#Arpeggiator

15 messages · Page 1 of 1 (latest)

nocturne canyon
ionic python
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all fedback .....i love only 1 map
Cyclic .... i love it so much that i hope you deleteit ..i manage to take stars and cant find a solution on that simple and stupid map ,,,,,,,,,,,

near locust
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Nice one. Not found patience to build correct clock for cyclic yet. and on the rocks probably not intented or maybe 😮

shut path
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Digging back through some old classics. Is this intended in Starting Over? I kind of feel like this is an unintended, but I didn't find a better way to do it.

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The Higher Ground series was fun. It was an inspiration for the first star in Accumulated Problems

nocturne canyon
shut path
nocturne canyon
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It looks like you're 1 step away in your screenshot, ||remove the laser cutting + running though the barrier. Pick up the connecter in the final room (first connecter in the blue chain) and connect it directly to the centre stationary connecter||

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I've know about it as an alternate solution for a while (||there's a similar "block the laser and quickly run past the barrier" in one of the higher ground puzzles||). Not sure if I should leave it in or fix it, but it was built before object grouping was in the editor so larger layout changes are annoying to do

shut path
nocturne canyon
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I see. I've seen it done with rushing, creating the cut before walking through the red door. The rushing possibility is why I'm not a fan of it being an alternate solution

shut path
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I did rush the door in Higher Ground III because I was lazy lol. Doing so cut out a middle step so I could get to the sigil right away after getting to the higher ground and placing the blue up there.

nocturne canyon
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But the actual solution for Higher Ground III is cool and doesn't take any longer, it only requires 1 more left click. ||Connect the blue laser to the red emitter door. You still need to body block the red laser, but then the blue laser blocks it permanently||

shut path