The ancient sentinel fragments are leagues better than any other units currently in the game, and will have a big effect on boss strike scores, even up until lvl 70. For that reason, I suggest making the ranged fragment's attacks have a direct line of fire, and making the melee fragment's HP lower by a couple hundred. They will still be busted, but will not be busted until lvl 70+
#Balancing the Sentinel Fragments
1 messages · Page 1 of 1 (latest)
no
why not
AS is a superboss and its units are still less impactful on strikes rn than maulers will be
and everyone can get those
for rebels i agree they're strong but rebels are also very overtuned
you never had as frags in the old game i guess. They are extremely impactful on strikes, more so than maulers. And I know that by actual experience. They make every single boss strike relatively trivial, even up to max level.
right now
i said -right now-
there is a very pivotal difference between strikes right now and strikes at level cap
because everything is squishier you need AS frags' damage ranges substantially less than you do later
Ok, I agree. However, I had ranged frags even before the level cap was 70, and they were still significantly better than maulers.
I agree maulers will be great, and I'm glad we have them
that is correct, but i'm still hesitant to say we gotta pull the trigger on the as creatures since they're gonna drop radio
and that will make it so much more accessible for literally everyone
i do agree there is a fundamental issue with people getting lucky and getting multiple frags but i think nerfing their STATS is not the direction you should take there
But its not accessible to everyone. Both its spawns and its drops are completely random
bc that still keeps multiple being spammed
i think the sentinel frags are highlighters of a much more severe issue in the way boss strike works in general
they are too strong relative to the current game, simple as that
plasma artillery would later be extremely similar to them for the exact same reasons; they beat everything very easily and there's nothing that stops you from spamming them
except even worse because they can be massed and chained to kill everything constantly
this is a fundamental issue with game design and the way units function in strikes, the strongest stuff being spammed removes all strategy
yeah, I agree. Hence why I was very happy to hear that madrona would be balancing units, and am very mad to see that they havent. balanced the sentinel frags
I dont really see why youre disagreeing so strongly
my personal philosophy is that, my issues with boss strike itself aside, the unit cap system is just really archaic and the fact many units need individual limits is a testament to that
this would be nothing but a net positibve
ok how would you fix it then?
cause nerfs to certain units would vertainly go a long way
expanding and improving on the unit value system would be a great step
It's a good idea done poorly
suppose you have a more flexible cap where you have a limited amount of points you can use, which would strongly discourage spamming units like this because they would devour all of your unit space
they get to keep their stats but become less fundamentally oppressive, the strategy gets more interesting because units that are 'suboptimal' become more desirable because they cost less
and it also avoids the hellish backlash that happens from the people who already have them, which would be extremely corrosive to morale on the devs' part
Yeah I think thats a good idea, and I would be happy to see it. However, the devs have been slow so far and have struggled to even make a decently non-buggy game. Do you really think its reasonable to expect them to implement such a suggestion in a reasonable time frame? Balancing by nerfing certain units, on the other hand, would be relatively quick and easy.
And a reasonable time frame, in this case, is very important. We cant just wait months and months for this stuff to be fixed. The game is broken NOW
unfortunately they've said they're restoring before making any major changes, which is. sucky, but we're stuck with things as they are until they are done with lv70
which at least is probably before the end of the year, but it's a bad approach
Yes its a bad approach, and they could easily make an exception in this case
I heard wishing people with AS frags to die in a horrid manner decreases your luck even further. Maybe they're scared of you and don't want to join you
Lol I didn’t even know hikari had frags when I said that. But I guess it hit her pretty hard. I would say sorry but it was clearly a joke so I’m really not.
Terrible suggestions, if anything AS frags should be buffed
I didn’t say anything lmfao I just think it’s pretty crazy to throw out death threats but that’s just me 
Lmao she didn't even say anything, just crazy to think someone is so mad over a game drop they'd wish people would die in a long drawn out way
I thought jokes were supposed to be funny or have some underlying tones of humor 
Wanting people to die is very funny didn’t you know 
No need to be sanctimonious
Make sure to make it indirect and hit everything too
as someone who's had a first kill drop in OG and current BN, let's just leave them as is
the AS is a superboss still difficult at lvl70 without using BS/promo units, it's rewards should be endgame worthy
You explained a reason some have for wanting it nerfed.
That being said, its stats and role are both fundamentally flawed and can’t exist in a balanced game.
Something needs to be done about it, even more so considering it’s not a guaranteed drop
Whether that’s changes sacrificing some aspect to improve another or outright nerfs is debatable
You’d need to either buff units enough so that it isn’t a good aoe damage dealer or isn’t a good tank then…
That or add in enough complexity it isn’t always a great option.
It just does too much for “buff other units” to work as a reasonable solution.
