#Minor Pity System for boss drops
1 messages Ā· Page 9 of 1
day 30 of saying a pity or anti bad luck system would be cool
š« I'm building a team
Did any of the devs actually reply?
HELL NAH!!!!! š š
Mattyk did
No? Maybe they haven't read it yet or they don't care right now
Oh they definitely know. Mattyk has commented here and many people have bothered Alex and Andrew about it
the pity system is the horse thatās been beat so many times they got a new horse and beat that one too
Madrona might as well do it at this point.
Call us Mongolians 
Its evolved to the roast of Brio thread 
Are you even clearing boss encounters? Or are you holding out like a tarkov d2 rat lord?
Iām lowkey just killing bosses tbh
Too lazy for encounters
I have bfc why do I need to do encounters
Psalm 37:13 - "But the Lord laughs at the wicked, for he sees that their day is coming"

this belongs to me now

Yeah pretty much just the only difference is that I have both sentinel frags and 5 ironclads and such
And I hate the pity system
hey you and i are basically the same
pretty much just the only difference is that i have both sentinel frags twice and such
and i support the pity system
we all support the pity system
Holy based

@azure scarab i did not get a frag from my regular AS
No frag, no clad even with boss rush event 
We support the pity system but we don't support Brio
we need a new fragless champion
No one could ever replace him, surely
Iām impartial, whatever the community wants more Iām cool with
#1399526006355787847 message
@azure scarab I did not get a drop from RD or my naval bosses today. Will do AC/AS later after I can use a few more gears
i've got nothing from this event

Same bro
massive dry spell
still hating this event and the no drop on AS since the begining (and no other drop boss as well in this event)
I know same 
this event is garbage honestly. it just made me realize having bosses spawn almost weekly is a waste of time. you get the same from them spawning daily whoch is nothing
This honestly needs to be added soon into battle nations
Fr tho
Same
Waiting for the mods to lock this chat š
yes, its literally the same. normal weekly spawns u get nothing. daily u get .... nothing more often lol
10k stretch goal... Let's get it folks 
Yup same thing different day
I vote to make Arch the new fragless champion
Brio has had his run but itās clear heās faltered
I need my lucky number 7
No 
Iām ok with that I just got my first frag this morning I just feel bad for those who have been beating it longer than I have with no frags
Ok
I don't see a lot of public service going on here
In fact it seems more like MM elitism 
keep the poor poor as a wise man once said
Day 115 of asking Madrona for a pity system
Day 2475 of telling madrona brio is right
115... that is determination
day 31 of saying a pity or anti bad luck system of literally any kind whatsoever would be cool
they try so hard to destroy my morale but i know deep down that the pity system will see the light of day 
Man BNAP, once you got your frags you changed man.
Can confirm frags are life changing
Pretty please?
Me not getting a frag is changing me
My Melee is doing so much against AS despite being only r3
The best part about this event is that now instead of being disappointed with no drop a few times a week Iām disappointed a few times a day! Theyāve 7xed the negative emotions I experience playing this game! Sick
I feel you
@unkempt fjord 0/8 and Iām waiting for my 7th AS frag 
I've been blessed with the only drop that matters, it's all I needed from boss rush
Fr 0/8 for me too
Last clean of boss rush here and no clad, no frag, no worm 
regretting my choices.
Mods lock it š
We already got a minor pity system in the form of a boss rush event no?
its not a pity system really, its just speeding up the regular system
that way you can do bosses and get no frags every day rather than only do bosses and get no frags every 3-8 days
so while it is sort of like a pity in that it makes the boss killing at least consistent, it still does nothing about wether or not rng graces you
now if the bosses respawned at consitent periods all the time rather than only for a single week that would definitely qualify as more of a "pity system" than what we currently have
but as it stands tomorrow we go back to gambling for if a boss takes 3 days or 8 days again
Same outcome, slightly higher chance of a frag no?
