#Remove, Reimburse, and Replace Wimps

233 messages · Page 1 of 1 (latest)

cerulean pasture
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The Wimp is by far the most controversial unit in the current state of the game. They cost basically nothing, but require a positively ludicrous commitment in terms of time and resources just to make them even marginally useful. They are unbalanced to a frankly toxic degree. As such, I propose the following:
First: Remove the Wimp from being trainable.
Second: Reimburse players who have made the time and resource investment:

  • Vials, Bars, & Laurels spent in promotion returned
  • Nanopods based on both the rank attained and the quantity trained
  • Unique in-game profile pic for those who reached R6
  • Unique Discord role for those who reached R6 (only applied automatically if Discord linked to MadronaID).
    Third: Commemorative Wimp Statue decoration, available to all users at rank 25 (50000 Gold, 2500 Concrete, 1500 Steel, limit 1; +20% XP from Housing within 8 tiles).
    Fourth: Implement new F2P-friendly powerhouse unit(s?) that costs more than just gold, but is still cheap and (ultimately) powerful.
    This should help limit the over-centralization of boss strikes and other competitions around an (effectively) infinitely spammable unit capable of one or two-shotting common enemies.
atomic hare
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F2P in hell rn, wimps are fine they just have no competition

frigid charm
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I like the part where you discussed exactly how the wimp is unbalanced to a frankly toxic degree (its non-existent)

atomic hare
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introduce competition = more options = wimps wont be AS meta, having strong units is NOT a bad thing, having only a small amount of good units is the real problem

crisp totem
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we should make heavier tank a nano unit while we're at it, it's too strong compared to other available tanky units.

I'm thinking around 60 nanos, since its weaker than super tank and mega tank. thoughts?

agile stone
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Super is better than heavier though 😂

hoary sable
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positively ludicrous commitment
Looks inside
Playing the game for 6h grinding at bfc

agile stone
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I think the bigger problem is the gap between p2p and f2p, the benefit you get from paying (better output, better unit, etc) is insane. No amount of grind can match paying in game.

hot trench
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Wimps are the only unit that even comes close to it really

agile stone
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The fact we need to rely on broken unit like the wimp says a lot

atomic hare
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wimps arent broken, other units are just terrible

hot trench
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and encounters aren't designed the best as well

atomic hare
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a realistic battle nations tierlist should have like 10-15 units in the A+ tier and everything else is nearly unusable

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besides what you use for fun

agile stone
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Both can be true

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We have terrible roster of units

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And wimp is broken

atomic hare
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right now they are, they fall off

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theyre really not THAT strong, later game theyre like an A tier unit

hot trench
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wimp is largely broken because we have a terrible roster of units and encounter design is mediocre at best outside of quests encounters

atomic hare
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i want to see major buffs to other units and an encounter restructue before I see a wimp nerf

agile stone
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Late stage z2 bn balance is so out of this world though

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Like promo unit is a requirement

stable thicket
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plus the wimp should be better then the colossus cause otherwise whats the point of the wimp grind other then gloating rights

agile stone
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Collosus should be better than wimp though, they suck rn.

hot trench
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balance in Battle Nations is difficult because of the sheer volume of things you need to look at when considering how to balance a unit

stable thicket
stable thicket
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true

hot trench
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nothing vs hours and a 1/2 hour of steel production

atomic hare
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I dont think this game needs to be "balanced", it just needs options. Itll figure itself out if people could use a HUGE roster of units intead of 5 meta units

hot trench
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I agree with that

atomic hare
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it warps peoples opinions so hard when they see the same thing over and over again

hot trench
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the way the game is designed is clearly meant to be "unbalanced" in a certain way

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that being level unlocks

stable thicket
hoary sable
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Having a good/decent unit you can spam is good for people who don't want to r6 20+ units and have a huge army of expensive units

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Wimps are just too strong now cause of the level cap being low

stable thicket
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plus they are good sub ins for events when you are training the units you wanna use

atomic hare
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MADRONA DONT NERF WIMPS PLEASEblue_cry

modest shore
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Ain’t no way a mod recommended this 🗿

velvet trout
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wtf, what is up with this nerfing wimps train going on lately. There’s hardly any good f2p units and you wanna nerf one that honestly falls off over time due to all the other extremely broken units in the game that aren’t introduced yet? Crazy coming from a mod. Let’s talk about the balancing issue, or lack of stronger f2p units or just the fact that we have barely any units yet since the game isn’t completely out yet. Insane

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Also, not controversial at ALL. I’ve heard a very very very small minority say this ☠️

agile stone
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Because i am a madrona agent 😎

clear monolith
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In any strategy game, balance is everything. Fair competition, diverse tactics, and meaningful unit choices are what keep players engaged and the metagame healthy. Unfortunately, The Wimp—a unit in Battle Nations—completely undermines this balance. Its overwhelming advantages make it a serious problem for the game’s ecosystem, and its removal would be a necessary step toward restoring fairness and variety to battles.