I’ve said it before but what the AS frags need is a repair cost nerf
In battle they’re fine. They’re powerful as all get out but you need to, on average, kill the hardest boss in the game 33 times to get just one of a particular fragment
And the Ranged Fragment in particular has diminishing returns for having multiple
nah the time spent waiting for repair makes the cost negligible for basically any unit
I think if you have to, just take 400 steel away from the Ironclad repair cost and the widget from the dexter is split up into 2 gears each to give the frags 200 steel and 2 gears
It’d be a debilitating loss
I think with how durable and powerful AS fragments are
3-4 widgets down the drain is a reasonable cost if it somehow manages to die
nope
no way
2 gears max
For the AS Fragment?!
and nothing should cost widgets to repair period
Why not???
because they're too valuable
it makes the ridiculous situation where super tanks are better than megas
I refuse to accept a unit should cost an AC kill to repair
especially in BS
I mean ever since AS dropped
cause those frags aren't gonna last as long
I’ve been needing to mill out widgets constantly to not be capped on gears all the time
Yeah
Make fielding the AS Fragments a risk then
You get extreme power
But if it goes wrong
You lose a Heavier’s worth of Widgets
nope that's just gonna be tedious
especially for BS
you shouldn't make fielding stuff a risk unless it's not strategcally suited for that battle
Why have repair costs at all, then?
it's supposed to be a trophy that makes the game objectively cruisy
for realism and grittiness
Realistic and gritty
That
That’s certainly one way to describe Battle Nations I guess
Lol
I mean I’m trying to propose a basic element of resource management
And you’re telling me I’m being unrealistic
yes because widgets especially multiple ones are too much
resource management should be manageable
BS is gonna be bad enough
without 3-4 widgets I'm assuming you mean at lv10 advanced repair bay
For the best units in the game though? For units with an effective HP pool of nearly 3,000 HP?
I mean clearly most people agree with me if you look at the ratio
yeah BS doesn't care about that
you're gonna lose em a lot
lolwut
the 1.5hr wait time is punishment enough
Lolwut
if you want to spend widgets every time you lose frags, then make a heavier tank and pretend it's for the frag, I'm just saying most players don't want that
lol
maybe just make it cost more oil, we ain't using that for anything

The fact the idea of basic resource management is like
Somehow evil and controversial
Is so funny
I don’t even like the original suggestion!
I was trying to mediate a reasonable middle ground
again 3-4 widgets is not 'basic'
You have to risk your most valuable resource to field your most valuable weapon
no cause then people won't field it like mega tank all over again, it's dumb, I should be able to use them
It’s like using the chain gun in doom plowing through your pistol ammunition
so you're saying it'd work
200 steel and 2 gears is the best I can do
Lol
also, people would use it because ranged specifically is great at farming
it should be more than just a farming tool
It would be
it would be
it should be a reward for defeating AS to use to make boss strikes objectively more manageable
And they are
but I want advanced game design
advanced game desing is when a game is fun and not tedious
Okay so like
Widget for Mega tank is dumb because a Widget isn't worth less than 100hp and an artillery attack
Widget for resisting every common atatck type and dealing large amounts of aoe damage on the other hand
Why should guns in FPSes use ammo, then?
It’s just tedious having to collect more bullets
cause ammo doesn't take 12hrs
Why should RPGs have mana bars then? It’s just tedious having to rest an at Inn
people run 4 or more to make heavier tanks
cause frag or not, we'll need hundreds of those
ok the most i'll do is swap the repair cost for AC and AS frags
depending on how much you grind even 5 refineries could be not enough
but I want them to balance it after next BS so I get at least a taste of how it was like in OG
Or do you not want to have to manage your resources
Because you say it’s tedious
But your evidence for it being tedious
Is that it would harm your Heavier production
So which is it
both
if you don't have advanced repair bay it's gonna be potentially more than 10 widgets which is ridiculous
Nobody who’s beating the AS doesn’t have at least a level 10 vehicle repair bay
3 widgets at that point is reasonable
to train heaviers?
1 is more than enough
I was suggesting 3-4 widgets to repair AS frags as my avenue for a better balance change
Don’t nerf them in battle, just make them have an actual risk attached to fielding them constantly
Cuz atm
They cost a pittance of oil
that's not a risk because they won't die
4 widgets repair is a tough sell
but they barely ever die
like megas cost 1 widget to heal
which would mean if you use them against AS and they die then it nullifies the widget reward, that's not a good thing
compared to that then 2-3 widgets to heal as frags isn't that crazy I guess
like i must impress upon you that the melee frag has nearly 1500 effective HP
as frags don't die against as
that thing is not dying
AS fragments do not die there lmao
yeah lol
no way that thing is dying against AS
rebels boss strike are the most fatal thing in the game and i'm pretty sure not even THEY killed melee frag
well ranged frag though?
