#Buff units rather than nerfing units like Maulers

180 messages · Page 1 of 1 (latest)

night kettle
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Maulers are obviously a very strong unit right now, but they are what we need to survive boss strike at level 50+. Madrona should look into buffing other weaker units so they reach similar power levels to increase variety, not nerf maulers.

humble bramble
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I would support with a thumbs up but you blocked me for some reason. Here is a complimentary emoticon.

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👍

unreal timber
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Is this the opposite of the other thread 😂

wispy raven
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yes

humble bramble
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Pretty much XD

unreal timber
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I haven’t started reading either

winter hinge
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Buff laser sniper

teal furnace
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i do support some minor nerfs to various units, tho buffs should be more abundant

unreal timber
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Brb

wispy raven
teal furnace
night kettle
teal furnace
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imma jsut do it

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no permission needed

humble bramble
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How DARE you???? in our holy ahh game??? with WHAT permission are you existing???? HOWWWW AND WHYYY

fossil swallow
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pusheen_popcorn 👍

winter hinge
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Wait if Nab gives it a thumbs up I give it two thumbs up

fossil swallow
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who will give it a 3 thumbs up

teal furnace
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comrade dimitri from chernobyl

winter island
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👍👍👍

sudden bronze
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Time to ragebait in here

humble bramble
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But still has a blue helmet and no red eyes.

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I can’t stand for this.

wispy raven
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Buff AS, it’s way too easy to kill now and so many people are getting frags

teal furnace
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Firedrakes are underrated

fossil swallow
waxen turtle
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this is literally my suggestion but worded differently

fossil swallow
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I too want Firedrakes to be buffed

sudden bronze
waxen turtle
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except no bs delay

fossil swallow
waxen turtle
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do people really want BS that badly even if its not that great

night kettle
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Must be the community’s fault Clueless

sudden bronze
wispy raven
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didnt you know

waxen turtle
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a unit balancing before a BS I would assume would mak it more fun

wispy raven
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benderpro is the speaker of the community

humble bramble
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Hark the herald

sudden bronze
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You can beat this game with just the few units the missions give you

waxen turtle
winter hinge
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Buff Tempest and Recon

fossil swallow
sudden bronze
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If that doesn’t tell you how braindead the story battles are idk what to tell you

night kettle
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Don’t interact with the ragebaiter here

night kettle
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I don’t want 500 comments xd

knotty fossil
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Nerf the silver wolves, they are OP

winter hinge
waxen turtle
knotty fossil
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Buff that stupid machine gun tank and all artillery

wispy raven
teal furnace
sudden bronze
night kettle
fossil swallow
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What u on about ?

waxen turtle
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the BS

fossil swallow
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Story is piss easy

winter hinge
fossil swallow
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There no challenge to encounters

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The only thing mattered is BS

knotty fossil
sudden bronze
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Even BS was “easy” with the right preparation

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At least it was more random in succes than normal encounters

fossil swallow
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Now it okay....

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Still bad

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But do able

sudden bronze
knotty fossil
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A lot of raptors died that day

teal furnace
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Old one was doable too just .... Hurt .... Badly

daring oak
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On the topic of buffing units, I think Pyro should be shifted to being more of a weird niche tank than just another damage dealer like most people suggest.

Buff the resistances it does have and give it more hp. Leave it’s damage alone

night kettle
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There’s so many units that need buffs I’m not gonna clog this thread with them xd

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Just the main point is to please buff not nerf madrona

daring oak
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I’d like to see mostly buffs with a maybe a couple nerfs.

More than that I’d like to see changes.

Nothing a player has access to should resist every damage type it can be hit by.

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Unless it’s functionally only a damage eater

fossil swallow
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cause dear god i want to make use of them

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but it so bad

unreal timber
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I’m curious if our buffs Will split units according to access level and focus on their “effective longevity” or if it’ll be compared to enemies met in the same level bracket and tweaked a little bit.

E.g allied raider units r in a weird spot where their early game unlock for high t4 and steel cost makes them untrainable relative to their dmg/surviability/heal stats, but by the time you have the ability to train the they’re pretty much outclassed by any and everything. Something as simple as reducing it to iron costs would make more viable, even if stats are untouched.