Calling for a āminor pity systemā is not the same as calling for a guaranteed drop right?
the chance does not change, the only thing that changes is how many times you have rolled the dice
or the speed at which you roll the dice in this case
That makes 0 sense. If i need to throw 6 with dice, i definitely get better chance/probability if i can throw multiple times
you would have thrown the same number of times over a longer period of weeks without the boss rush
is what im trying to say here
Thats correct yeah
so being able to throw the dice 7-8 times in a week rather than 7-8 times in 7-8 weeks
But because you get additional attempts, that essentially increases your odds. Lets say you play for two years. Assuming 1 spawn per week, you would have roughly 104 attempts. So N=104. With this event you get 7 more attempts, so N=111. Thats by definition a better probability
You are able to throw the dice 16 times in 8 weeks rather than 8 times in 8 weeks
thats if you had a week of the boss rush included in the weeks of non boss rush
and by definition, probability is the average outcome over a period of time and a set of results, the purpose of a pity system is generally to prevent the outliers at the negative end of the probability graph
as while probability can approach zero
it can never reach zero
there is always a non-zero chance of both getting another drop while having already gotten 100 in a row, and there is always a non zero chance of getting no drops after going 100 times in a row having gotten none
And going back to the essence of a āminor pity systemā i would say that one way to implement this it to gradually increase player odds per frag from 3 to 4% if they havent got a frag yet over the course of lets say 30 attempts (just a suggestion, but this can be considered a minor pity system right?). This implies increased odds, similarly to the boss rush event. Therefore essentially we have the same outcome, only for everyone and not only those who got unlucky. Unless you want to aim for guaranteed drops, but thats not what i would define as a āminorā pity system
there seems to be some disconnect here, I am not saying that any pity system should solely benefit only those who have nothing, thats not how game systems work, a system would apply to all players reguardless of luck
it is simply that those players who get lucky would still get lucky and therefore not reach the same pity rates as those who get unlucky
Pity is by definition something that is applied after a number of unsuccessful attempts
Otherwise you are requesting increased probability in general
Or a combination of the two
did you not just say that you wanted it to be a system where each unsuccessful attempt increases the odds? I feel like we are both arguing for the same thing here arent we?
Or at least I interpret the odds going from 3 to 4% being a form of increasing the odds based upon unsuccessful attempts
That would be my starting point of the design for a pity system yeah. But I also said that this boss rush event has exactly the same outcome, albeit for limited time and for everyone, not those unlucky
ah right the boss rush, I guess I got sidetracked from what I was probably trying to say earlier
So yeah we are probably arguing for the same (roughly), however with the added remark that I think boss rush is also already a placeholder for the pity system
and I feel it is not an adequate placeholder as we are still returning to regular (rng timered) boss intervals, I guess im probably trying to say that bosses should have more consistent timers rather than there being the possibility to have a single boss spawn in the same time period as someone else has 3 bosses spawn or something like that
because the rng of the boss spawn intervals feels like it can easily negate any pity effect or bonus from the boss rush
Yeah i hate that too. But thats another issue. No idea why its no set timer
Its just rng on rng
I mean if you zoom out we all have the exact same probability, spawn time is just another factor to the model. But i dont think it adds anything
it sure doesnt feel like everyone has the same probability when you got people with 0/70 on naval bosses and then people with 7/25 on AS and stuff
7/25 on AS isnt a problem, but 0/70 sure is
and I know that on an extreme long term probability graph or something
it all evens out
but I cant see some of the stuff being useful forever, take the AC frags for example, those are already mostly useless, and on such extreme timescales we might see powercreep and level cap increases to the point that "sure you managed to get your first AS frag after 3 years strait of fighting the boss" but by then the frag may just be... ya know... powercrept or something
of course it all depends on how madrona goes forward with units and the potential level cap increase in the distant future
not to mention that the hardest bosses (DN and AS) become easier once you have a boss frag of them
so its extra painfull when you are in the 0/30
@azure scarab join us
and another day without frag
Every week madrona should give the person with the most attemps without a drop a free boss drop
My 0 drop prophecy came true
just barely avoided the 0-35 club (ironclad)
I hope - genuinely
That this was a combat data collection event and that they use this as justification.
To just crank up boss drop rates or make bosses have a pity.
