#Togglable Boss Spawn Difficulty

134 messages · Page 1 of 1 (latest)

bronze gale
#

Kinda realized with lv 60 on the horizon, boss spawns like the Dreadnought and Kraken will also be harder.

My proposition is for togglable boss spawn difficulty, albeit higher clad/tentacle drop and more resources for lv 60 difficulty.

Edit: and with the announcement of a lv60 cap by the end of this month, even more reason to consider togglable boss spawns in future updates.

dim shell
#

the DN at lvl60 will still be easier than the lvl40 DN, I don't see a need for an easy mode at all

bronze gale
lilac viper
#

Is there any benefit to the bosses becoming harder you said the drop rates?

dim shell
#

if anything, I would like all bosses to get an even harder mode, then add a higher drop rate to that one

bronze gale
bronze gale
#

And/or create a BFC for Naval shrug

dim shell
limber kiln
#

This is a good idea

dim shell
#

no need to water down something that's not challenging to begin with

dim shell
limber kiln
#

Could make it so the lvl 60 ones are a bit higher drop rate or more resources

bronze gale
limber kiln
#

Not like the sentinel or construct gets harder after a while

dim shell
#

time gating naval lvls is the issue for new players trying to kill the DN/Kraken, not the difficulty

bronze gale
dim shell
bronze gale
bronze gale
dim shell
#

you can beat it with a mere R6 M10

#

then still go through two more rank ups

bronze gale
dim shell
#

you can still beat it without even max ranking your units

bronze gale
#

I mean I expect people in the BS Leaderboard to have no problems with Lv 60 DN.

I talking about other people that aren’t glued to game

dim shell
#

boss kills shouldn't be free

lucid shale
dim shell
#

this doesn't even require max rank F2P naval

dim shell
lucid shale
#

for R6 mind you so that's anonter 400K to grind after that

dim shell
#

a lvl66 cap isn't even that far fetched

lucid shale
#

i doubt they're releasing about 10 levels in one go or only 3

dim shell
#

what content do we have pre 66?

#

nothing

#

it's essentially a 10 lvl stretch of no content

woven heart
#

they will not raise the cap from 56 to 66, they already stated many times they don't want us to rush the contents

lucid shale
#

57 to 59 has nothing though
honestly most levels give little now until we hit 67

bronze gale
#

Earth to Spartan. Not everyone has the steady flow of resources. Or spend money.

dim shell
bronze gale
#

Then wouldn’t that be a great time to fix issues in the game between 57-65?

woven heart
lucid shale
#

quests i guess, don't recall when the other bosses appear

#

seems there's now 2 reasons not to rank up to 60

dim shell
#

60 is possible, so is any other number between 60 and 70

lucid shale
#

i'm sure they'll go 10 in one go

half mica
#

Unnecessary

#

Just use these

lucid shale
#

strat 1: pay
strat 2: get lucky as hell

dim shell
#

only 5 clads

bronze gale
half mica
bronze gale
#

Oh ya I noticed a lot of level 55s on the leaderboard. Wonder which guild they were from

lucid shale
#

unironically valid considering we get little of note while enemies grow stronger

dim shell
#

enemies jump up at 61

lucid shale
#

oh yeah, forgot that

frail spruce
dim shell
lucid shale
#

DN does so i guess it's 59 for most

lilac viper
bronze gale
#

My bad

lilac viper
#

so you get nothing at 60

#

not more gears bars or droprate

#

for the bosses

lucid shale
#

gold and sp

bronze gale
#

Just shy of a 30% increase in difficulty with no meaningful addition to rewards

lucid shale
#

make it give 75K sp and i might consider

gray light
#

That’s how Z2 designed the game, which makes sense. The issue lies with the fact that there isn’t many naval unit options unless you’re willing to pay. The developers plan to balance the game, especially naval, down the line

lilac viper
#

I mean the AC never got a buff in 30 levels

worldly elm
#

Level-based difficulty toggles with increasing rewards for all bosses would be great.

