Basically, it would be nice to have variables that changes value depending on a choice in the terminal, which can then be referred back to later on. It would make text adventure branching less tedious.
For example, if a player chooses to pick up a sword, we can create a variable "sword = true", and then towards the end, we can check if sword was true and depending on that, the player fights the villain with a sword. Otherwise they fight the villain barehanded.