Iām in the 0-40 club now
Apparently itās less than a 10% chance for that statistically so Iām just really lucky
0/27 with AS, I am now in the bottom 20%
Problem is that even going 0/40 really isnāt that unlucky
Like, weāve all hit that 1/xxxx odd before
Much less a 1/10
its less about luck and more about player experience. when some of the best units in the game are locked behind an artificial wall of RNG it feels terrible and nobody likes that
nobody cares about not having a Sinister frag. the drop rate is lower than AS frags but its impact on the game is nonexistent
Pity only helps players on the VERY low end who end up with no drops, people with exceptional RNG are already getting an insane amount of drops regardless of a pity system existing or not
Also about time
Bosses take long enough to spawn that bad luck hits significantly harder
Iām now over 4 months without an AS frag
That couldāve easily been 5, 5 and 1/2 months if it werenāt for boss rush
Its different from like MMO drops where you can farm a boss/dungeon as you please, youre limited to when the boss spawns and thats it
Yea AS frags need to be toned down a bit in general IMO cause frags are as good as the nomad rn which is scheduled for a need
Nerf
Tbh just set the respawn timer to strictly 3 days no
still time gated and doesnt solve the problem
Not really
It's 5.6/100
100 runs is like 2 years
So even w 3 days it's like what 10 months
Still like 2 strikes where ur account is deadass weaker cause u got unlucky
you could even still lowroll into no drop too 
Yeah 10 months aināt a lot bruh
True
???
in your whole life? no its not
in the lifestime of someone playing a video game? 10 months is a LONG time
Actually nah u can grow a whole baby in 10 months
i think your perception of time is messed up 
10 months for ONE unit is atrocious
A CHANCE at ONE unit
Idk bro I played same game for like 10 years
not even guaranteed
Nah just get 4 š
As someone who has nearly 1500 hours in new world (rip) I love how they did their trophy mat drop system, wish it was in more games that are so RNG heavy with certain drops
I just be like that
good for you but has nothing to do with pity system
also you have 0 guarantee to get a drop in 10 years
Such is life
I mean low-key should be a quest line where u get a melee from killing AS let's say 20 times imo
Helps w clears
atrocious system when the idea of video games is to have fun. Nobody is here to be told "such is life" when were debating mechanics that make the player experience better
Lmao aināt nobody was complaining abt ts 9 years ago
Yea even as a fragger I think there should be 1 guaranteed one
9 years ago players were inhumanly bad ngl
Bc there was enough broken units u didnāt even needed frags š
- yes they were
- when you get a new busted promo every month the issue isnt as apparent
Yea the game was even more P2W than it is now which is crazy
you basically got a paid AS frag on every promo drop
And I loved them š
And some boss strike rewards were nuts
boss strike was pretty low end
Boars are unironically as good as AS frags
only boar is really game changing
Yeah
It was every month tho
So it was a flow of units coming into ones account
none of the rewards were actually good though
Ehh
some were ok or serviceable
Current BN progression is hard cause it actually just feels like getting drops is the progression
but like realistically theyll never get used cause they dont have any value
Nuh uh
Old BN you would get a few new units every month
Rn the only new unit to get is the 3% from a boss
Every week
The real value is the friends and memories we made 
I think if they released a new unit every month it wouldnt change anything if that unit wasnt comparable to AS frags
like people dont complain about sinisters even though the drop rate is lower, because it doesnt matter if you have it or not
Meta whise for those at the top I agree but then the casuals wouldn't feel like the progression is only frags/bigfoot
people truly only complain about AS frags because theyre so good. (ironclads now too just because ranking m10s is ass)
Tbf tho frags aren't worth much rn
the meta extends to all players including casuals
Just will be in future
disagree, the QOL they bring is more than enough to warrant their status
melee frag makes AS easy mode even are R1
ranged frags does the same for farming
Ranged is relative to heavies rn at 60+ and yea I think there should be a guaranted way to get a melee so people with sub par clears can clear it easier
Melees + ranged are also relative to nomads for new haven farming
weird how people have a lot of those, considering it's only once a week
Ya those darn people š„² I didnāt get anything during boss rush
Also youāre in MM now?