  1. Unreasonably Cheap Production Cost

One of the most glaring issues with The Wimp is its incredibly low production cost. Compared to other units, wimps requires minimal resources and time to deploy, which allows players to mass-produce it with little strategic consideration. In a game where resource management is meant to be a central pillar of strategy, this low cost trivializes decision-making. Why build specialized or tactical units when a flood of wimps can overwhelm nearly anything for a fraction of the investment?

  1. Extreme Damage Output

Cheap units typically come with significant drawbacks—low health, weak attack, or narrow utility—to balance their accessibility. Wimps, however, breaks this convention. Despite being one of the most affordable units in the game, it dishes out extreme damage that rivals or even surpasses that of higher-tier soldiers and vehicles. This kind of firepower makes it disproportionately effective and erodes the strategic depth of combat. When a unit that’s supposed to be “weak” can eliminate expensive, specialized troops with ease, the entire progression system loses meaning.

  1. Undermining Game Balance and Player Experience

The dominance of Wimps doesn’t just affect the numbers—it impacts the fun. Players who prefer experimenting with unique strategies or investing in rare, higher-tier units feel punished for their creativity. Matches devolve into Wimp spam wars, stripping away the tactical satisfaction that Battle Nations is known for. When one unit defines the entire game, player choice and variety disappear.

velvet trout
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“The Wimp-A unit in battle nations” no duh, I ain’t reading all that chatgpt.

agile stone
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The wimp is necessary unit in our current unbalanced state of the game, but i think in the future where balance changes are being introduced into the game (more unit being useful). It is important for the wimp to be changed by then, like i agree that wimp is a necessary evil for now. The thing is what happens later when madrona needs to tweak other unit, would they be forced to make the wimp as the standard of bn's balance? If so the game would devolve into a powercreep gallore like a certain gacha game.

orchid pelican
true pier
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Make it 2m sp to R6 kekw

verbal plaza
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I said this in the other thread

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Removing things from players' accounts should always be an absolute last resort

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Y'all are way too flippant with this kind of idea. There's a reason mobile games so rarely straightup remove things from people's accounts.

fading furnace
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Nah wimps need to stay as is. They're one of the only good things going for non spenders. Nerfing everything is never the answer as it just introduces new metas everytime (see for honor and r6). Its always better to buff the other units when it comes to balancing. Plus many people would be upset to focus on getting units only for them to be nerfed

grim fern
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Even the mods are doing ragebait…

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Can’t say I’m surprised

buoyant nebula
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i agree that wimp is a really big crutch though

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i think it should take more sp seeing as its one of the easier sp grinds

grim fern
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As if the sp grind wasn’t tedious enough…

buoyant nebula
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it isnt

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its one of the easier grinds

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for one of the best units

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i dont think any other unit as a greater r6 pay off

grim fern
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For a unit that is unusable before r6 it is quite tedious

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Some at least can be done solo

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But wimp certainly can’t

buoyant nebula
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most units that solo need to be like r5 or 4

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for it to be possible or even worth soloing

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some are really slow

grim fern
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It’s way easier to reach r4 and 5 tho?

buoyant nebula
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LCT at r5 takes nearly as much as wimp SP at r6

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and i think its good at soloing at r5 maybe it is as r4 though i forgot

grim fern
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Wimp still can’t solo all the way until r6

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The sp rate is practically halved at best

buoyant nebula
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actually wait the sp isnt even close

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lol

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i keep thinking wimp r6 sp is around 120k for some reason

grim fern
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It’s 187k

buoyant nebula
grim fern
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Solo unit gets more sp but ok whatever

buoyant nebula
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if it solos slower then it does paired its worse

grim fern
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Only if you are grinding bfc

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Bfc is like late game for now

buoyant nebula
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i use critters

grim fern
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Then you should know that the respawn timer makes the battle time less important

buoyant nebula
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i wouldnt say so

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minimizing time spent on the game is better

grim fern
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You only get to fight a number amount of battles per hour

buoyant nebula
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i guess that matters if you want to like non stop grind

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bad time management in that case

grim fern
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So maximizing the sp you get each hour is better

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By bad time management you mean sth like 30 more seconds

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But ok

buoyant nebula
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the small amounts matter fr

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i wish i knew the exact math on some of the grinds

