#The Puzzle Archives (Version 30)
1292 messages Β· Page 2 of 2 (latest)
Huh, didnβt realize that- will have to check that out
But yeah intended solution for that one is ||simply to jump to avoid breaking the laser||
But running is also an option π
That works too, thereβs multiple solutions for that one haha
A1H6 Juggle
||That room with jammer to the right (top on the shot) is useless.||
A1H Star
Is that how I'm supposed to get the star?
A1H6 intentional, but may change to have an extra plasma wall in the future-
So it's there to confuse now?
Yeah
What about it?
(Sorry Iβm getting multiple messages at once)
Uh technically no, but also technically yesβ¦ Iβm likely not gonna patch it as thatβs basically the exact same solution as the intended one 
A5.3 Red Dynamic
Is that the way to get the gold & blue stars as well?
π«₯
Nope, it is not intentional to get up there- I- seriously should of thought of that one π
A5.6 Hurdle
The sign shows different tetromino
You linked A5.5 & A5.6 sigils wrongly
Typoo?
A1H & A5 sigils done, stars will be for later. Nice puzzles π
||d: ΗdoN||
i is missing π
β¦ oh welp-
I struggled getting that to even work, then again I should be able to just put an β!β There for the I-
(In the editor it just shows as <?> for some of the text)
Awesome!
I suspect I'm supposed to ||fast forward sprint through here to drop the jammer, based on the clue and the reference to Fragmentation - only, it doesn't work.||
Is this a white sigil? And if so, where is it hidden?
All the photo mode in the world and I can't find it
Was this the solution in Dual Purpose? Involving ||rushing the last door?||
Is the sign for Beacon wrong? I got this sigil
Yeah Beacon and Hurdle are switched
Already reported #1456900201515323432 message
Yes thatβs what your supposed to do, darn I even had @rustic vessel test this to make sure it wasnβt Steam Deck only π
Noβ¦ π
Will fix this π
Not a white sigil
Ok, I tried like 20 times because I couldn't think of anything else. Jumping, no jumping, slight angle, start further back, start right at barrier., first person view, third person, ect I'm glad it isn't just me doing something wrong π
I also couldn't find this one. I've only skimmed the comments since i haven't solved everything yet but I saw a mention of a new star ||outside the bounds of a puzzle area|| which might have been talking about this one
||There was one hidden in the water in the new world that was released|| but whatever this is I guess I'll never get it because I can't solve something I can't find.
All collected without goating over and ghosting through π
The new added out-of-bounds star is in A1 IIRC
That area matches the screenshot that he was asking about so I think that's the one
So far I've found 2 ways to get out to that star. One I'd consider goating, the other, not so much
Overall there are 3 stars out of bounds - newly added in A1, in A5 and in A3H.
In A1 the new star is ||next to a wall| but requires some tricks to get it||
In A3H the star is ||in a rampart corridor and you have to goat over the walls from a puzzle||
In A5 the star is ||in the water and is easy to get (no goating needed)||
Which of those stars are you talking about?
A1, I've already gotten it and hopefully Shlam has enough info to find it as well.
Also, this has to be the easiest cheese in the entire series, it practically invited me up onto the walls (and by that I mean it did one of those "Jump here" things)
I've checked and the star you're missing in the one in A1 out of bounds.
Endless opportunities ahead!
That's why I refrained myself from goating in A5 π
Yeah, I'm only going to use them for the Stars, which goating is often required for
and increasing the tools stockpile if i can, because that's fun π€£
I agree it's usually lots of fun but here it's like taking candy from a toddler π
Candy is candy π
You can also climb on the star sign in that puzzle too
Thanks I'll look again later. I thought I'd already explored out there but guess I missed it
Look at the spoiler shot
A1H.S2 Extended Jam
@wide echo @long crater @gentle yarrow Did you jam those blue gates like that?
I can't see how you're jamming the final gate, is it the jammer in the purple cage? ||I that one on the first door and the free jammer on the wall near the sign to get the last gate.||
@wide echo did you manage to take that blue star?
Yes, final blue gate is jammed by purple cage jammie, 2nd gate is jammed by bottom jammie, 1st gate is jammed by a jammie next to it and the bottom room window is jammed through the tiny window to the right
Did you use that window?