Most rebels use Explosive and Fire which the AS frags have a 3,000 EHP against
nah, if you have a formation that can kill AS without frags (necessary to obtain frags) then frags would be unkillable if slotted into that formation
ranged frag has less bulk but has a bloody beyond unmanned MG tier attack on still over 1000 EHP
widget cost is not enough for their repair because nothing would be
even if they never die, of you get rubbish rng and they do then it's gonna be nothing but rage inducing cause now you're down a ridiculous amount of widgets
they could cost 20 widgets to fix and they would not be any less stupifying because they do not die at all
it's gonna have zero positive effect on the game
The positive effect I’m aiming for is limiting the scope of their use
Because as they exist now there is no reason not to use them in every battle ever
you wouldn't really achieve that with that change
if you want to limit the scope of their use you need to design fights that minimize their strengths and capitalize on their weaknesses
I suppose
like suppose you improved the ai and added freeze
what's so bad about removing widget healing from all units and swapping dexter and as frag heal cost
only thing that would do is drain widgets from time to time but people would still slot them into every formation
suddenly that melee frag is nowhere near as immortal
because now the ai CAN, in fact, use its weakness against it
the issue is they lack the intelligence to properly exploit that
and the important thing is when it does drain it it'll drain a ragebaiting amount
That could work
they would still be the best units in the game so you'd still use them and heal them which would just mean less gears/widgets going into other units
I don't care about the "ragebait" from that change, skill issue
don't lose frags against AS
if the ai targetted AS frags with their weakness like a player would they would become far less oppressive against everything ever
unless it's a BS and you get terrible rng
I mean losing units and spending resources to heal them is part of bs
^
fundamentally that's the actual issue with the AS frags imo
Smarter AI could be fun
they HAVE weaknesses, but those weaknesses are never applied in practice and therefore they are effectively flawless
what are those weaknesses?
freeze and stun, of course
I mean
all other units are vulnerable to those?
that's not a weakness of AS frags, that's just a game mechanic
but the idea with the frags is that they are deliberate weaknesses, so ideally, they get amped even more
but they're not weaknesses
they're not weaker to those things than other units
or are like all units weak to stun?
they literally are, because they're designed after the boss, who is overtly weak to those things by design
it's just how stun works
whether or not it's how stun works
the fact it is designed after the AS means those are meant to be weaknesses
so i think they should lean into that
yeah, sure but how is a frag more weak to stun than a heavier tank?
i'm saying that the weaknesses they 'meant' to have are flawed and should be elaborated on
oh
add stun bug back for ranged frag i think
have that be an actual mechanic meant to limit the thing
the thing is ai doesn't exploit status so yeah
If AI exploits freeze rip supers 
like say goodbye to all your backline every single run of bs
Smart AI doesn’t work in a statcheck game yeah
I'll say it again and again, the real punishment is the wait time when healing, 3-4 widgets will just be the game taking a dump on your corpse on the side, there's no need
yes this is also an issue
that's no punishment
but i'd be willing to geve dexters a relief of their widget cost perhaps
that's just giving an edge to people who can rush repairs
frags just emphasize everything else wrong with the game's combat
they make it very obvious
some people dumped 1k usd on concrete during bs 1
whales are just gonna nano the repairs for as frags
they pull open literally every single flaw in the system to such an extent it looks like they're flaws of the units specifically
they ARE flawed, to be clear
Lock nano spending when BS starts 
they're just overstatted and basically free repairs
but they also just exploit the scuff, frankly
like what?
well for starters the fact that it is extremely easy to just slap them into every formation because the game lacks any form of countermeasure for strong shit™
see: plasma artillery
doing the exact same stupid thing and making the game turn off
that wouldn't be the case if they didn't have absurd stats
but also
that's just kinda gonna happen to the most broken units in any game
people always gravitate towards the best stuff in the game
in every game
typically there are defensive countermeasures to balance the scales against things like this
battle nations lacks real defense
Joke idea: frags now have free repair but you can’t nano it and it takes a full day
everything in endgame becomes indirect and the defensive tools that are there do not stop you from just ignoring the entire frontline
I don't even hate that the AS frags are strong, it takes luck and effort to get them compared to swiping your credit card for 50 LSWs
if it's healed on it's own building then that's not that bad
if it's healed in repair bays that just screws over f2p
they're not strong tho, they're way beyond anything else in the game atm and for the next 10 levels or so
and it happens that, in a game without defensive options, or countermeasures that let the ai offense the problems in your formation, units like the as frags or plasma artillery fundamentally will never be anything but what they are now
Sure, if you were a top guild during BS 1 and spent nanos on select units to have a shot at th3 3% drop from the super boss
For such a silly idea it should be healed in the most nonsensical building available: the Bakery.