i joined a couple days ago
Wait, whyād you leave cause werenāt you leadership? Probably the wrong place to ask this, lol, so need to answer if you canāt or donāt want to
We kidnapped him
Me too.. me too
I was a leader. HSCs goal is to earn all the best rewards and be a top guild within reason. They are perfectly content and very happy with the #2 spot so long as they achieve the best possible rewards, the players are also happy with that since they arenāt forced to play beyond what they can handle
I wanted to do more so i joined MM. HSC is still a goated guild and they got a great group, nothing drama related just personal preference
@azure scarab
Honestly fair enough. Wishing you the best in MM!
I ... had 0 drops the whole event ... sigh
Bro Iām sorry š
SUPERGUILD RAHHHH!
I give up
Don't give up you'r not alone
You betray all of those who had faith in you smh
@plain smelt @sturdy creek Up to yall now. Brio.exe has crashed
š
Us brokies gotta rally for brio
you are the first righteous fragger i have ever seen over these months
you will do well joebob 
He is alone
And yet
@azure scarab you canāt give up!!
Youāre the last stand against the anti pity system and fraggers
without you, what will they have?
Now Iām never gonna get a frag 
I'm sorry š
the imperium has fallen
do you see those arrows in my back? just know 1 of those were from you 
what you're seeing right now is my final moments
day 32 of saying a pity or anti bad luck system would be cool
Day 1 of asking madrona for a pity system in memory of brio
The pity system will now be referred to Brioās Law
Wait he might actually be the luckiest of us all
He gets to stop playing BN
he won't be able to stay away forever
@azure scarab Iām sorry I failed you

34/0
As much as I agree, the fragments not being producable by the player is important. Nomads are OP because you can buy and field 12 of them. If you have 12 fragments, at least you have been playing enough and gotten far enough in the game to acquire them.
Most normal players I've seen have 1-2 fragments with most just having a melee
You could play for the next 2 years and never get a deop without pity
time has nothing to do with your chances to get a drop
IVE BEEN SAYING THIS
Beating a boss is a huge milestone for players in this game, at least it should be
I think beating the mission version of a boss should drop their frags, then leave it to chance
That is INSANE
~30x rarer than actually just getting the drop š
Ya fr tho f them
Yea we were the ones who deserved the drops not these dirty fragless pests
F2p goliath formation needs to happen
I was hoping for a full board before Goliath, I guess itāll have to wait for now š
If the fragless got a first drop pity system theyād just be like me (which is awesome)
wait brio is 0-98? for which drop?
š
probably his last 98 bosses
fr we deserve the video
day 1 F2P goliath
Don't worry Brio, the real frags were the Opps we made along the way
Half
Iām at 36 kills today
And the odd of the next kill giving me a drop isnāt 89%
Itās still 5.91%
even though statistically, there was a 90% chance I would get atleast one drop in the 36 kills so far
on the other hand: there are people who get both drops in a single fight. Thatās a 0.09% chance - the same statistical likelihood as going about 115 fights without ever seeing a frag.