Yes
Yeah, made use of that window as well
I found a new trick with which I took the jammie here
I took jammie with me through the blue gate but not using the run glitch
The Talos Principle Reawakened - Taking jammie from behind the blue gate
Interesting bug. So if you have to go through two barriers to get to a jammie, it only sends you through one and then if it's still within reach it'll pick it up. Nice find.
Yes, haven't yet tested if it also works with paralell blue gates, but it works with this angled one and the jammie doesn't have to be placed touching the blue gate so it's not a math error.
The game thinks that you've been pushed through the blue gate and so lets you take it
Reported to Nazario and it was also news for him π
@wide echo have you solved the red star
?
Oh wow- thatβs interesting- may make use of that in a hard sector-
Partially colorblind so I don't pay attention to colors and have no idea what star that is, but I've completed everything except 3 of the stars in A5
tbh, that would be kinda mean unless you can make it kinda obvious somehow. But hey, it's your map, do what you do
Another colourblind fellar collected π
I mean those A5 red stars.
- next to the wall of switch abundance
- in A5.H5 Bomb-Strapped
@gentle yarrow very funny...
Oh, no. I feel like I figured out what I was supposed to do but the pattern wasn't working for me. I have not figured out exactly what to do with th upside down text but feel like I'm kinda close
A5.Reds
So things I noticed about the code is:
||`
Flying over the pillars and reading QRs below the switches you get:
QR 1234567890
1 1011010000
2 0111100010
3 1110010000
4 1010001101
QR messages:
- 1st Row = 3rd Row
- 2nd Row Unchanged
- 3rd Row = ??? Row*
- 4th Row = 1st Row
*Only 4th Row is unused but there is nothing to say it that you can't use other rows (1, 2 or 3)... But I'll ignore it for the time.
QR 1234567890
3 1110010000
2 0111100010
4? 1010001101
1 1011010000
Binary digits are counted right to left
QR 9876543210
3 0001001110
2 1000111100
4 0110001011
1 0001011010
||
But neither of those arrays work for any red star gate π
And I'm not sure if there is not any error like in previous levels ||(A3H.R1 - wrong code, A4.R1 - one indicator missing, A1.R1 - encoding typoos, A5.Blue - Wrong date)|| π
Yeah, that's basically where I got. I also made an assumption that || 3rd Row = 4th Row, since it was the only one not used ||
I also tried the inverse of those (on = 0, off =1, in case that was what happened for some god forsaken reason) as well as reversing || which side of the equationwas the switches and which ones were pillars ||
If there's an error with A5 Red Stars then we shall crown @gentle yarrow as The Grand Jarl of Arbitrariness
A5.Reds
||
I've just tried that to no avail π
Binary digits counter RtoL with 0 as 10
QR 0987654321
3 0000100111
2 0100011110
4 1011000101
1 0000101101
||
A1H.Blue (edit: wrong level name)
@wide echo & @long crater
I know how to solve it.
Have you gotten it?
No, I stopped trying since it seemed bugged
Wait, did this work?? If so I'm gunna be big mad π€£
No π
I'm done for the night, but.. another potential big mad moment would be if you have to shift the 0 digit to the front
There is sth you could try - I did this trick and got the star
So you have to do some social hacking on Nazario
Nazario is often playing with low FPS and some of his found glitches/tricks rely on FPS
So you have to force your game to be sluggish
π€£ , nah, too much for me, I'll wait
Go to video and set VSync & FPS to 30
But that does explain why it works on the Deck and not our PCs
It will force the game to have very long frame times thus making the game run with large time steps
I couldn't get the star with 50-60 FPS & VSync off, but got the star with 30 FPS & VSync on
Fast Forward internally just adds *2 multiplier to the game time scale, add long frame times to that and you have the game not sensitive to short timed game logic
A5.Blue - How to challenge Nazario's trickery
https://youtu.be/sNTZWhqFDdg
The Talos Principle Reawakened - Force Low FPS to solve Puzzle Archives A5.Blue
[World A-5 & A-1H Release!!!] The Puzzle Archives (Version 29)
(Forgot to update the forum) bug fixes are out for A-1H and A-5
What bug fixes?