units like this can work but there has to be a balance to the scale that simply is not here
sold
they do take teeth to promote
i mention expanded unit value as being a help but it still wouldn't fix this because it's a problem that runs into the combat system at its roots
so they presumably have mouths to eat
for units with the philosophy of the AS frags to function, you would need to add in more complexity to the system. if you just nerfed their stats they'd just feel like sandpaper to use and still be fielded literally every fight
for the sake of f2ps just not more than 1 widget to repair
they have it hard enough with AS in general but especially BS
because they were designed on a baseline level, down to the moveset, to be this strong. whatever one frag is weak to, the other is strong against
this is not even necessarily the fault of the devs themselves; rather, it's simply because, fundamentally, they are the AS' arms, and AS was designed to do exactly what they do
on a boss, it makes much more sense for it to have a large laundry list of things it counters
I'm sorry but the philosophy behind as frags is "boss drop go brrrrr"
it works exactly as it's meant to
it's completely broken
bn in general was never really done with balance in mind
the philosophy behind them is that they are specialists. you can see this with how melee frag jobs vehicles and literally implodes against hordes of things that are not vehicles
the problem is this only works in practice for the boss the arms were designed to be connected to
the minute you add them to a player army things get bad
but they're not specialists
they have insane damage with insane aoe and are the best tanks in the game
with basically free repairs
melee frag is extremely piss poor against groups of infantry that is the kind of specialization i meant
on paper that is the idea
it's not even that on paper
that they turn into bricks with a lot of health outside of their target demographic
cause the first thing that jumps out about frags is how tanky they are
you'd still deploy melee frags against formations with no vehicles
i feel like you're ignoring the fact that i said this design philosophy works for the boss and not the player
i agree this doesn't work in frag form
on the boss it works about how i described
but there's no such thing as a design philosophy behind as frags
they're literally overpowered in every aspect
and intentionally so
I mean you could make them more offensive and less bulky and I don't think that would be drastic at all
correct
but there was absolutely a design philosophy behind the AS, which they sort of just inherit because they copy the homework off the boss basically verbatim
i.e. just give them less health in whatever ratio
That way they don't just fit into every scenario completely perfectly
be it tank or massive AOE damage dealer against [insert unit type]
like literally their attacks are identical to the boss but with numbers tweaked to compensate for the fact they aren't in a very long dps race anymore
and i guess ranged frag gains a bit more area but that's the only actual change to any of the attacks
the problem is literally that you are basically fielding the ancient sentinel and there isn't a world where that winds up okay
They're only fragments it's not the whole thing I'm ok with them getting a bit of a nerf
just make them not immortal, frankly
ya, if you did that it would be a lot more forgivable how strong they are
Do that, make them take a few gears and steel to heal, and make the repair time like 4 hours
i'm fine with melee frag being a tank but ranged frag should not be that goddamn bulky
Or you do something really crazy like requiring both frags, and a tweaked ancient sentry and you have to deploy them together, and you cant field anything else with them, and if the sentry dies the battle ends, actually just giving you your own mini AS, keeps you from spamming formations with multiple frags and sweeping everything probably
The lack of support from other units might balance out their existing bulk
And/Or you can still use them separate but at reduced effectiveness
A bit out there but it'd certainly have some sort of impact
Or just stick to the effective health nerf idea, and add a deploy limit to each or something
Heal costs is part of the game, and as frags threw that out the window!
If they had a fair healing cost+time I think it would be alright. There is no penalty for losing one as it stands now.
oh I know, don't make it cost widgets to heal, make it cost powder
After getting a fragment myself I can say with a certainty it would be a really good idea to nerf it before the bs.
Increase heal cost+time AND lower the health & or armor. I personally don’t feel my ranged frag should be both a frontliner and damage dealer equally. Lower its survivability to make the player choose between damage output and range or longevity in the second row.
I think it being a frontliner and damager dealer is the point; For it to be effective, it basically has to be in the front line where basically anything can hit it.
I really don’t see the issue with having a unit that has such limited availability being particularly strong.
In the end, anyone taking a bs seriously will put together formations they can repeat over and over while basically losing nothing except expendables anyway. A ranged frag just speeds up your clear times a bit. Which is really nice, but I’m not sure it’s so nice that it hurts the game somehow.
If you could buy them for nanos? Produce them at the vehicle factory? Sure. I’d say nerf it. But most people will only ever have one. Maybe two. Assuming they get one at all.
At LEAST one boss strike before any nerf. PLEASE.
I just wanna feel how it was like
For any unit that needs nerfs there should be a grace period
pandora's box is open now but I'm in the camp that thinks that they shouldn't have made the frags avaliable at this point in development. The promo units are, understandably, being held back in anticipation of a future balance pass. The ranged frag in particular is promo-unit tier and should've been held back until that balance patch as well, if the goal is to nerf as few things that people already have as possible
I think the frags at least have an excuse to be as powerful as they are; You fight a difficult boss, spend a lot of time and resources, and you might get one or two.
A promo unit though? Pull out the credit card and buy ten of them no one’s stopping you. That makes them have a larger effect on balance, I would say. There are just more of them that are even crazier that can be had in larger quantities. At least, crazier in ways that matter more for game balance (pvp mostly). Speeding up boss strikes a bit isn’t really the end of the world imo.
They’re powerful units. It’s just that boss drops, even if they are comparable to promos, aren’t going to be as impactful as LSWs, mech tank/artillery/trooper, etc. because you can’t get as many as easily.
I think your argument is poor, and I don't think these units should exist and tilt the scales this much. Have a nice day.
Good argument.
What scales? This isn’t an fps. One unit being better than another has a far more diffuse effect on the game. If you could actually articulate what that scale is and what the negative effect on the game is, you’d have some ground to stand on as far as calling my argument poor. But you didn’t. So far, I haven’t seen anyone who has.