And guess what? 115 fights without a frag can be over 2 years if you get unlucky and average a week per fight
So if you want to do it by just simple probability maths: for every person who has gotten a double drop, thereās going to be 1 person who goes, at minimum, an year without a drop. (115 * 3 days =345 days = 345 days)
If you put in the average respawn timer of 5.5 days instead, thatās still a year and 9 months to get one drop where people got 2 in a single fight
I wish people would just be honest about what they thought was a reasonable rate at which people should get frags
that would be a good anchor point to base discussions around
Thereās no rate thatās āacceptableā without pity
"Youre unlikely to be that unlucky" is a statistically sound but impractical response to a thread requesting reprieve for... being unlucky
(If I wasnt clear, I'm trying to get people to concretely acknowledge the time frame in which people should be guaranteed a frag for their efforts)
thatās exactly it
Ah
(not the average rate at which people get a frag- that is already well established in game by the drop rates)
Also for the record getting 5 flags in 15 attempts - WHICH HAS HAPPENED - is 0.16%
Thatās the same as 105 kills without a drop
anyway imo you should get 1 set of drops guaranteed on the story kill, then the rest should be upto luck
yeah
I think that's an acceptable way to have a system where beating the boss guarantees that you get the nice "toys" to play with as a reward for your effort
a lot of other games operate like that as well
1/32 AS
this is also ignoring all of the ragebaiting that certain people like to do with their frags
Itāll happen
Thanks boss we need it
im like 100% sure 50 AS kills isnt even possible at this point
that is what he said though
but yeah he probably exagerated a bit
but i can guarantee that he is in the 40 kills without drop
but yeah i think my guildmate is a bit overdramatic still killing 40 AS without drop is diabolical
There is no one who has killed the AS that many times. Upper thirties at most
I am at 30
Btw Impossible to get more than 50 Kills on AS. And thats considering you getting a 3 Day spawn timer for each one
Yep. Those guys are just really bad at counting
Kinda like the people who said they killed over 100 ACs
Its been 125 days since AC came out which means 41 if you managed to hit every timer at 3 days, plus the seven we just got and the 2 that was stacked since there was the mission AS plus the one spawned behind it
40 AS is possible but 50-60 is pure hallucinations
Technically yes Owl but you'd need to hit 4 day spawns
Itās only been 125 days since AS was first available to kill. Please expose this redacted user š
I started 18 days late but I have caught up in numbers with some of the day 1s
But yeah Iād say upper 30s is likely the max for day 1s
Im at 30 so I assume most are within 4 of me if you were from day 1
I can imagine that being true for somebody given how many players play the game. But yeah I am skeptical of even 40
Iām at 30 so Iām a day 1 impostor
Or maybe EMP just openly admitted to cheating š¤£
Agree. Especially when it comes to the boss rush week, I have seen many players got 0 drops and experienced greater disappointment and frustration than ever. I believe adding such system can help keep players being positive about the game.
I think a reasonable drop rate should be proportional to the amount if times you can attempt it.
Once per day? We can go closer to 10%-ish... But as the length of time between fights increases, I think the chance should raise.
That's before we factor pity into things.
When were the 2 ss taken
Because I have ss for a pretty decent number of kills after a point
yesterday
Iām very doubtful of anyone who goes from 40 to 50-60 in the span of a few min lol
its not the same person
Ah
i just dont want to expose my guildmate lol in the second screenshot
40 is close to the theoretical maximum and highly unlikely already
Day 2 of asking madrona for a pity system in honor of brio
Yeh this event was garbage honestly. Defeated all bosses all week and no drop at all . Any single one. What wqs special about this event? Gettong nothing daily? Bruh
I too did not get a drop during the event
However, it was useful to get a lot of t3 resources which was nice
Someone in this thread yesterday had a take that I really like, Iāll find it and forward it here
This
Imo if this replaced boss strike while pvp is out. Its really inderwhelming. At leats in boss strike you get units. Yes we got t3 resources but for what? If the most op units moving forward are basically AS frag and iron clad in naval
Yes but it is speculation though.
ironclad is much closer to a TK than a generalist like AS frags
I agree that itās demoralizing and spotlights the issues of leaving everything up to probability
And I do think there needs to be something in place to at least help with the first drop
Also lvl 65 has a really strong unit in portable electric fence
What i dont like now is I dont get the reasoning behind weekly spawns. Its absurd. As daily is literally the same thing Make th spanw more often so at least there is something to do
The variance also sucks
Also, imagine pvp against lucky timmy with 3 -5 AS frags⦠lol and people where worried this became rich get richer and poor poorer

Last I checked the devs didnāt advertise this event as a āguaranteed dropā event. Not the devs fault if players set their expectations too high thinking they were promised a guaranteed drop
Tbh the fragless were expecting 7 days of disappointment, and those who did receive the 7 day of disappointment feels way worse when it actually happens (and when others get their drops)
Its more about justice than expectation . There are people with even 5 frags . You get a week of daily spawns. And get nothing? By defeating all bosses every day? Theres simply something broken with that drop rate. But i guess you needed to comment to feel better about yourself
Yes exactly!