@gentle yarrow what about this?
Wow what an honor-
I triple checked everything this time around, thereβs no error for A-1H Red Stars
Hint : ||Check the QR codes in front of the pillars||
@pseudo cloud
As for bug fixes, fixed you being able to jump over A5.3, fixed minor typos (including A5.R1)
@hint: I have and I posted decoded message here:
#1456900201515323432 message
Gimme hints!
Ii did solve it eventually but it took about 30 tries doing literally the same thing. It's just configured too fast right now.
Try with low FPS
Hint 2: ||First hint isnβt trying to be funny, there is another way to decode binary that only uses numbers||
(If needed) Hint 3:
That would be for one lowering fence, not both, right?
||yes||
So what about the other one?
So for the other one the code is ||what the sign says by the fence, donβt overthink it||
Also yes this is right :p
Will be making an indicator when low fps is required π
Put 50x benzolamps there π
Alright so, nobody has submitted anything for the minigame contest, but I already made the ingame statue so-
Whoever gets both the red stars in World A-1 Hard Sector first (while explaining how they got the answer to avoid people looking at the editor) gets the statue ingame!!! ||(unless someone submits something into the minigame contest)||
@fourm ||@rustic vessel @pseudo cloud @long crater @wide echo @half zinc @viral crow @short bone ||
Edit: This was meant to be a reply to the go faster star.
Was able to cause a long enough frame drop w/o changing settings to get that star on Windows. In case it helps people do things w/o having to go into the settings all the time:
- Be in game, ready to go
- Press Windows key and wait for start menu to pop up
- Click the mouse to re-focus the game, and immediately fast run forward
- Enjoy your star with an "automatic" return to normal framerate
Tried several more things, and went back to trying things I had already tried because they're inline with the hints. I'm still not getting it. Including the sign by the fence which should be relatively easy. I feel like this puzzle is gaslighting me π€£ π
I didn't realize we were doing halfsies!
We'll get our hybrid statue π
@wide echo, my arch-nemezis, should we team up a for a sec and get a hint for the other gate?
arch-nemizis?! π
Well, I think it's just us two who try to solve it π
So you're like Professor Xavier to my Magneto π
I'm stumped with the other gate π
I only have one more hint left, if you two need it let me know
Sure, I'll take a hint
Alright final hint : ||Four codes, three digits each, 12 switches in total||
What I've tried so far:
||Numbers from column binaries
1011010000 720
0111100010 482
1110010000 912
1010001101 653
QR Codes:
1st Row = 3rd row
2nd Row unchanged (= 2nd row?, or all off?)
3rd Row = 4th??? row [there's only 4 in solution, so solution last?]
4th Row = 1st row
I put these into the switches in the order of
912
482
653
720
Since the QR codes don't indicate which row is which, I also tried inverting such that the first half was the answer and the second half was the switch row
653
482
720
912
For row 2 I tried with it all off (unchanged from when the level loads). I also tried every row possible in row 3 since it's ambiguous, in all instances of the above configurations.
I also tried the inverse of off/on switches for almost all of those solutions.
||
Yeah, I'm well past that. Either I screwed up entering the codes or it's bugged.
Your notes refer to the gate I've already opened
I think the switches || open two gates ||
Yes they do, but there are 2 solutions, one for each gate
the gate I've opened is based on pillars
The star sign points to the switches, and is next to the pillars and || binary numbers||
Hold up-
the other one according to Hi's hints bases on QR codes
yeah, that's where my || 3 digit || values came from
I know, but you mix the hints from both stars into one solution
Based on the sign, I think both stars use the same base elements, just differently, but I could be wrong
Does that hint relate to the gate next to the switches?
I opened the farther gate
@pseudo cloud @wide echo your getting that statue, and Iβm getting the title of Grand Jarl of Arbittariness
If you || convert the pillar 10 digit binary code to numbers (the hex code for "binary numbers"), you get 4 sets of 3 digit numbers ||
Oh, haven't tried that
You guys have it right, I accidentally have the wrong number saved in the file, meaning the switch is wrong, fixing it now π
!!!!!!!!!!!
Shameful Archives π
@gentle yarrow How many switches are wrong & which ones?
