#Upgrading Infected Units

8 messages · Page 1 of 1 (latest)

frigid urchin
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Before diving in, I want to establish, that I understand the point of the infection event is for fun, and none of the units are not particularly meta defining, so in reality if you don’t get the units you want, it’s not a a game breaker.

HOWEVER, the system itself is incredibly frustrating. It’s a steep odds slot machine built on a game of chance.

The drop rate of nano’s being so low, on top of the percentage for archetype’s being rough makes it frustrating when you finally get 5 black nanopods, pull the lever and get another proto infected.

So I propose two options for alleviating the frustration.

1st: the least inspired option, is make infected units of the same “species” share SP. This at least mitigates a little of the pain of grinding your super rare percentage archetype.
— I’ll admit, I’m not sure this is doable from a code standpoint.

2nd: A much more inspired option, is let us MERGE identical infected units into the next higher tier.

  • this is the best of both worlds, it still encourages grinding the black nanos but also offers bad luck protection.
  • additionally this eliminates roster bloat

Here’s how I would make it work, we will use Shredders (archetypes only have a 10% infection chance) as an example.

  • the merging would happen in the Infected testing facility

x4 PROTO shredders can be merged into x1 BASE Shredder, takes 2 hours

x4 BASE Shredders merged into x1 Advanced Shredder, takes 4 hours

x4 ADVANCED Shredders merge into x1 Archetype Shredder, takes 8 hours

This pic includes, shows how the current example is extremely unrewarding, and frustrating.

frigid urchin
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So I’ve now infected 20 raptors, and have only 1 Archetype for it. If nothing else, it should at least be a guaranteed pitty timer at 10% so that I know if I sacrifice 20 raptors, I’m guaranteed to have at least 2 archetype shredders

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Honestly what am I going to do with 12 proto & base ones??

nimble void
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I like this idea but i’d lower the suggestion to combining 3 to reach the next level instead of 4

molten blade
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I actually prefer it to be RNG drops only, it makes the best units that much more valuable. While it remains completely RNG there is no formula that could be farmed. They should let you refund units for like 2 or 3 black nanos, destroying the unit completely in the process. Additionally we need an accessibility feature to hide/unhide units with 0 count.

frigid urchin
molten blade
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3 seems fair, there is still a loss but a reasonable means to recover

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drop is too low to get anything other than adv or preferably arch