#Make all trainable troops free to build
80 messages · Page 1 of 1 (latest)
Understandable. People have spent so much on premium units they can’t afford to lose them. I just suggested this so there isn’t too much of a divide between free and those who pay. I guess there will have to be a divide for competitions between those who pay and those who are free to play.
In a broad sense, it does suck that there are premium units that are just better than FTP ones and it's very obviously a predatory practice meant to milk player's wallets. This game is ruddled with bad business practices, and I think most of us would be happy if they changed that.
But that's an enormous undertaking and also would screw with people who put money into the game. Potentially taking content away from players is almost never an acceptable solution and they're very hesitant to do so. Not to mention it'd just be a LOT of busywork and revamping to do, and there's almost certainly going to be cracks and oversights left over, making the game unstable.
Much as I don't like it, I'd rather keep the basic foundation of the game as is, but offer tweaks and solutions to players openly so that if you're willing to pay money you can get more/better stuff faster, but methods of getting premium currency are available for everyone so FTPs aren't ever completely left out.
In an ideal world the game wouldn't have an innately predatory fremium economy, but we don't live in that world and probably never will.
check out the suggestions and discussion in this thread. the threads I linked are more relevant to what the community wants to be done with unit balance: https://discord.com/channels/463817609130016788/1430900024635560026
Well first we don’t push for changes, we re too cowrdly or too lazy, or just by standing to try and change for the better. I am trying to make the change even if i have to go against the tide and constantly get thumbs down and crosses. It just takes the first step one push and I’ll be it so everyone can enjoy this game without money to be a better player
bro we already have great changes that have been suggested. check those out. what we want to avoid is changing the identity of the game too much. the issues with ftp vs ptw can be entirely solved without fundamentally changing the game as you suggested. most people simply wont agree with fundamental changes.
I’ve read the thread about balancing and i found it coincidentally you want to compare to warframe. I love warframe and hold it dear to my heart. The thread really hasn’t got any ideas that everyone agrees on either
. My suggestions typically want those who use money to get a head start but everyone in the end would still use and access the same troops. Sure melancholy for the old battle nations is there but how to say it was ill , rather greedy, power dependent. The story line and gameplay was the good thing. Changes need to be made and I can’t see any idea that would make it fair for everyone while nanopod units are mostly exclusive to those who pay. Instead of balancing why not suggest more ways of getting nanopods for free.
click the linked threads in that thread
there are a whole bunch of threads
I agree that old bn had a bad system. if you read all the suggestions that are nested there we address all of it
I got a bit dizzy reading all that. lol. Yes you have been addressing each issue discussing it, even suggesting alternate way to get old units back into end game.
Frankly I think battles need a point system. Each unit whether nanopod or free has a value and you can bring whatever unit you have unlocked as many as long as it doesn’t exceed the points limit.
Or both really
I think its overkill
if you pair the new battle maps with my higher levels suggestion you could really create fun challenging content without touching the rest of the game
and make it extremely balanced
So lots of grinding to level up old units plus new battle maps.
I wanted my suggestion about teaming units and human wave tactics but yours seems more popular. Though it doesn’t really address how to balance artillery. It will still be ignored mostly.
well its kinda implied that new levels brings new unit concepts- in the past I have suggested a shield unit that can defend against artillery, requiring precision fire to target and destroy
essentially the idea is to just leave the game open for all types of new content to address lots of these old issues
“Decrease the divide” because vets and megas and plasma tanks at level 1 vs troopers and grenadiers is really balanced right?
Artillery sucks already and you want to give a unit to defend against it. Well if artillery ever gets a fix then yeah it might be useful. Still wish my suggestion about grouping was accepted. Artillery would be useful, grenadiers, flame throwers anything with a aoe attack would be more useful. But whatever.
units need to be balanced around the level you get them at sp level 1
a r1 veteran should never compete with a r1 trooper that would be ridiculous
however a rank 25 trooper vs a rank 6 veteran? now were talkin
Well yeah the suggestion includes “allow you to use nanopods to bypass level restrictions”
Because plasma tanks at level 1 are sooooo balanced and definitely wouldn’t make the game P2W slop
yeah the suggestion in the op is bad imo
even if it was limited to only a few levels over your current level it would ruin the game
That is only if there isnt premium troops.
I guess technically the building to make plasma tanks wouldn't be a premium thing
Why would buying a level 70 unit at level 1 ever be balanced lmao
Same as having legendary units at low levels can’t be balanced
Okay fine plasma artillery at level 1 would be really balanced right?
There you go, a F2P unit
no one thinks legendary units should be available at low levels except z2. and z2 isnt with us anymore for that reason
You are talking about PvP right.
it ruins everything
level 15 LSW lmao
not just pvp aspects
LSW shouldnt even be a thought in peoples minds until level 90
Tfw you can spend money to bypass the entire game
If in campaign it’s optional whether you want to make it easy for yourself or just use the unit to assist or make the game easier.
“Helps decrease the gap between P2W and F2P btw”
Yes. Since all player would get the unit in time earlier or later
Judging by the fact you have 15 downvotes I don’t think other people agree
Okay so turns out level 1 and level 70 are the same
I’m unorthodox
Got it, I heard all I need to hear
I mean adding a clearly best option that trivializes the entire game is bad game design
Would you want to ruin the game by buying the unit? It’s optional you can follow the campaign normally or if you just want to cheese it then go buy the nanos for an advanced level unit.
I also want to play optimally
I just don't want the optimal play to be the most boring thing ever
adding a win button never makes the games better
Win button costing money too xd
yeah xd
Not P2W btw, you can choose to suffer and make things harder on yourself by not clicking it!
Assuming someone won't take the best possible action even if it isn't fun is bad game design
'fix ptw by making the game more ptw' this wasnt thought through
I will just ignore hiKari since she has heard everything.
It isn’t pay to win. You can progress normally.
That's true for everything in bn rn
Absolute rage bait
it's not pay to win, it's win by paying. completely different thing
you guys just don't get it
Yes but you don’t have access to all troops without spending money
Don't reply to that
You’re not gonna convince someone that thinks a “win now for money” button isn’t P2W
Ruby I understand. I mean if they want to cheat then it’s up to them. Or they can just try the new unit
I know
Next thing you’re gonna hear is that a screen nuke that costs 5.99 isn’t P2W because you can ignore it xd