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but they are a lot better time wise

grim fern
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Save 30 secs by halving the sp gain rate lol ok

buoyant nebula
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its also not just time saving

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it protects units from dying

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normally i never had to pay repair costs for any of my unit grinds

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im someone who likes to minmax

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i dont like waste

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like if we compare wimp to something like lightning dragoon which is very close in SP

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i dont think it can farm by itself really unless u have them die and its also not the fastest even at higher levels

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and even at r6 its not the best for BS (at least iv been told) as well as extremely high training costs and a high enough repair cost

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theres way too much of a difference between wimp pay off and pay offs like this

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honestly

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i think wimps make BN a casual game as opposed to actually strategic at least at the current level but maybe people like that considering all the p2w aspects that already get in the way

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id prefer things like strategy to be whats in the way instead

atomic hare
buoyant nebula
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that is true

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nerfs never go well in a gaming community

atomic hare
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you don’t take a kids toys away, you give them something else to play with

buoyant nebula
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especially one based on personal progress

atomic hare
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that doesn’t really make sense but you get the point

atomic hare
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i would be livid

buoyant nebula
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yea

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its impractical

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but i wish wimp wasnt the crutch it is

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i literally dont have a reason to use any other unit for an encounter

hot trench
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which is why more units need to be buffed, wimp only stands out because there isn't really anything to compare it to

buoyant nebula
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unless im going for SP

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but then at r6 i STILL dont use the unit over wimps

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😭

buoyant nebula
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but idk

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even if it does fall off its still exceptionally good for its cost

hot trench
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a lot of units are just bad because of the way the game is, and many healing costs are excessive

buoyant nebula
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i think a good way to maybe have had it balanced was higher training costs and the same healing costs

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but its too late to do that by now

frigid charm
buoyant nebula
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you dont train or heal wimps in a BS

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you prepare them beforehand

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this change wouldnt influence that it would of just slowed down the easily producible rate at which it currently is

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either that or some sort of higher promo cost

fair agate
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I wonder if wimp ever a balance problem back in z2 day. I barely see it in late game formation.

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Also, to defend f2p, this is the only good cost-benefit unit for them. Idk why we have to remove it this_tbh

buoyant nebula
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probably not

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I think its a level cap problem currently

frigid charm
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What do you mean level cap problem?

buoyant nebula
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I mean maybe it trivialized lvl 40-late 50s maybe but i imagine that wasnt a very long phase of the game

buoyant nebula
frigid charm
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Guess what? You can buy the LSW from level 15

buoyant nebula
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well if ur talking about promo units yea that threw the entire game off

frigid charm
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99% of promo units are available before you can get a r6 wimp

buoyant nebula
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so maybe people didnt notice the wimps because of promo units

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could be the case

frigid charm
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So why is it when F2P get their hands on something everyone goes ballistic

buoyant nebula
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im saying they wouldnt have back then

fair agate
buoyant nebula
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ppl probably didnt notice wimps because of overpowered promos

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in this new setting we dont have promos and wimp basically looks and feels like one at current cap ngl

frigid charm
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Wimps alone cannot solo 5 waves, so their boss strike points earned / minute will always be less than using a full army because of the way the multipliers work

buoyant nebula
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just because it cant solo BS doesnt mean it isnt the biggest current carry

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and way too good for its price

fair agate
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eod, stop being a cry baby. Let’s grind and get wimp to r6. I’ll leave this conversation since it’s 100% click bait and rage bait. Salute

buoyant nebula
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yea

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tbh theres no point in wimp change suggestions

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theres no reasonable possible change i think

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because of the progress ppl already made

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unless madrona gave like an absurd reward for wimp grinders as a replacement

verbal plaza
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I think the issue with F2P units is a little overblown overall

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But in terms of frontline options

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It’s really not

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Besides Wimps, F2P frontline options are essentially Pwalls, Peacekeepers, and Heavy/Heavier tanks

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Of those options, only Peacekeepers are remotely affordable to produce in large quantities

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And the heal costs for the rest are also very high

scarlet forum
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I've got to be honest, this is the single worst suggestion regarding wimps I have ever seen posted. I'm not even sure if this is a real opinion. Is this a serious suggestion?

scarlet forum
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This must be bait. 99% of people will never agree with this

crude wyvern
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wimps are like the face of BN at this point, u can't just remove them.

hollow spruce
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I heard Treb is a good unit when you grind it out. Should remove them from the game as well at that point since they don't cost nanopods

vague jetty
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hey guys I actually think we should make all units cost nanopods

wanton kindle
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This doesn’t make me feel 67, it makes me feel big mad

wanton kindle
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What if…we get nanopods, for just playing the game, every hour, 10 nanopods

vague jetty
wanton kindle
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I would be in 10,000 nanopods in debt, so bring on that negative balance yeah!