That’s probably why the suggestion has 32 downvotes to 2 upvotes, and why similar suggestions end up downvoted a lot as well.
Directly pings you into the thread out of frustration
https://discord.com/channels/463817609130016788/1467789223468994655 24 upvotes. I don't feel like arguing with you because it's a waste of time, you have shown you just want the frags to be broken which I disagree with. No matter if I preface my point, or how I feel about it, you will disagree. So this is a pointless waste of time. Bye now.
Nerfing the AS frag repair cost is actually a fairly popular idea.
The biggest issue balance wise with the frags is the random nature and relative inaccessibility with the way SP is at the moment; it’s strength would be a lot less of an issue with a pity system or if there was a close enough, trainable alternative.
I’m not expecting to convince you. From what I’ve seen, we have similar arguments, but came to basically opposite conclusions
Imagine putting the same amount of efforts with another person (clearing as 10 times) you get nothing while the other person get 2 frags. Is that fair?

Complaining about the prospect of arguing with me when you can’t even be bothered to articulate what issue you have with my argument doesn’t lend you much credence. You’re just going “I’m going to argue with you just not about the actual issue” 😂
It’s not “you just want the frags to be broken.” It’s that the frags should be particularly strong, and that you and others have failed totally to explain what makes them “broken” instead of “particularly strong.” Again, this isn’t an fps. Having some units be stronger than others has a very diffuse effect here.
Show me what exactly the negative effect of these units is as they are, and then you have an argument. Otherwise? You don’t.
I can do it. Watch;
The Legendary Sandworm’s massive pool of resistances and four attacks with quick cooldowns which all do significant damage make it harmful to the game by creating a stagnant meta. You use the same unit in pvp, encounters, boss strikes, and boss fights. Having the unit be so strong makes the game monotonous, and it disenfranchises free to play players who can’t handle its high cost, and its prevalence among players with a bunch of them.
Can you do that for, say, either fragment? Not really, no. They’re easily countered in pvp. They have limited utility against bosses. Really the place they shine is boss strikes. And what’s the argument there? That they speed up your ability to get through the waves a bit? Sure. But how does that make the game worse. It doesn’t contribute to a stale meta any more than tanks or wimps or similar do. It isn’t exactly unfair either, because the chances of getting one are random. Anyone can.
If the complaint is “random chance of an advantage is bad” then we also need to remove critical hits from the game.
Maybe so. It just doesn’t fix any actual issue people have with them. It’s valve adding “no random crits” to an OP weapon in tf2. It’s irrelevant to what makes the units strong. Personally, heal cost won’t affect how I’d use them at all. Nor will it for most people.
The fact that it’s hard to get is exactly what justifies it being so strong; If it’s trainable, what happens? People mass produce and spam it. Stale meta.
I could understand a pity system. That’s the most convincing change I’ve seen people talk about. You could allow the unit to still retain its value and not get spammed.
Generally though, I just haven’t seen anyone actually articulate what bad thing they do to the game, or why it’s significant.
You're proving my point that you exist to argue about nothing because you want them to remain broken haha funni emoji
I don't think frags should be broken here's why;
- It's gambling to the extreme for a unit that has immense power benefit
-# (players might not get it lol haha hehe) - It's the equivalent on the power scale of a promo
-# (Promos were removed from the game duhhh) - PVP doesn't exist yet but they're reducing the grinding in certain areas down 10 fold
-# (But, they're not OP I swear!)
I think that if we have units that exist they should generally be balanced enough to not usurp, or create an entire role. What's the F2P equivalent currently of either frag? Nothing? Oh... Nothing! You're downplaying their utility, while simultaneously saying "But they should be really powerful for that deadly boss!" Yeah but, really power things shouldn't be relegated to FOMO, in the AS's case, there's no money involved (other than the money you spend beating it lol) other than praying to god it drops the unit for you. It shouldn't be like that, frags should have probably remained out like the promos but too late for that!
Anyways, I don't want to argue with a brick wall, keep crying about it IG
???
Have you ever used the LSW??
The cooldowns on most attacks aren’t that good, they’re powerful for sure but reliant on crits. LSW have one glaring weakness that is already used often in PvP. It’s still a broken unit for sure but it’s not broken in that way. It just trivializes all PvE which is not piercing damage
BUFF THE LSW
I think the the problem is most boss drop are not as frag lvl so its a bit weird how a lvl 50 boss drop scale into lvl 70 (the only exception is ironclad which is a sidegrade to m10)
I wouldn't even consider it a sidegrade, it's just a M10 as a Tank Killer.
its funny though, you won't ever see a "nerf the ironclad" post
because its strong sure, but not game changing
It's game changing for killing Naval bosses which are non essential.
unlike uhhhh

Due to the segregation of Naval and Land, excelling at killing the Kraken or Dreadnaught changes nothing.
