Historically there has always been a decently-sized jump in enemy wave difficulty going from lvl 51-55 to 56-60. This has led to some people deciding to hold off on leveling up to 56 so that if they keep the difficulty scaling they will have quite the advantage over players that actually leveled through 56 despite 56-60 waves giving a bit more points. The game shouldn’t be structured to where holding yourself back allows you to do better in other game modes
I propose we make the boss strike difficulty the same for both level brackets, as currently this will only discourage player progression in game in order to make it easier for themselves when the point of the game is to not stall progress. Either make 51-55 as difficult as for 56 players or make 56 as easy as 51-55, and if we are gonna choose between both then I would vote making 56 fight the 51-55 lineups to make it a bit easier for free 2 play players.
After this strike though we can go back to the usual lvl bracket scaling, I just felt this would be important to change for this boss strike specifically as having the lvl cap be right at 56 makes it a bit wonky for the strike. Hopefully the devs see this and can take it into consideration or give their insight on this matter.













But I don’t want to play RuneScape

for me












quarterly battery charge? 





