vague jetty
lone fossil
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if they refunded me 5 nanos per wimp i'd be fine with it
any player who doesn't have 1000+ wimps will be screwed though

wanton kindle
vague jetty
wanton kindle
vague jetty
night jolt
lone fossil
wanton kindle
clear monolith
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The Wimp has officially broken Battle Nations. What was meant to be a funny, low-tier unit has turned into one of the most overpowered and unfair parts of the game. Its cheap production cost and massive damage output make it completely dominate the battlefield, leaving almost every other unit pointless by comparison.

Because Wimps are so easy to produce, players can flood the map with them for next to nothing — and when that same unit hits like a truck, the game’s entire balance falls apart. Strategy, resource management, and army composition stop mattering when you can just spam Wimps and win.

The solution isn’t just to remove them — it’s to rebalance The Wimp to cost nanopods. Premium units should feel powerful and rare, not something that every player can mass-produce for free. Making Wimps cost nanopods would restore their status as a special, high-risk, high-reward unit, rather than the default choice for every battle.

If Battle Nations wants to bring back variety and fairness, Wimps need to be moved into the premium category. Right now, their cost and power simply don’t match — and until that’s fixed, the game’s balance will always tilt toward Wimp spam.

frigid charm
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Nice em dashes

vague jetty
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Actually what if we make BN like clash of clans.

lone fossil
wanton kindle
lone fossil
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"this is broken and makes the game too easy"
"make it cost 50 dollars"

wanton kindle
# clear monolith The Wimp has officially broken Battle Nations. What was meant to be a funny, low...

While it’s true that Wimps have become a dominant force on the battlefield, making them cost nanopods would undermine one of Battle Nations’ core strengths: accessibility.

The Wimp’s charm comes from its role as a fun, chaotic equalizer — a unit that lets every player, not just those willing or able to pay premium currency, feel powerful. Turning it into a premium-only option would create a steeper divide between casual players and paying users, punishing those who play for free.

Balancing the game doesn’t require locking Wimps behind a paywall; it requires smarter tuning. Developers could adjust health, damage, or deployment limits to make Wimps less overwhelming while keeping them available to everyone. Removing free access to such an iconic unit would erode the sense of fairness and inclusivity that keeps the player base thriving.
In short, Battle Nations should be about creativity and strategy, not paywalls. The Wimp should stay free — just balanced in a way that keeps it fun without breaking the game

lone fossil
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in a better balanced game the wimp wouldn't need to exist, but in the current balance of the the wimp makes the game better, not worse

high lotus
clear monolith
# lone fossil so they should be cheap, spammable and broken for the people who pay money

hat’s a fair concern, but the goal isn’t to make The Wimp “broken for people who pay money.” The idea is to restore balance and rarity. Right now, Wimps are broken for everyone — they’re too cheap, too strong, and completely warp the game’s meta.

By moving them to a nanopod cost, it adds a limit rather than an advantage. Premium units should feel special and situational, not something you can mass-produce endlessly. Paying players wouldn’t be able to spam them either — nanopods are limited, and that scarcity forces smarter use.

So it’s not about pay-to-win — it’s about making The Wimp a powerful but controlled unit, instead of a free, overpowered spam option that ruins balance for the entire community.

clear monolith
# wanton kindle While it’s true that Wimps have become a dominant force on the battlefield, maki...

You make a good point about accessibility — Battle Nations has always thrived because even free players can build strong, creative armies. But the problem with The Wimp is that its current state undermines that very balance and accessibility.

Right now, Wimps don’t create fairness — they destroy it. When a unit is both cheap and overwhelmingly powerful, it stops being a “fun equalizer” and becomes a mandatory pick. New or casual players aren’t enjoying more freedom; they’re forced into the same strategy every time if they want to compete. That isn’t accessibility — that’s homogeneity.

Making Wimps cost nanopods isn’t about putting them behind a paywall — it’s about restoring choice and balance. A nanopod cost would reframe The Wimp as a special tactical option instead of a default, overpowered staple. Players could still use Wimps if they really want to, but they’d have to think carefully about when and how — just like with any other premium or rare unit.

You’re absolutely right that smarter tuning could help, but tweaks to damage or health likely wouldn’t fix the root issue: mass production. As long as Wimps are nearly free, they’ll be spammed. A premium cost gives them weight and purpose again, which actually supports creativity and strategy rather than replacing it with chaos.

