I’ll be honest right out of the gate and say, the game isn't fun when the vast majority of the strategies are using the tank series spam with limited support units (like vets or trebs), and enemy comp forces us into those linear units, and not allowing for much diversity since other units are just too weak or they don't bring much to the table.
And will take this opportunity to suggest removing nano costs of researching skills, so that the game doesn't feel like it's pay to engage with its mechanics, (the vast majority of making units learning a new skill costs nanos, even though its either trash, niche or even the only thing that makes that specific unit be relevant at all).
Now I will apologize if this list isn't properly organized or if there's any issues with my formatting (grammar and writing essays are not my strong points).
I’ll separate it into different sections or parts, since I don’t have infinite time to go into detail about every single thing in the game (and the level 30 section took about 2 days to do), this will have to do for now, and over time ill make another post suggestion for higher levels.
and since there's a limit to discords word count, ill have to make it into a pdf to express myself more freely (the word count is over 2 thousand, you have been warned).
Also, if you, the reader, have any suggestions to add here or something else, please do.
Note: I'm making this suggestion early so that when madrona have the proper tools to balance change the game, they could use this suggestion as bullet points for the changes they would implement in the future.
And no tf2 or promo units, those deserve their own sections.