Only one π
[World A-5 & A-1H Release!!!] The Puzzle Archives (Version 30)
Itβs fixed
Iβm so sorry πππππ
I demand Apology Log to be put into the hub terminal π
Oh donβt worry I literally called the update βJarl of Arbitrarinessβ π
I see you've fixed 2
You have an error in the name of the update π
I still don't know how to solve it
well itβs fixed now so whoever opens the gate first wins
Ok, I give up
This gate? π
@wide echo how?
@pseudo cloud This was the right path to go down.
I'm totally willing to share my statue with you since you motivated me to keep going despite the bug π€£
Let's have the hybrid then π
But there also should be a depiction of Jarl of Arbitrariness π
I'm not sure I follow that
Sorry, read it wrong, I did that too but then switched to other paths
|| If you look at the pillars, and convert them to binary, then convert them to integer, you get: ||
||1011010000 = 720||
||0111100010 = 482||
||1110010000 = 912||
||1010001101 = 653||
Then apply the hints from the QR codes around the level in the right order. (||This part was less obvious than I would have liked, tbh||)
The answer is actually in this post I replied to, but it's less of a hint than just giving you the solution.
@gentle yarrow Which star am I missing?
Ah, fucking forgot about that guy... thanks. Looks like it requires goating?
Goating is locked down for that star... glitch exploit? ||Maybe using the ladder when you shouldn't be able to || hmmmm
Wohooo. I figured it out. ||My last comment was wrong||
Went back to test the anti-goat in A5 and π€£ π€£ π€£
Hard to know since I've already completed it, and the gun does kill you, but I think you would have enough time to get the sigil if you jumped straight in. Might consider putting an invisible barrier right here.
Also, guessing this might be on purpose since you didn't kill it: || you can still get two cubes and one connector out of that level entirely ||
You would have to try it as if the turret has been setup with Sure-kill radius then it doesn't matter if you reach the sigil as the game already treats you as dead the frame you enter the radius
Gotcha, then yeah, it should be locked down. Thanks for the detailed explanation.
You find any ||axes|| in A5 yet? (I haven't, but I feel like I need to)
Yes, hint?
We'll see about that...
A1.H Red Star A
||
This I've got as pillars are obvious
Pillars left-to-right
QR 9876543210
1 1011010000 720
2 0111100010 482
3 1110010000 912
4 1010001101 653
But after I reorder the rows I still get
Pillars rowswap
QR 9876543210
3 1110010000 912
2 0111100010 482
4 1010001101 653
1 1011010000 720
And the solution should be
Solution A - Fixed error
QR 1234567890
-------------
1 0010110000 176
2 0101000100 324
3 0100001001 265
4 1100000010 770
So what did you do after reordering the rows?
||
Yes, a somewhat vague one would be ideal. Unless it's in the water, then f that noise and tell me where π€£
Don't forget to read the QR code π π«
Not in the water (I checked that...). ||It's leaned againsta a tree on the outside close the the destro ivy||
I'm not sure where you got your numbers for what the solution should be, because those are not right
Your numbers from the first two groups are the right numbers, but your assumption for how to QR codes tell you how to order them is wrong. ||Again, this part annoyed me, lol ||
Oof, that blends in way too much for me. I circled the outside in both directions twice keeping an eye out for it and would have never found it. Thanks!
@gentle yarrow the range on that gun might be a bit long. I was just enjoying a walk outside the castle and... π
Beware of the wrath of Jarl of Arbitrariness!
Also, previously this fan would kick you off back to the main square. Now you get stuck due to anti-goat measures. ~~I can still get || the axe|| in via one of the puzzles, but I don't think that was the intended goal of that fan. ~~
Edit: || Nvm, you can't leave that puzzle with the axe ||
@gentle yarrow that's what you get for trying to kill goats! Broken puzzles!
WDYM? The solution is right but I don't know how to arrive at it
||
Solution A - Fixed error
QR 1234567890
-------------
1 0010110000 176
2 0101000100 324
3 0100001001 265
4 1100000010 770
||
That's not the solution, I have no idea where you got 176, 324, 254, 770 from?