In short, keeping Wimps free may sound fair on paper, but in practice, it’s what’s creating imbalance. Rebalancing them to cost nanopods wouldn’t punish free players — it would help everyone by bringing back the strategic diversity that makes Battle Nations fun in the first place.

vague jetty
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Omfg tldr

lone fossil
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with the way you're posting it it does look like ai

high lotus
vague jetty
lone fossil
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the wimp is unbalanced but as the only way for F2P to remotely compete this is a horrible idea

vague jetty
lone fossil
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if this was part of a massive overhaul that buffed most F2P i'd be fine with it

wanton kindle
# clear monolith You make a good point about accessibility — Battle Nations has always thrived be...

Bro, you’re trippin’. The Wimp is literally the rizz of Battle Nations 💀🔥. You start taxing it with nanopods and the whole player base gonna dip faster than a Sigma edit.

Wimps are supposed to be goofy lil chaos goblins — not some “exclusive tactical investment.” Be fr.
You talkin’ ’bout “restoring balance,” but what you’re really saying is “let’s make the fun cost money.” That’s not balance, that’s corporate Skibidi.

If Wimps go premium, free players are gonna be standing there like, “Guess I’ll just use mid-tier peasants while the pay-to-win army cooks.” Nah, that ain’t it.
Just nerf the damage a lil, maybe add a cooldown or limit, and boom — fixed without turning the game into Battle Paychecks.

Wimps gotta stay free so the battlefield stays goofy, unpredictable, and full of that real player energy.
Let the Wimps womp. Let the chaos cook. 💀🔥🕺 Skibidi yes yes yes.

high lotus
lone fossil
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i love how they ignore the deploy limit in their walls of text

vague jetty
clear monolith
# wanton kindle Bro, you’re trippin’. The Wimp is literally the rizz of Battle Nations 💀🔥. You...

Bro, nahhh 💀 you got it twisted. The real skibidi toilet moment here is pretending balance = banning fun. The Wimp right now isn’t goofy chaos — it’s just spam city. Every match turns into the same skibidi toilet loop of who can dump more Wimps faster. That’s not fun, that’s rinse-and-repeat, like watching the same skibidi toilet episode on loop for eternity.

You say “let the chaos cook,” but the only thing cooking is the strategy — straight-up fried by cheap, overpowered Wimps. Making them cost nanopods doesn’t kill the fun; it just gives that chaos meaning. Right now, everyone’s living in the skibidi toilet timeline where balance went to flush.

Nobody’s saying turn the game into “Battle Paychecks.” But let’s be real — if everything is broken and free, then nothing feels special. A nanopod Wimp would still hit hard, still be meme-tier fun, just not an infinite skibidi toilet dispenser of destruction.

Let the Wimp stay wild — sure. But make it earned wild, not free-for-all spam wild. Bring back that tactical sauce instead of letting every battle become Skibidi Toilet Season 9: Return of the Spam. 💀🔥

vague jetty
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Oh it’s still going

lone fossil
vague jetty
clear monolith
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this is the way healthy and epic conversations were meant to be done on BN suggestions 💪

lone fossil
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that worst suggestion competition is wild AF

clear monolith
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we are truly improving the community and Im proud of everyone here 🔥

lone fossil
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i wonder what guild is running it

vague jetty
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Ya I haven’t even been reading just seeing the massive longer

lone fossil
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i'm building new wimps RN, just to troll a little

wanton kindle
# clear monolith Bro, nahhh 💀 you got it twisted. The real skibidi toilet moment here is pretend...

Bro, be so for real right now 💀. You’re acting like “balance” means turning the whole game into a corporate internship. Nobody’s asking for Battle Paychecks, but you sound like you want to make fun submit a tax return.
The Wimp spam? That is the sauce. That’s the raw, unfiltered energy of a Friday night Discord VC where nobody’s slept in 36 hours and everyone’s mainlining chaos. You call it “spam city,” I call it skill issue city population: balance enjoyers.
You’re out here saying we need “meaningful chaos” — bro, chaos doesn’t have meaning. That’s the point 😭. Making Wimps cost nanopods ain’t giving “strategy,” it’s giving “please slow down, I can’t handle the goofy ahh explosions.”
Let the meta cook until it burns 🔥. I don’t wanna “earn” my goofy moments — I wanna spawn 800 Wimps, crash the server, and ascend to the Skibidi Pantheon.
Keep your “tactical sauce,” I’m here for feral energy, zero cooldowns, and maximum nonsense. If you can’t hang in the Skibidi timeline, that’s not balance — that’s a skill issue arc. 💀💀💀

scarlet forum
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This thread is diabolical 💀