Dont bother responding bro ill not engage anymore
I see u typing
āThereās simply something broken with that drop rateā
Congratulations you discovered how a binomial distribution works!
Itās not broken, but it precisely explains why there needs to be a pity system to protect the experience of the outlier group
theyve said in DG that they might do something like PvP seasons with different restrictions, specifically citing AS frags
if any donor wants to confirm it was on may 7
the guy everyone hates
but hey now i have a surplus of teeth cuz this massive red worm
I got nothingā¦. Not one drop from the boss rush event
š¤
it was the memories you made along the way
I mean it was fun at least :3
Brio nooo you can't give up
Why no
day 33 of saying a pity or anti bad luck system would be cool
Day 5000 of telling madrona to give brio what he wants
whats even more amazing odds is how brio started this thread AND he was the one to still not get a frag this event
fact check: brio did NOT start this thread
psychocat did
also brio is NOT the only who did not get a drop this event
wouldnt be surprised if hes not the only one who has yet to get one (of those at the point of clearing AS, ofc new players wont have drops yet)
brio the legend has been cooking everyone without any AS frags, i wonder how will he do once he acquires one?
the lore will continue later on~ brought to you by tortas
tbh everyone is more or less for the pity system
Brio derailed it and turned it into him vs fraggers
Im glad we can move on back to the topic
i mean its a good mechanic
although i rather have questline that guarentees vs pity but pity is prob way easier
Letās be honest, It was good ol fun though, I think we need that sometimes for this community š but people have been having more serious conversations about it again which Iām glad about
I am shocked by how many comments there are on here now, weāre reaching 10k ā ļø
he thinks we can go back on topic here š
this thread is over 8 thousand messages and every point has been brought up 10 times over already. at this point we just chat in here to see how many comments we can get
itās really just up to madrona at this point to implement a system or not
I dont think anyone with frags needs a pity system imo. But all the lower ranked newbies need it for sure
yep it really is to help the bottom 5-10% that havent gotten a frag after 6 months or longer
Yes I do
AS KO, same result than during boss rush : no drop
Day whatever it is of asking Madrona for a pity system for Brio
My goat cannot be forgotten
Even if he gets a frag at some point, he's still always going to be the face of the pity system
Day 3 of asking madrona for a pity system in honor of Brio
I already ruined my 1 day streak
idk how long until i ruin my streak but i wont get over 100 like my hero brio
Day 1 of asking madrona for a pity system
wheres @azure scarab
Stealing this
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Calling the devs sadistic sure is a take of all time
Yeah its not intentional by any means
only sadistic ppl play this game
Also there's no physical way even with boss rush that anyone can get 100+ wins right now
Assuming you got really lucky and it spawned every 3 days you'd only have 1 (The initial spawn) + 32 spawns (every 3 days) + 7 (Boss Rush) for a max attempt of 40 runs, and that's if you're lucky
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
quit the game then 
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Thats a bit of stretch
Nobody is at a number of fights where it's likely the drop rate is bugged yet. Still sucks when you don't get any though.
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Well spamming this wont help, but u guys do u
Basically have. Was a mammoth tier patron but killed that. Cant level up bc they increased the navy difficulty so Iām stuck at 59. Just login every few days to get disappointed with no boss drop. Every day this past week but of course have nothing to show for it
Yeah, voting with wallet is the best tool. Will do the same for next month. Untill this drop system is improved.
Delete the game 
Leave the server 
Camping at 59 for navy is a bad decision now that the boss rush is over.
Though I guess if you have r6 megas and r6 vets and already picked up a radio tech there are worse decisions
Ya, totally, what he said

@azure scarab where's you daily

Why though, bcz we want a better system
system is way too good. the drop rate really needs to be nerfed again. I had an average of 12% last week
Good for u, but majority is experiencing smthg else.
skill issue 
Not a single person has 20 drops on a 3%
day 34 of saying a pity or anti bad luck system would be cool
Real
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
copypasta
Dang that didnt work
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Whole ass week of non-stop boss spawning and all I got was this lousy ass Sinister Frag.
