The devs mentioned balancing requires testing, but a few units are kinda just no brainers that don't even need that. I'm not suggesting balancing to make units meta or even good, just not as useless. Not saying they won't need more nuanced balancing afterward but these can be done literally now uncontroversially
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Cobra needs fire resistance (make it the same as snake, there is zero repercussion for doing this because it'll still be inferior to snake in every way but at least feasible for AS now. And reduce the ridiculous SP reqs to the snake's level pls
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Artillery should get armor, just a tiny fixed bit for now that doesnt need to increase with level up to make them usable, aries gets 20, light arty gets 25, heavy gets 30, earthshaker gets 60, peacemaker gets 100. And while you're at it give all the chem shell attacks a fixed +10 damage
Feel free to suggest more