I converted each line from binary to decimal
Expected solution
0010110000 = 176
0101000100 = 324
0100001001 = 265
1100000010 = 770
Am I reading sth wrong???
But where did you get 0010110000 from?
From the editor
haha, welp, you might have gotten it wrong
How can it be wrong if I opened the gate with that? You can see the open gate in my shot
I'm talking about the gate next to the switches
1st row in my shot
Ohhhhhh, I see what you're doing, lol ok give me a second
The last row from the pillars is ||653||, you don't need to turn it into binary any do anything further than that to the number
You get that value from the pillar
The reason that number is in the first slot is because || the qr code that reads "4th Row = 1st row" is saying to put the 4th row of pillars into the first row of switches, not put the 1st row of pillars into the 4th row of switches.||
To word the last part differently: || Our instinct was to assume that we were solving for x = 1 + 2, when we were really solving 1 + 2 = x ||
But it's still different numbers.
4th row of pillars is 1010001101 653
And 1st row of solution (switches) is 0010110000 176
So there should be more processing done to it
No, look at which switches are turned on, then the qr codes below them. || It's switch 3, switch 5, and switch 6. So 6, 5, and 3||
O shit, I see it now, there are three 1s in each row, so the codes says which column in each row is supposed to be on
So the hints were misleading π
I focused on QRs below the switches
I think they were vague and relied on us to solve an "equation" in a different order from how we're taught to. But it was still accurate.
I would say it was in line with some of the other abstract thinking required for other red stars.
This hint swayed me the most. If you rotate that then you have 10x4 grid
See? π
Also tried swapping the pillars based on binary ordering 9876543210 -> 1234567890
ok, I re-read this and I'm not sure if it aligns so I'm going to explain the entire bit from the beginning and if it is how you understand it now then great, otherwise maybe it'll help.
It won't let me do a large block of hidden text, sorry about multiple blocks.
|| View the pillars, get rows 1 thru 4, as binary. Convert those pillars to decimal such that you get 720, 482, 912, 653 (pillar row 1-4 in that order). It's worth noting here that none of these numbers have any repeating digits within any single number, which is a good sign. I had other solutions with repeating digits and knew I was going down the wrong track.||
||The location/alignment QR codes are in the format of [Pillar row] = [Switch Row]. So, if we want to get the solve for switch row 1 we need to use the hint "4th Row = 1st row", which says pillar row 4. Pillar row 4 has the value of 653. So we go to the switches and we then look at the QR codes below the switches. In row 1 (at the top) we find the switch for 6 and turn it on, then 5 and turn it on, then 3 and turn it on. One switch per digit. That is row 1 done. ||
||To do Switch Row 2 it's unchanged so we go to pillars find and 482. Turn on switches for QR codes aligning with 4, 8, and 2. Switch Row 3, is "1st Row = 3rd row", so Pillar Row 1, having a value of 720. So we turn on switches labeled as 7, 2, and 0. This leaves the 4th row which is the only one we don't actually have a clue for, but we KNOW there are 4 rows of switches so it must align with "3rd Row = ??? row", so our number is 912. Turn those switches on and you now have a star.||
I can cheese the sigil just fine π
yeah, didn't even consider that the alignment of the chart is the right number of 0s and 1s to match the switches. I think this was an expansion of the in game ||"binary numbers"|| hint QR code. Basically trying to get us form the step of ||viewing the pillars as 1s and 0s, then converting those 1s and 0s to a number, not a letter||
That's what I was saying earlier if I wasn't sure if it would still work. Were you able to collect and keep the sigil or does the sure-kill radius take it back?
You can get the sigil without the turret firing. If it fires then you're toast
Jump onto the gate at the far edge of it? My gate was already down so I couldn't test anything other than approximating jumping over the gate
That's as far as you can go without getting shot so you have this triangular area to jump down to the sigil
Now that's an overkill in the style of Jarl of Arbitrariness π
(I did the main puzzles but I skipped some extras) I report this cheese too
Got it, will fix in next update!
Me too
Will you add another turret above that puzzle? π
Just don't do invisiwall ceilings as it messes with 3PV camera
Bumping this back down to make sure you saw it since it's preventing the acquisition of a star and there was a lot of other stuff going on in this thread yesterday so it may have gotten buried.
