#Repair cost balancing

1 messages · Page 1 of 1 (latest)

glacial condor
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Is there any possibility of a repair cost balancing in the future? I don't mean any change to the most used, mainly to the less used units that have absurdly high repair cost, that makes them really not worth using especially in boss strikes. Examples I have on top of my head:
eagle eye (1 laurel, 1 widget) understand the laurel, not much the widget.
laser turret (1 laurel) every other turret doesn't cost any T3 let alone T4, also it needs to be used in the first row.
Dexter/sinister fragment (1 widget) AS drops don't cost any T3/T4 and are meta so it's weird these costs widget.

I understand them being outdated units that probably didn't keep up with the later level cap. And it's not a big issue outside of boss strikes, however during boss strikes you think twice before using something so niche that costs that much to repair, so it would be cool to see more variety in formations if they cost less.

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Just to add, nano units are mostly fine imo, this is mainly aimed towards some of the f2p units, would indirectly buff them in a way. I'm saying it as a decent whale.

ivory jewel
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Repairs need a tune up in general, level 20 units can take 1h for some reason.

The Cobra takes 3h 40m. No idea why. Snake? 1h 40m.

And yes I know this post is about costs. I think the AC frags needing widgets makes them even worse than they already are. Meanwhile AS frags are god mode.

lyric lily