#Do some no brainer balancing

20 messages · Page 1 of 1 (latest)

craggy lynx
#

The devs mentioned balancing requires testing, but a few units are kinda just no brainers that don't even need that. I'm not suggesting balancing to make units meta or even good, just not as useless. Not saying they won't need more nuanced balancing afterward but these can be done literally now uncontroversially

  1. Cobra needs fire resistance (make it the same as snake, there is zero repercussion for doing this because it'll still be inferior to snake in every way but at least feasible for AS now. And reduce the ridiculous SP reqs to the snake's level pls

  2. Artillery should get armor, just a tiny fixed bit for now that doesnt need to increase with level up to make them usable, aries gets 20, light arty gets 25, heavy gets 30, earthshaker gets 60, peacemaker gets 100. And while you're at it give all the chem shell attacks a fixed +10 damage

Feel free to suggest more

past radish
#

Unfortunately, despite any balance for things like the Cobra since, I mean it is just terrible, being easy to suggest and no-brainers, Madrona has stood by taking no action with these things until a later date.

left eagle
#

It also sounds like real balancing will only take place once their Frankenstein of a game engine is brought in line enough to facilitate mass changes after they've reintroduced the old content

past radish
#

It runs on Unity.

sullen lintel
#

The only reason I see them not making the obvious changes that need to be made, is if they are reworking systems that would buff these units in the future

#

An alternative reason is that they generally stand to profit if they don’t make these changes, but I really hope that isn’t their goal

void shuttle
#

Didn’t Andrew came out and said they didn’t change unit stats because they literally can’t rn

#

Something about Z2 file format and how unit data is stored

sullen lintel
#

I haven’t seen that, and I would be pretty surprised considering they can change promotion timers

#

But who knows, maybe that’s the case

void shuttle
#

don't quote me on that, but Andrew did come out and answer quite a few questions in discussions following the BS2 Day 1 fiasco

oak latch
past radish
#

It's not just CTRL F and change value 0 to 100, it's checking about 5000 different things it sounds like

craggy lynx
#

Yeah it seems that's the reason, I withdraw this suggestion then I guess

regal scarab
#

Apparently the current BN is a mix of new code and old reverse-engineered config files and assets from the old game, there's a very complex system set up to read and update the configs, so they can't change unit values easily yet. Madrona is trying to move away from this system to a more modular one, but they had to do this jury-rigged version first to prevent content droughts

sullen lintel
#

Well here’s hoping they can figure out a workable solution in the future

drowsy thicket
# past radish It runs on Unity.

from what i understand it may run on unity rn, but like someone else mentioned, they have a lot of messy code from i think changing the engine to unity or rust or whatever. the whole reason base building is so wacky and deco bonuses dont work is bc of some difficulties with the old assets translating onto the new engine. they said in a newsletter in late 2025 that they had to maintain part of an old engine to support certain assets and they have been working to convert it to the new one. im not a coder so i dont understand everything and i havent read that post in awhile, but its a whole thing

past radish
# drowsy thicket from what i understand it may run on unity rn, but like someone else mentioned, ...

It doesn't work because they're translating configuration files from old archived builds of the game. This is one of the few things they can salvage from, and still misses crucial details about how things work. It just speeds development up. Issues stem from the fact that whatever they're using to crawl these archives isn't necessarily 1 instance when doing so, it's many, multiple lines of code regarding a multitude of things. (A severely simplified gist)

Unity isn't a coding language. Rust is. C# is, etc. Unity itself is a pretty modern game engine...

But thank you for filling me in on what I'm already aware of.

drowsy thicket