Then again im not advocating for a one unit fits all
Make all of BN just the M10

also its lack of AOE and its low hp pool (currently) make it only really excel at taking out a single target
Frag has
much like u said, a tank killer
None..
which i think, for a 5% drop is pretty fair
Yes! Cuz the Bombard is useless. But it doesn't smash the entire enemy field.
ironclad having breach immunity is huge against the dreadnought
Yes but dn is not that hard anyway
The Ironclad being the way it is would matter more if boats could crawl on land. Which they can't.
Except 60 maybe
60 gonna be rough

-# I miss the days before Brutal raiders...
Let them solo the whole game.
incase they do die
As frag doesn't feel like lvl 50 unit
Its should be 60 or higher
If as frag is unlocked at 70
Mind you no promos
It would still be a great unit
Which is crazy
i think at least making the ranged frag a bit squishier + the healing cost increase would probably balance them
because honestly the melee frag is strong, but for general use the ranged frag is always going to dominate moreso
The only unit i see being as prevalent is super
Cuz its unlocked at 32
And its better than lvl 47 heavier
yeah, we've passed that point now
but for a while it was broken
maybe thats what the devs want
And arguably better in some aspects than mega
if their goal is to go to 70, and AS frags are balanced to 70
then theres no point in nerfing them
🤷
Honestly my problem isnt frags itself
More of the floor
Cuz you already set the floor with frags
Either you need to balance the enemy around the frags
Or not
If not
Frags clear
If yes
We are cooked without some of the broken unit
idk
i think that ideology is correct if you are wanting to go lossless
which is of course the goal
The main issue with the AS frags is how the resistances work together with the repair costs
but if just "winning the fight" is the goal, you can complete the content without frags for sure
Battle nations without losses is not battle nations
Its no risk nations
Why even a hospital
if they decide to balance BS around frags there's going to be a riot
because then everyone without them is just screwed
I’d actually argue for a minor buff in damage for AS frags
Or repair bay
but I don't expect them to balance formations around you having frags
i think maybe just 10% more AP for the ranged frag would fix that
F2P curls up into a ball and dies.
No just like the Sentry you get rid of it by using AP attacks
And we have a lot of those
AP pierce damage is abundant
Also why does frags hits air
also makes the laser units not garbage
Why??
Armor piercing
Does jack all to the AS when fighting.
You'd think they'd you know... Be effective against it or something.
but yeah AP would be very useful at that point
Exactly, these are ancient fragments. They should have equally amazing armor. Give AP units a good use case (and make them lethal vs your beloved frags)
you should make that a suggestion
also up the repair costs
but it doesn't ruin the frags
just rebalances them
Repair cost for AC frags should be gears and AS frags widgets
AS is just oil 
Ac frag is the one who needs that buff
It’s why I propose to give all Ancient Fragments the armor buff
Makes AC frags semi viable again
In general there should be a point in the game where we can upgrade them as well
We meet so many “geniuses” especially surrounding ancient stuff it’s weird that the fragments we’ve collected thus far go unnoticed/unexplained
particularly since X17 would be a f2p-viable attacker for ancient sentinel
me and hikari calced that once, it has a bit more dps than a mega tank and survives about as long as a super iirc
Everyone that argues this opinion hasn't actually used a sentinel frag because they dont have one
Like actually use a frag with maulers against brutal raiders or elite silver wolves as the brutal brawler 2 shots your frag before talking about them being too strong
Blind rhetoric like this will kill the game if not careful
Buddy, The Brutal Brawler 2 shots anything that lives and breathes.
Not specifically talking about just them
Like actually use them against lineups before coming to that conclusion. You dont have one so you wouldnt know
Any unit R1 sucks, Brutal units hurt a lot universally, the AS frags repair for nothing, I haven't advocated for nerfing them beyond repair costs / maybe not existing in game currently (too late!)
-# Anyways.
Mine are r4
Do they still repair for just oil.
Waa it couldnt tank a brutal brawler therefore the unit sucks!!!!!
Im telling you right now they will die
Do they still repair, for just oil?
Pls buff
Lol. Do you have a frag? If the answer is no. You have 0 say into how good or not good they are. 📉🤡
Its so easy to tell who actually owns a frag and who doesnt
People just see big numbers and go off memory from 10 years ago and assume its busted
Like actually use a melee frag against a super tank and watch it tank multiple crits in a row
I use aoe unit to do single target dmg
🧐
My ironclad outdps my m10
Therefore
M10 sucks!!
Rahhh
Frags arent single target?
They have a single target attack
Easy for you to throw blind arguments when you dont have any experience using one
Maulers are actually pretty close in power to frags
Id argue theyre better against rebels than frags
Do you want frag to trivialize everything then?
My point is its not op enough to need a nerf
Its very good yes but not far and away the best at all
Especially with how strong enemy units are past 56
Thats why this whole thing is frustrating because I actually see its effectiveness against enemies and its not the ultimate killing machine everyone thinks it is. In certsin cases yes but not all around
People who don't have the units are the ones complaining, there are way stronger units than the frags and nerfs are not warranted
List me
Such as?