-# and for the love of god give skulls/powder more use somehow

humble bramble
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Canoneer for steel is stupid lol

fossil swallow
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At best they can only cost a lot of Iron

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I refuse to believe Raider got steel mill to make their weapon

delicate pond
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Yes

rain sleet
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yeah i think most people see balancing as nerfing the super strong units, but i think really we need to buff like 90% of the units in this game

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i think madrona missed an opportunity of balancing though

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it mightve been a good approach to make the unit ranks on some units much more impactful, and place level reqs on them

glacial turret
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Agreed. Considering how busted enemy formations are, especially once we get levels beyond 70 and possible promo units showing up in boss strike lineups, it is way smarter to buff most units than nerf. All nerfing will do is make the already difficult enemy formations even harder

rain sleet
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like imagine if the riot trooper at R6 was instead 250 hp 250 armor

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but it was level capped to like level 60

sudden bronze
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4k steel, 320k gold and 3 laurels for 10 extra EHP CryLaugh

rain sleet
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obviously those numbers are just random ones ive made up, but something to that idea

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and r5 could have been 175 health 175 armor, capped to level 50

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i think loads of early game units could use 200%-500% buffs with the highest ranks being capped at 55-70

glacial turret
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Nah thats way too much. Units will become obsolete over time

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Best way to keep their relevance is pvp tiers like pokemon

rain sleet
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well i mean at level 60 you have so many other options

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peacekeepers, turtleshellers, etc

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its not giga broken, but at least the unit might be somewhat relevant

glacial turret
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It discourages progression of getting new units

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Whats the point in getting new units if I just keep X unit

rain sleet
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because the new units would scale higher

glacial turret
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I dont think a grenadier should be usable at lvl 50

rain sleet
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im not saying make the riot trooper better than the peacekeeper, im saying just make the gap smaller.

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let it still be big, just not insanely massive

glacial turret
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I think the gap is fine, just have different pvp tiers. Not everything needs to be destiny pvp

daring oak
rain sleet
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i kinda think otherwise, i think a grenadier should be useable at level 50

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just not meta

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but it shouldnt do 30 damage and be one shot by everything

glacial turret
daring oak
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grenadier is basically a starter unit, it's okay for it to be terrible

it's purpose is to teach you a mechanic (indirect) and it does that

glacial turret
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Its not gonna do lvl 40 or 50 unit damage

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Thats why you get units later on that will let you do better against higher lvl threats

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If you wanna make early game units viable, pvp tiers is the better choice

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You could master low level unit pvp in that scenario too

rain sleet
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i think youre misunderstanding what im saying. 90% of this game is pve, so the band aid fix isnt to make the units only useable in a trash-tier of pvp.

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im just saying bring SOME of the basic units up

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let them still be outscaled by newer units

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but make them somewhat useable

weary girder
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What game ever has a beginner unit/item that is usable at end game?

rain sleet
glacial turret
inner vapor
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do it at least for units that don't have an equivalent at high level

glacial turret
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I dont want lvl 10 units being usable at lvl 40 or 50

rain sleet
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why not, whats the consequence to that

glacial turret
rain sleet
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but other units will still be much better?

glacial turret
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If I can get buy with an old unit thats 70% as good as the new level units why bother getting the new ones

rain sleet
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because 30% is a big deal

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what

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30% more boss strike points is 1 million -> 1.3 million

glacial turret
rain sleet
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then just dont grind it initially

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skip grinding the unit and wait until the "meta" one comes out

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whats the harm in having both paths available

glacial turret
rain sleet
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like what no ones forcing u to grind both units

inner vapor
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just look at the super tank+mega tank
mega is a bit better than super, outside of the arty attack
yet people still buy megas even if they have ranked super tanks

rain sleet
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^

daring oak
rain sleet
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and shocker... the super tank is a level 32 unit

long creek
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also supers and megas fulfil different roles

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because of repair costs

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at least in the meta

daring oak
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I think my suggestion of having r6 units promote to a better version of the same unit that is level scaled is better than just buffing them to a point they'd be usable for a long time

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that way it requires effort to actually get the unit to that point

long creek
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im really suprised Z2 didnt just use the ranks more

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like level cap them

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release a strong R1 unit, but only let it promote at 60 then 70 or smtn

inner vapor
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level capped ranks came out very late

delicate pond
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Buff the lightning trooper and make him actually useful and more different compared to the dragoon please 👁️👁️ but yes, buff to other units would greatly benefit the game and would lead to more creativity, formations and strategy

long creek
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ah

daring oak
inner vapor
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and Z2 really hated applying new systems to old units
except the spawn on death feature

long creek
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lmao

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except the ones that suck

daring oak
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z2 and their missed opportunities

long creek
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lets make sure to go back and do that

inner vapor
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which had a grand total of one relevant spawn
the jetpack trooper from certain promos

glacial turret
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I think the first priority for buffing units is make spawn on death units scale to their individual unit rank

inner vapor
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they did!
(only the jetpack trooper)
KEKW

rain sleet
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are there even that many spawn on death units?

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turtlesheller armadillo and thats it?

inner vapor
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oh the thresher tank also spawned a wolf thug

daring oak
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AA turret spawns a trooper

rain sleet
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yea theres like 8 total units