#Rebel Strikes Should be Plain Jane Boss Strikes

1 messages · Page 1 of 1 (latest)

calm cobalt
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I know it'll be months before the next one but I want to put this out there early.

With the last 2 Strikes containing some kind of modifier, I feel that there should be some sort of baseline on what the "regular" BS experience should be. With the Raiders and, to a lesser extent, Silver Wolves, modifiers help spice up fights against limited unit rosters. However, the Rebels have a much more expansive variety of units to field compared to the previous factions.

With this, I feel that modifiers aren't really necessary to get the full Boss Strike experience. No modifiers, no environmental dot, just our armies vs theirs.

agile dew
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You do realize that most people are going to be completely incapable of clearing a Rebel BS with no modifiers?

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This is going to be like going through Shrow without the nomads, then double the clear time and losses per battle

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This is what Rebels will look like at 56-60

calm cobalt
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Also 1: >Imagine being scared of this at 56 with wimps, maulers, ftp freeze, stun, etc
2: The rest of the promo units aren't even in the game on the enemy side and will (most likely) stay that way unless the devs decide to overhaul the unit with balance changes
Lastly 3, this is 6 MONTHS (at least) in advance, so this is prior to any future balance tweaks, unit additions, and any other gameplay changes the devs decide to add

agile dew
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We had MECH TROOPERS by BS 11

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I bet they could clear with all that

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Our unit selection is awful by comparison

agile dew