Costs teeth to heal and not oil and gold.
I mean have you seen the formation?
It is a boss drop 
Universally they are better offensively
So the boss drop, should cost nothing to repair, because it is a boss drop, but the AC frag, shouold cost something, because it is a boss drop.
Profit????
Also did you even use melee frag against rebel
Make the ac frag cheap to heal then instead of nerfing everything else
Cuz theyre great against vehicle heavy rebel
I did. Did you?
75% crit
You could do this but they should cost something to heal
Crushing damage
Ap
Tanks dont take much crushing
75%
We know that answer
crushing vs piercing, it's the same thing to HP
Once again hes just throwing out numbers
I think we are ignoring the other unit that the as frag are hitting
Yes it doesnt one tap the fukin tnak
Mauler is much more versatile in that case because it can DPS against an entire board and not just vehicles
but it does die more easily
Doesn't 2 tap or 3 tap either
Rebel supers at r1
Yes cuz its a fukin tank
Shocker, nah genuinely just a bad take. I don't disagree they have stuff to fix but there's no need to nerf, bring everything else up and make the game more enjoyable for all players
it does 3 tap on average
but otherwise u are correct
ITS a fuckin tank
Now imagine level 70 rebels with r6 tanks and vehicles
This thread is great, I will come back later in 12 hours and we'll be 5000 comments.
Why would i try to kill a super
half of them making zero sense
Youre acting like the frags are unkillable and murder everything when thats not true
Bro has never used the AS frags before clearly
I never said its unkilllable
Yeah lets discuss what we had for lunch today, and the ethics of F2P v P2W, and how F2P can dream of beating the AS, and the AS drop rates, and the healing prices, so on, so fourth..
Ah, what wonderous conversations we have in this server!

Youre getting 56 and prestige soon
if they had released some nonsense like plasma arty, there would be a lot less "nerf the AS frags" threads
...and a lot more "nerf plasma arty" threads
So are you.
And?
frag is just the big obvious target
It benefits us less than it does you
That's what I am saying.
I mean party should be nerfed to the ground anyway
How does it benefit me
i think that people are upset because the frag is a mega tank + a mauler
I pay this game money for some reason.
the melee
Its basically a hidden promo unit
rather than splitting those roles
Just because I disconnected my Patreon from my Discord doesn't mean jack
into 2 units
ok and what’s the issue with that
like ??
mega tank is a tank and artillery
I think the problem is
so is chemical
which is good
More like a mega tank and 80% of a mauler
mega tanks artillery doesnt do nearly as well as actual dedicated artillery
so what’s the damn issue
And you cant really grind your way to get those unit
People will assume you're F2P then get mad at you for assuming.
Its a boss drop and will be f2p obtainable once 56 drops
sure, but my point still stands
it kinda degrades specific roles
The current enemy difficulty will warrant it, especially once we get lvl 70 encounters for strikes
Great system!
i agree with you here aswell
its a level 70 unit
Id agree if it was weak enemies but theyre not
at level 50
Even rn at lvl 53 the enemies are cheese
We were so close to actual agreement and peace
imagine if i told everyone they can have a hellcat
Alpha silver wolf trucks 
it wouldn’t make the hellcat cool
I don't think the AS Frags are necessarily in need of a damage reduction, but they probably again should cost more than just oil and gold.
ITS NOT GONNA HAPPEN
That would be fine
did we just become friends
Yea I joined the party late, what I saw is Nerf AS Frags
Nah not even necessary tbh
that’s my old PS3 wallpaper
Nah I just link this thread and have no opinion
Beyond spectacting the arguments are funny.
fr
People are just afraid they won't get a frag so they wanna nerf the players that are able to kill the sentinel now when they will literally get to soon
AS is so controversial you'll have an entire gang war over it any time it is brought up.
Yall will see come the next strike
Frags are a level 50 boss unit, they should be better than every unit obtained at this level
They don't need to, but they should likely reduce the AC frag heals then too
Thats what im saying lol
Yall want the frag to be as useless as the tentacle so no one will use it
Like instead of buffing other units around them lets make everything mid 
I guess it doesn't apply to clad or kraken

Arrowhead balancing.
nah fr tho
We haven’t been talking about nerfs for a while 
reduce the frags heals bruh
M10
just because you crying
Clad is really strong, its just held behind level cap. Tentacle definitely needs to be looked at though
better umg but still
At this point I think everyone with a brain agrees they need a rework in certain areas but they should never be “nerfed”
so much yapping
i have both
then
Bro missed rhe point
shhhhh
So hard

okay lets bundle all the units into a single one
no i got it, its just yours doesn’t make sense
exclusive unit?
and you can’t get it
so you cry and nerf
balancing stuff on rarity is not good game design
but if you had it
Nothing wrong with having a very strong versatile unit when the enemy formations have very op versatile units of their own
500$ package, 20 units r6
You say its necessary to have
How many thousand comments will this thread reach, goys?
