Boss strike serves as the premier PVE experience in battle nations, requiring players to fight multiwaves of a selected factions enemy type to earn points for their guild to earn rewards consisting of resources, nanopods and BS exclusive units. Currently I believe the gameplay of strike is rather stale, there are only 10 pre-set formations per strike, and most of the decision making happens before the strike to determine what units would be best, and what formations you should be running. For the premier PVE experience the gameplay should be more indepth and encourage players to think + make their own decisions to help better their chances of earning more rewards, which is why i propose: Boss Strike modifiers and difficulty
Part 1: Difficulty scaling
Currently boss strike scales based off your level and what rewards tier your guild is at, I think this system should remain but add in a difficulty selector:
Each player can select their own difficulty; Recruit, Commando, and Veteran. Each difficulty will change enemy stats by a percentage amount, feature different formations, and increase/decrease point gain.
Recruit can be the baseline difficulty, the one were used to seeing in a typical boss strike. Commando can be slightly tougher with increase point rewards, this can be for players with stronger troops and want an increase challenge + point rewards for the challenge. Veteran can be for the high end players, the ones with all R6 troops, the crazy promo/BS units/Boss drops, they should feel rewarded + challenged with the troops they have. The increased point totals per tier is to incentive higher level players to use the higher difficulties instead of coasting at an easy difficulty.
Part 2: The Modifier system
In addition to these new difficulties, an optional OR madrona implemented Modifier system can be added, for players seeking to truly push themselves and their formations. Modifiers would change how you assemble formations and how enemies in the strike work, this can help alot with replayability and strategy: "How can I use the tools at my disposal to earn more points?"
Optional route:
Have the full list of modifiers available to the player, and allow them to toggle what modifiers they want per run. Each additional modifier would increase points gained by a percent (5-15% depending on the difficulty of the modifier) and make every run of the strike unique to each player. A runs difficulty can be tuned to each players preference of how they like to play the game, and allows min-maxing of points in a more engaging way
Madrona implemented route:
0 / 2/ 4 Modifiers (depending on difficulty) will be chosen from the full pool and will be in-place for the entire strike. These would be non-optional and force the players into adapting based on each modifier. This simplifies the process for every player and allows for consistent strategies being made before the strike for each guild.
Cont. Below ⬇️
Buyers Remorse: No nanopod units
Haunted: Specific enemies will leave behind an afterimage when killed, it will continue to attack until the wave is over. It cannot be interacted with
The Elite: Elite faction enemies will begin to spawn
Impending Doom: A random boss will appear on Wave 3 (nerfed version of course)
Final boss: The strike leader will join the last wave (Shrow, Dorian, etc)
Flat Tires: Infantry only
Blind Eye: 1-3 Random enemies will start the wave shrouded, only being revealed after they act
Juggernaut: A random enemy will be chosen each wave, they are immune to all status effects and gain +25% resistance to all damage



im lost








