#Suggestions for "some" units for level 30 and lower.

13 messages · Page 1 of 1 (latest)

untold ether
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I’ll be honest right out of the gate and say, the game isn't fun when the vast majority of the strategies are using the tank series spam with limited support units (like vets or trebs), and enemy comp forces us into those linear units, and not allowing for much diversity since other units are just too weak or they don't bring much to the table.

And will take this opportunity to suggest removing nano costs of researching skills, so that the game doesn't feel like it's pay to engage with its mechanics, (the vast majority of making units learning a new skill costs nanos, even though its either trash, niche or even the only thing that makes that specific unit be relevant at all).

Now I will apologize if this list isn't properly organized or if there's any issues with my formatting (grammar and writing essays are not my strong points).

I’ll separate it into different sections or parts, since I don’t have infinite time to go into detail about every single thing in the game (and the level 30 section took about 2 days to do), this will have to do for now, and over time ill make another post suggestion for higher levels.

and since there's a limit to discords word count, ill have to make it into a pdf to express myself more freely (the word count is over 2 thousand, you have been warned).

Also, if you, the reader, have any suggestions to add here or something else, please do.

Note: I'm making this suggestion early so that when madrona have the proper tools to balance change the game, they could use this suggestion as bullet points for the changes they would implement in the future.
And no tf2 or promo units, those deserve their own sections.

simple fulcrum
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I'm sure there's a lot to unpack in that pdf if this post is any indication. So tl;dr but I agree in principle.

brisk vale
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To be curt: None of these ideas feel very well-thought-out at all and most of them boil down to "make it cost resources instead of nanos"

untold ether
brisk vale
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What does this realistically address with regards to the Armadillo in the environment of its position within game progression?

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Also

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The most used units by enemies aren't Battleships, the majority of their formations are made up by gunboats and destroyers

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That is, in fact, a major problem with the Sub as is

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(also it straight up can't crit against anything but submarines at the moment)

untold ether
# brisk vale

my wording was poor in saying most used naval units was battleships, still my point is about making subs able to do more than just counter themselves (which anything including the fish can do easily), which is why i suggested making it able to crit battleships (my idea was going for rock, paper and scissors for naval).

untold ether
pearl gust
# brisk vale What does this realistically address with regards to the Armadillo in the enviro...

I’m passionate about the armadillo, and I agree this is an absolute nothingburger.

I can see Z2’s vision for early-game meat shields:

riot trooper (lv11) ➡️ mini tank (lv13) ➡️ armadillo (lv27) ➡️ puma (lv27) / light tank (lv29)

Armadillo should’ve been a stepping stone between mini tank and puma / light tank but it fails to do that in so many ways:

  • much lower crushing resistance than a unit unlocked 14 levels earlier
  • costs STEEL to train and promote during a stage where steel is already in such high demand (naval, tank killers)
  • unlocked at level 27 is too late