Oops got this unit as a result
But you are not guaranteed to get it
you don’t need a damn frag tho
Thats the problem
bro you’re not guaranteed to win at the casino
please add this to the game at a 3% drop chance
what is your point
Obviously some units are needing balance but anything in game rn does NOT need adjustments
like what??
and then anyone who has it says
🌚💀
"GUYS JUST CUZ YOU DONT HAVE IT DONT COMPLAIN"
It's in game, just unobtainable. Testing unit
Yeah when I read the thread title "Balancing the Sentinel Fragments" What I think they really mean Hopefully is balance other things in the game to make them more comparable because I don't have a frag
i know lol
Maybe it could use some slight adjustments, but I think there are many more useless mid units that could be brought up before we touch the good units
mf cost me 40 nanos
Just buy a demoman scrub
I’ve seen enough, nerf the dune rider
It makes no sense
it does
nerfing units hurts both sides since u just get a mediocre unit either way
Your joke makes no goddamn sense
yeah i think its easy to look at the frags as the issues, but its just whether you want everything to be lesser (like the game is right now) or buff the other options
and honestly its much simplier to nerf the frag
u get the drop as a p2w or f2p, its sht, well, that sucks
The problem lies in as frags being a boss drop
A great unit locked behind luck
Thats the bad thing
you wanna nerf a unit that makes no sense to nerf, i want a unit that no one cares about to get a buff
see the comparison
lmfao
Not the unit in a vacuum
ahhhh boss strike pity system thread?
Are you dense
Yeah this thread. https://discord.com/channels/463817609130016788/1399526006355787847
Aannnddd we’re back to the pity system…
Thats the problem

Go to that thread and continue to yell
It allll goes back to the boss pity system.
let me gamble on my t1 resources
Easier is not always the best solution for the game, why should we have 90% of the units available be absolutely horrible and useless. Every unit should either have a niche or a place
Someone cleared for clad 40 times
i agree
but no one talks about the kraken
I’ve seen enough, follow the words of BenderPro and nerf Maulers
No drop
kraken is currently broken
It all goes back to that time we only had level 25, no SP, no nanopods and just cabbage maxing
What we should nerf tentacle?
no
Wtf???
hi
are you blind lmfao
Farming cabbages was simpler times
see my point
It was hard, but honest work
i hate fighting the kraken honestly
I’ve seen enough, nerf the AS
i’m not even gonna argue anymore
My point is to nerf frag not nerf tentacle
once they fix the tentacles CDs
😂
will be much better
he proved my point he can’t read
its already sht

id trade my tentacle drop for nanos
plz
we never said nerf tentacle, we said the fight isn’t worth it you lose too much. kinda like you said “oh the frag is too op”
making zero sense
The fight isnt that hard if you have the necessary unit tbf
so much other crap needs work
and you’re crying about a drop
cause your luck is bad
i don’t even have one
Its not even as rng as kraken
i don’t care if anyone else has one
yk why
cause who cares bro
you’re not gonna PVP them
Dude if you dont care
I’m gonna ask Madrona to add our favourite thing as a unit: strawman arguments
like 😂
kraken fight is nonsense
sometimes you lose 1 buoy sometimes you lose 3 M10s and have to reset
Dont comment
it's easy, but really depends on RNG
BenderPro’s favourite unit 
You clearly cared enough to reply
Now we moving the goal post
and i seen this dumb thread
Before i dont care
Relatable
yes
The easy solution is to keep using this post to show AS frags you get
No more arguing

Just post your screenshots of frags
death to mm
if it never dies make it expensive to repair and there, not like you’re gonna have 50 frags bruh
but that’s it
nothing else
no need for nerf
I think your definition of nerf and mine is different
Nerfing unit doesn't mean killing it
Its not clash royale where nerf means dead card
a system in place to increase the chance of drops the longer you went without one sounds pretty cool imo
some people just straight up have that bad of luck i guess, and i mean it's a game not gambling
yes
up this thread mr dog
we need 4k comments
Could you imagine if party was locked behind bossdrop
death to MM
can we stop saying death to mm
the drama is kind of milked
just annoying to hear it now tbh
its a meme tho
Why are people posting frag screenshots lmao
nerf frags (until i get one)
Me asking for a balance to a unit does not constite me attacking you personally
Seriously
People seem to act that way
How will that affect the socioeconomic status of San Marino?
dont listen to the others. frags need to be nerfed
does that also apply to snacers memes
I just want the best for this game man
Because I want this argument to die since it’s going nowhere (surprise surprise) and want this thread to live on as flexing platform
I dont want us going back to promo is a requirement
Either nerf frags or give me a stronger promo

or give me both melee and ranged frags
for free ofc
first time I ever saw that picture it was posted by MM so idk
So if you have frags, post pictures please
I just need a clarification from madrona whether they would balance the game with as frags in mind or not
it came from them
theyre memeing on themselves
if snacers jokes arent getting any flak, idt this should as well anw
anyways this discussion has deviated a bunch and mrtortas didn't really help keep things constructive so im just gonna lock the thread

