#Buff units rather than nerfing units like Maulers
180 messages · Page 1 of 1 (latest)
I would support with a thumbs up but you blocked me for some reason. Here is a complimentary emoticon.
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Is this the opposite of the other thread 😂
yes
Pretty much XD
I haven’t started reading either
Buff laser sniper
i do support some minor nerfs to various units, tho buffs should be more abundant
Brb
Oh yeah for sure
how DARE you nerf any unit???? in our holy ahh game??? with WHAT permission are you suggesting that???? HOWWWW AND WHYYY
how DARE you buff any unit???? in our holy ahh game??? with WHAT permission are you suggesting that???? HOWWWW AND WHYYY - Benderpro
How DARE you???? in our holy ahh game??? with WHAT permission are you existing???? HOWWWW AND WHYYY
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Wait if Nab gives it a thumbs up I give it two thumbs up
who will give it a 3 thumbs up
comrade dimitri from chernobyl
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Time to ragebait in here
You know I just realized the laser sniper has purple shoulder pads and armor, Saboteur style.
But still has a blue helmet and no red eyes.
I can’t stand for this.
Buff AS, it’s way too easy to kill now and so many people are getting frags
Firedrakes are underrated
Actually based
this is literally my suggestion but worded differently
I too want Firedrakes to be buffed
No, nerf them to the ground!
except no bs delay
Noooooooo 
do people really want BS that badly even if its not that great
I wonder why 1 has 11 upvotes and 1 has 15 downvotes then 
Must be the community’s fault 
Yes give me an actual challenge
didnt you know
a unit balancing before a BS I would assume would mak it more fun
benderpro is the speaker of the community
Hark the herald
You can beat this game with just the few units the missions give you
that doesnt mean it wouldnt be challenging just other units being viable
Buff Tempest and Recon
I dont see how it bad when it the only content that mattered for the general playerbase ?
If that doesn’t tell you how braindead the story battles are idk what to tell you
Don’t interact with the ragebaiter here
I struggled on like one
I don’t want 500 comments xd
Nerf the silver wolves, they are OP
Going to do it regardless
if the main content is balanced then its more fun
Buff that stupid machine gun tank and all artillery
asking VV to not yap challenge impossible
Ne recon needs nerfs
That one I’m trying to pace right now has 1 awful battle

There literally no main content
What u on about ?
the BS
Story is piss easy
D e a l
Greenborough for a level 27 player 😒
Even BS was “easy” with the right preparation
At least it was more random in succes than normal encounters
Well the very first version was.... Cruel
Now it okay....
Still bad
But do able
Bring back the R4 vet and brimstone 🗣️
A lot of raptors died that day
Old one was doable too just .... Hurt .... Badly

On the topic of buffing units, I think Pyro should be shifted to being more of a weird niche tank than just another damage dealer like most people suggest.
Buff the resistances it does have and give it more hp. Leave it’s damage alone
There’s so many units that need buffs I’m not gonna clog this thread with them xd
Just the main point is to please buff not nerf madrona
I’d like to see mostly buffs with a maybe a couple nerfs.
More than that I’d like to see changes.
Nothing a player has access to should resist every damage type it can be hit by.
Unless it’s functionally only a damage eater
i think most of the later units ala 40+ should really need a 2ndary abilities or extra numbers tweak
cause dear god i want to make use of them
but it so bad

Yea wtf that took ages
I’m curious if our buffs Will split units according to access level and focus on their “effective longevity” or if it’ll be compared to enemies met in the same level bracket and tweaked a little bit.
E.g allied raider units r in a weird spot where their early game unlock for high t4 and steel cost makes them untrainable relative to their dmg/surviability/heal stats, but by the time you have the ability to train the they’re pretty much outclassed by any and everything. Something as simple as reducing it to iron costs would make more viable, even if stats are untouched.
-# and for the love of god give skulls/powder more use somehow
Canoneer for steel is stupid lol
I think Raiders allies can be buff to where they are worth using around lv 30
But yeah drop the price

