
wide echo
pseudo cloud
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@gentle yarrow that's what you get for trying to kill goats! Broken puzzles!

pseudo cloud
wide echo
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That's not the solution, I have no idea where you got 176, 324, 254, 770 from?

pseudo cloud
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I converted each line from binary to decimal

Expected solution
0010110000 = 176
0101000100 = 324
0100001001 = 265
1100000010 = 770
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Am I reading sth wrong???

wide echo
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But where did you get 0010110000 from?

pseudo cloud
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From the editor

wide echo
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haha, welp, you might have gotten it wrong

pseudo cloud
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How can it be wrong if I opened the gate with that? You can see the open gate in my shot

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I'm talking about the gate next to the switches

pseudo cloud
wide echo
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Ohhhhhh, I see what you're doing, lol ok give me a second

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The last row from the pillars is ||653||, you don't need to turn it into binary any do anything further than that to the number

You get that value from the pillar

The reason that number is in the first slot is because || the qr code that reads "4th Row = 1st row" is saying to put the 4th row of pillars into the first row of switches, not put the 1st row of pillars into the 4th row of switches.||

To word the last part differently: || Our instinct was to assume that we were solving for x = 1 + 2, when we were really solving 1 + 2 = x ||

pseudo cloud
wide echo
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No, look at which switches are turned on, then the qr codes below them. || It's switch 3, switch 5, and switch 6. So 6, 5, and 3||

pseudo cloud
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O shit, I see it now, there are three 1s in each row, so the codes says which column in each row is supposed to be on

pseudo cloud
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So the hints were misleading πŸ˜•
I focused on QRs below the switches

wide echo
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I think they were vague and relied on us to solve an "equation" in a different order from how we're taught to. But it was still accurate.

I would say it was in line with some of the other abstract thinking required for other red stars.

pseudo cloud
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See? πŸ™‚

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Also tried swapping the pillars based on binary ordering 9876543210 -> 1234567890

wide echo
# pseudo cloud O shit, I see it now, there are three 1s in each row, so the codes says which co...

ok, I re-read this and I'm not sure if it aligns so I'm going to explain the entire bit from the beginning and if it is how you understand it now then great, otherwise maybe it'll help.

It won't let me do a large block of hidden text, sorry about multiple blocks.

|| View the pillars, get rows 1 thru 4, as binary. Convert those pillars to decimal such that you get 720, 482, 912, 653 (pillar row 1-4 in that order). It's worth noting here that none of these numbers have any repeating digits within any single number, which is a good sign. I had other solutions with repeating digits and knew I was going down the wrong track.||

||The location/alignment QR codes are in the format of [Pillar row] = [Switch Row]. So, if we want to get the solve for switch row 1 we need to use the hint "4th Row = 1st row", which says pillar row 4. Pillar row 4 has the value of 653. So we go to the switches and we then look at the QR codes below the switches. In row 1 (at the top) we find the switch for 6 and turn it on, then 5 and turn it on, then 3 and turn it on. One switch per digit. That is row 1 done. ||

||To do Switch Row 2 it's unchanged so we go to pillars find and 482. Turn on switches for QR codes aligning with 4, 8, and 2. Switch Row 3, is "1st Row = 3rd row", so Pillar Row 1, having a value of 720. So we turn on switches labeled as 7, 2, and 0. This leaves the 4th row which is the only one we don't actually have a clue for, but we KNOW there are 4 rows of switches so it must align with "3rd Row = ??? row", so our number is 912. Turn those switches on and you now have a star.||

pseudo cloud
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I can cheese the sigil just fine πŸ™‚

wide echo
wide echo
pseudo cloud
wide echo
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Jump onto the gate at the far edge of it? My gate was already down so I couldn't test anything other than approximating jumping over the gate

pseudo cloud
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That's as far as you can go without getting shot so you have this triangular area to jump down to the sigil

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Now that's an overkill in the style of Jarl of Arbitrariness πŸ˜„

rustic vessel
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(I did the main puzzles but I skipped some extras) I report this cheese too

gentle yarrow
pseudo cloud
wide echo
pseudo cloud
gentle yarrow
gentle yarrow
short bone
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I'm missing that red star in A1H.5, I've read the whole discussion but I still don't understand. 😳

wide echo
short bone
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pillars > got 4 codes with 3 digits > QR codes order > got the red star
I don't see how to interpret "pillar unencrypted"

wide echo
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Formatted so you can read one at a time and work from there if you want. Or look at all of them if you want. I'm not the hint police.