That and a practice mode for each that gives no rewards at all. (No unit deaths either)

lucid cipher
#

I might actually cry if I dont get an ironclad before i hit the gigadreadnaught Cry
Probably just going to give up if I have to spend another month fighting naval battles just to further rank my ships because the naval boss fights difficulty jumped again

limber kiln
pulsar pivot
#

I mean if we are for real some form of fix should happen

#

Whether you think it should be harder or f2p should work for it. Its going down the same route that killed Z2 and the game originally

#

Stuff got overpowered, or way too hard and the larger player base dipped out. There is a form of income the company gets from player count as well as spenders

woven heart
bronze gale
gray light
#

caps unlock for navy units, somewhat compensating for the difference

#

while i dont agree for a toggle, i do agree for some kind of compensation

#

you cant really ask an enemy to go easy on you is my logic. you should also not be speeding through your levels if you cant handle the next level

orchid chasm
# dim shell the DN at lvl60 will still be easier than the lvl40 DN, I don't see a need for a...

This is a weekly refresh boss. Not everyone likes to make a lot of attempts for each single boss every week. Even if I’m using r5 buoy and m10 there is still a chance i may fail the battle. Every time I win a battle against Kraken I got only 1-3 m10 survives with less than 500hp in total. It is definitely no way for normal players to defeat the enhanced bosses without getting powerful new units.

dim shell
#

I don't get the point of playing a game where victory is guaranteed

orchid chasm
dim shell
#

It's optional, you don't have to do it

#

A endgame boss should be difficult

orchid chasm
#

Not every one is as hardcore as u guys

dim shell
#

"weekly refreshed" doesn't mean much, a lot of endgame bosses are weekly refreshed or can be fought as many times as desired

#

Borderlands bosses can be fought as much as desired

#

Destiny raid bosses are all weekly rewards

dim shell
#

You should go into endgame content with Max rank units prepared for a fight

orchid chasm
#

Do you really think everyone has nothing better to do than spend hundreds of hours on a casual game?

fallen depot
#

It’s not fun to fight endgame content if you’re stuck with mid game units

dim shell
#

But I don't get expecting endgame rewards with no grinding, no effort, and no risk of failure

#

Naval bosses can be completely avoided

tranquil cobalt
#

Risk of failure, sure.

The game is built on the formula of selling you the monthly promotional unit one time and milking you. For money! Which, bypasses the grinding aspect. It's a predatory mobile game, not a work of art.

worldly elm
#

I understand risk of failure the first time, maybe even the second or third, but every single time is nonsense

dim shell
#

I just don't want the result to be easy bosses

dim shell
tranquil cobalt
#

I think it could work if the easier a boss was, the less you'd get. Like just disable boss-drops or increase them or something at higher tiers. I could see, and understand that.

Does it devalue beating the AS? Sure. but beating the AS right now is literally "How much time, or money, did you spend?" And most people sooner spent money (understandably) or had a Snake.

worldly elm
#

I’d argue there is no value to beating a boss in a numbers game beyond what you get from it.

zenith wadi
#

The idea behind the DN and Kraken becoming significantly harder is that you may eant to skip them until you can rank up your units once more. Levelling from 60 to 66 takes what? 3 weeks? I am pretty sure we are going to be stuck at 60 way longer than that.

#

I get the level requirements for promotions at the earlier levels. But at level 60 we should be able to start working towards max rank of all units.

#

Because, as we mentioned, there isn't even a huge amount of content after our current level.

#

I think it really boils down to crappy game design on Z2's end, though, and I am kinda surprised I haven't seen anyone mention that here before.

#

In what world does it make sense for a boss to increase their difficulty at one level and the promotion requirements to be at a different level for basically ALL units that could participate in fighting that boss?

#

That's just a bad game mechanic.

golden sparrow
tranquil cobalt
golden sparrow
#

i don't play that casual garbage anymore. i'm on ranked bunkhouse now

woven heart
#

The issue is that there is no reward for this increased difficulty, no higher chance of getting a drop, just higher difficulty. And as stated before, it was obvious the cap wouldn't be 66 but just 60. So there is no balance, same rewards, just harder. It makes no sense.

limber kiln
bronze star
#

so this "mere" unit is one we wont have for atleast another month post level 60