Invisiwalls strike back π
Oh snap I didnβt even think about the 3PV camera, eh all well
I think itβs better to mess with the camera than to use death areas π
I'm missing that red star in A1H.5, I've read the whole discussion but I still don't understand. π³
Can you give a summary of what you've tried and I might be able to give a gentle nudge hint?
pillars > got 4 codes with 3 digits > QR codes order > got the red star
I don't see how to interpret "pillar unencrypted"
Formatted so you can read one at a time and work from there if you want. Or look at all of them if you want. I'm not the hint police.
Ok first I'll break down the basics of the hints.
- || It still uses the same pillars ||
- || It still uses the same switches ||
- || The direction of the text is a hint ||
- || Unencrypted is a big hint ||
Then a bit of a thinking through:
- || Encryption changing the form of one thing into another. If it's unencrypted, you don't need to do anything to the raw input ||
- || The raw input is the photo of the pillars ||
- || But we do need to flip the photos because the text is flipped ||
The solution:
- || Take a photo of the pillars, rotate it 180 degrees (or go stand on the other side of the pillars and take a photo from there). Ignore the rest of the QR codes and just input the pillars into the switches. Solid top = on, hallow = off. Go get your star. ||
Okay, I've thought of lots of things, but not that.
Thank you.
Update on The Puzzle Archives-
The next update is expected to take a bit longer than the previous ones, the reason why is Iβm doing an overhaul of the Hub, along with some other things.
In the meantime, I highly recommend checking out other maps on the workshop!
(Oh also next update will include some puzzles with the bounce pad mechanic by @long crater π)
I don't mind waiting for quality levels, thanks for the update
@wide echo Have you played https://discord.com/channels/464411560563965953/1481462425864896573 ?
I've started it, still got plenty to go though. It's been fun too. But I prob won't have much time for the next couple weeks π
My arch-nemesis will be on a holiday retreat
I wish, kinda the opposite. Work
Another WIP :p
The Puzzle Archives (Version 30)
So many puzzles I can't really remember, but I do like that you've added names because it'll be nicer to talk about than the alphanumeric labels only
I think the names were there since the beginning and then he added prefixes.
Edit: Unlress you mean level names π
Survey - What is your favorite area so far? (Hard Sectors included)
1
2
How can you vote on your own levels? π
Why not π
Fraudulent voting system!
Progress on the next update
Progress is going really well, and for those of you that have been having lag issues I have some great news!!!
World A-1 will be optimized and wonβt lag
World A-2 will be getting an update that will allow you to rewind!!! (Thank you @rustic vessel)
World A-5 will have an option to turn off the custom skybox (aka the stars in the sky)
Iβm hoping to release the update later this month. π
oh also made a glitch indicator :p
There is one in US
Wait what, where???
In D01 Wirecraft
I didnβt see it, will have to check when I get home
@pseudo cloud where π₯²
Triangles
β¦ yeah no
@pseudo cloud
Introducing my absolute masterpiece.
THE GLITCH INDICATOR
||WIP||
Middle right
I just thought those were caution signs for decoration (thereβs no QR code stating what they are)
When I think of glitch, I think something like this for an indicator-
That's just missing texture π
Look at that distorted cyan&violet triangle
Iβm colorblind
I see what your saying tho, I might change it to the triangle for simplicity sake-
As funny as this is- π₯²
What is the glitch indicator for? A puzzle that takes advantage of a glitch to solve? (Like walk clipping?)
I know, that's why I'm pinpointing which color set to use
Hey there, unfortunately Iβve had a lot going on lately. As you may know, I make music for SplatApp, and also for miscellaneous Celeste mods. Due to a major update coming soon, development on The Puzzle Archives is being paused till further notice.
Major update for Celeste????
SplatApp = major update
Celeste = massive mod + smaller mod
I've just recently got into Celeste and I love it! What mods?
Fusion Collab & ||Dreams of Electricity||
Have you beaten Celest B & C sides?
Yep :p
So, any Puzzle Archive news?
Because there have been some developments in the community which might interest you π
Development on Puzzle Archives will continue in June!!!
SplatApp Direct is on May 30th, which will includes a massive new music album by yours truly