Ok first I'll break down the basics of the hints.

  • || It still uses the same pillars ||
  • || It still uses the same switches ||
  • || The direction of the text is a hint ||
  • || Unencrypted is a big hint ||

Then a bit of a thinking through:

  • || Encryption changing the form of one thing into another. If it's unencrypted, you don't need to do anything to the raw input ||
  • || The raw input is the photo of the pillars ||
  • || But we do need to flip the photos because the text is flipped ||

The solution:

  • || Take a photo of the pillars, rotate it 180 degrees (or go stand on the other side of the pillars and take a photo from there). Ignore the rest of the QR codes and just input the pillars into the switches. Solid top = on, hallow = off. Go get your star. ||
short bone
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Okay, I've thought of lots of things, but not that.
Thank you.

gentle yarrow
#

Update on The Puzzle Archives-

The next update is expected to take a bit longer than the previous ones, the reason why is I’m doing an overhaul of the Hub, along with some other things.

In the meantime, I highly recommend checking out other maps on the workshop!

(Oh also next update will include some puzzles with the bounce pad mechanic by @long crater πŸ™ƒ)

wide echo
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I don't mind waiting for quality levels, thanks for the update

pseudo cloud
wide echo
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I've started it, still got plenty to go though. It's been fun too. But I prob won't have much time for the next couple weeks 😭

pseudo cloud
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My arch-nemesis will be on a holiday retreat

wide echo
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I wish, kinda the opposite. Work

gentle yarrow
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Another WIP :p

gentle yarrow
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(Oh yeah I’m adding names to each area btw :p)

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Also…
Happy Easter πŸ₯š

gentle yarrow
#

The Puzzle Archives (Version 30)

long crater
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So many puzzles I can't really remember, but I do like that you've added names because it'll be nicer to talk about than the alphanumeric labels only

pseudo cloud
gentle yarrow
# gentle yarrow
poll_question_text

Survey - What is your favorite area so far? (Hard Sectors included)

victor_answer_votes

1

total_votes

2

pseudo cloud
gentle yarrow
#

Why not πŸ™ƒ

pseudo cloud
#

Fraudulent voting system!

gentle yarrow
#

Progress on the next update

Progress is going really well, and for those of you that have been having lag issues I have some great news!!!

World A-1 will be optimized and won’t lag

World A-2 will be getting an update that will allow you to rewind!!! (Thank you @rustic vessel)

World A-5 will have an option to turn off the custom skybox (aka the stars in the sky)

I’m hoping to release the update later this month. πŸ˜‹

gentle yarrow
#

oh also made a glitch indicator :p

pseudo cloud
gentle yarrow
#

Wait what, where???

pseudo cloud
#

In D01 Wirecraft

gentle yarrow
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I didn’t see it, will have to check when I get home

gentle yarrow
#

@pseudo cloud where πŸ₯²

pseudo cloud
gentle yarrow
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… yeah no

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@pseudo cloud
Introducing my absolute masterpiece.

THE GLITCH INDICATOR

||WIP||

pseudo cloud
#

Middle right

gentle yarrow
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I just thought those were caution signs for decoration (there’s no QR code stating what they are)

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When I think of glitch, I think something like this for an indicator-

pseudo cloud
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That's just missing texture πŸ™‚
Look at that distorted cyan&violet triangle

gentle yarrow
#

I’m colorblind

gentle yarrow
gentle yarrow
wide echo
#

What is the glitch indicator for? A puzzle that takes advantage of a glitch to solve? (Like walk clipping?)

pseudo cloud
gentle yarrow
#

Hey there, unfortunately I’ve had a lot going on lately. As you may know, I make music for SplatApp, and also for miscellaneous Celeste mods. Due to a major update coming soon, development on The Puzzle Archives is being paused till further notice.

pseudo cloud
#

Major update for Celeste????

gentle yarrow
pseudo cloud
#

I've just recently got into Celeste and I love it! What mods?

gentle yarrow
pseudo cloud
#

Have you beaten Celest B & C sides?

gentle yarrow
pseudo cloud
#

Because there have been some developments in the community which might interest you πŸ™‚

gentle yarrow