At best they can only cost a lot of Iron
I refuse to believe Raider got steel mill to make their weapon
Yes
yeah i think most people see balancing as nerfing the super strong units, but i think really we need to buff like 90% of the units in this game
i think madrona missed an opportunity of balancing though
it mightve been a good approach to make the unit ranks on some units much more impactful, and place level reqs on them
Agreed. Considering how busted enemy formations are, especially once we get levels beyond 70 and possible promo units showing up in boss strike lineups, it is way smarter to buff most units than nerf. All nerfing will do is make the already difficult enemy formations even harder
like imagine if the riot trooper at R6 was instead 250 hp 250 armor
but it was level capped to like level 60
4k steel, 320k gold and 3 laurels for 10 extra EHP 
obviously those numbers are just random ones ive made up, but something to that idea
and r5 could have been 175 health 175 armor, capped to level 50
i think loads of early game units could use 200%-500% buffs with the highest ranks being capped at 55-70
Nah thats way too much. Units will become obsolete over time
Best way to keep their relevance is pvp tiers like pokemon
well i mean at level 60 you have so many other options
peacekeepers, turtleshellers, etc
its not giga broken, but at least the unit might be somewhat relevant
It discourages progression of getting new units
Whats the point in getting new units if I just keep X unit
https://discord.com/channels/463817609130016788/1460400997418668113
plugging this post again
because the new units would scale higher
I dont think a grenadier should be usable at lvl 50
im not saying make the riot trooper better than the peacekeeper, im saying just make the gap smaller.
let it still be big, just not insanely massive
I think the gap is fine, just have different pvp tiers. Not everything needs to be destiny pvp
new unit is cooler, fills a different niche, has higher base stats, etc
i kinda think otherwise, i think a grenadier should be useable at level 50
just not meta
but it shouldnt do 30 damage and be one shot by everything
Its a lvl 5-10 unit
grenadier is basically a starter unit, it's okay for it to be terrible
it's purpose is to teach you a mechanic (indirect) and it does that
Its not gonna do lvl 40 or 50 unit damage
Thats why you get units later on that will let you do better against higher lvl threats
If you wanna make early game units viable, pvp tiers is the better choice
You could master low level unit pvp in that scenario too
i think youre misunderstanding what im saying. 90% of this game is pve, so the band aid fix isnt to make the units only useable in a trash-tier of pvp.
im just saying bring SOME of the basic units up
let them still be outscaled by newer units
but make them somewhat useable
What game ever has a beginner unit/item that is usable at end game?
.
They can just be brought up to the strength that is viable for the level theyre at
do it at least for units that don't have an equivalent at high level
I dont want lvl 10 units being usable at lvl 40 or 50
why not, whats the consequence to that
Less of a reason to get more units
but other units will still be much better?
If I can get buy with an old unit thats 70% as good as the new level units why bother getting the new ones
because 30% is a big deal
what
30% more boss strike points is 1 million -> 1.3 million
Not if you dont wanna grind another unit over again
then just dont grind it initially
skip grinding the unit and wait until the "meta" one comes out
whats the harm in having both paths available

like what no ones forcing u to grind both units
just look at the super tank+mega tank
mega is a bit better than super, outside of the arty attack
yet people still buy megas even if they have ranked super tanks
^
Yato (2 star) occassionally showing up in Arknights clears...
Or Genshin-likes, but that's a whole other story with different reasons for getting characters
and shocker... the super tank is a level 32 unit
also supers and megas fulfil different roles
because of repair costs
at least in the meta
I think my suggestion of having r6 units promote to a better version of the same unit that is level scaled is better than just buffing them to a point they'd be usable for a long time
that way it requires effort to actually get the unit to that point
im really suprised Z2 didnt just use the ranks more
like level cap them
release a strong R1 unit, but only let it promote at 60 then 70 or smtn
level capped ranks came out very late
Buff the lightning trooper and make him actually useful and more different compared to the dragoon please 👁️👁️ but yes, buff to other units would greatly benefit the game and would lead to more creativity, formations and strategy
ah
and it still likely wouldn't end up being better because other units would get a similar treatment
and Z2 really hated applying new systems to old units
except the spawn on death feature
z2 and their missed opportunities
lets make sure to go back and do that
which had a grand total of one relevant spawn
the jetpack trooper from certain promos
I think the first priority for buffing units is make spawn on death units scale to their individual unit rank
they did!
(only the jetpack trooper)

oh the thresher tank also spawned a wolf thug
AA turret spawns a trooper
yea theres like 8 total units