The system is actually borked.
oh no i "only" got the rarest drop in the game!
I have 2 of them and they're meaningless.
Ain't a collect-a-thon you can kill the AS 3 billion times but some loser will have 10 frags for some reason despite having the personality of a rock with a face drawn on it.
This post turning into a copypasta wasn't on my #1384331570122457088 bingo card...
The pity system's lore deepens
N. I sweat stop spamming so we donāt get this suggestion restricted
Id be interested to see where they have the proof of that copypasta lol
On a side note. Wonder how many people pulled the golden frag from experiment boss
It's not a golden frag, it's just a standard frag
The Golden Frag despite existing and having player controlled anims isn't obtainable
and never has been.
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
hey ive thought that if everyone who wanted pity system stopped subbing/ buying nanos, im sure theyd start thinking about it then but yk. i know i have, i used to get emperor every month plus some nanos buys every now and then, but i havent since a while ago
Well, thats the easiest way to bring change. There are so many instances where voting with your wallet have fixed these kind of things. I am not going to promote a game, where this kind of broken rng system is in place. I have done the same, will urge others to do the same. I know the battle nations devs are much better then the industry norm. But still instead of making a big hoop la, we should just stop the pateron and buying nanos until a btter system is in place.
Actions speak louder than words
Don't let this distract you from the fact that Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Dont let this distract you from the fact that DrWhere and Yugami were for sure paying. The two biggest whales in the game with 200 and 201 super tanks respectively. MaxSally may have been paying too given that the three of them simultaneously made massive jumps by hundreds of thousands points on the leaderboard
Dont let this distract you from the fact that DrWhere and Yugami were for sure paying. The two biggest whales in the game with 200 and 201 super tanks respectively. MaxSally may have been paying too given that the three of them simultaneously made massive jumps by hundreds of thousands points on the leaderboard
Day 2 madrona pity

Wait if you're mammoth, why aren't you brown?
Bro it is totally not PC nowadays to ask people why they are brown š
You know what the heck I mean LOL
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Can concur, I have an inside man in Madrona.
There is an extremely secret file inside with a list of banned seeds
Day 4 of asking madrona for a pity system in honor of Brio
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Don't let this distract you from the fact that Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Day 2 of Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
Why do you think that'll happen considering Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
This is like Arkham Asylum all over again, 1 year without a pity system
It is funny to see the wild variance in boss drops for people.
No AS frags, but 9 Ironclads. The system is crazy whack but it just has to be some weird luck. (Or non-luck for those very unfortunate souls.)
I also agree it would be nice to reimplement the SP boosts in the store.
Now this would be great in addition to guild boosts
They gatekeeping that stuff for so long, but these boost weekends should be clear that the in-game system should make it clear it's able to handle them.
About time for guild boost
And navy grind is driving me to sadness.
Is there a reason guild boost still not implemented yet
Or itās the same excuse (player going faster than we thought)
Probably that
Madrona is sadistic is Madrona is sadistic is Madrona. Madrona wants their fans to suffer suffer suffer suffer sadistic suffer for some sadistic reason. Itās why they disabled sadistic boosts for so long too. Allegedly 3% boost rate yet people have 100+ sp with no Madronas and other people have 20+. You might be thinking thatās just normal sadistic deviations, but I can assure you itās not. Madrona has disabled Madrona drops for Madrona people for sadistic reasons. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a suffer system. They donāt want everyone to suffer for sadistic reasons. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was Madrona or sadistic.
Madrona is sadistic is Madrona is sadistic is Madrona. Madrona wants their fans to suffer suffer suffer suffer sadistic suffer for some sadistic reason. Itās why they disabled sadistic boosts for so long too. Allegedly 3% boost rate yet people have 100+ sp with no Madronas and other people have 20+. You might be thinking thatās just normal sadistic deviations, but I can assure you itās not. Madrona has disabled Madrona drops for Madrona people for sadistic reasons. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a suffer system. They donāt want everyone to suffer for sadistic reasons. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was Madrona or sadistic.
we're all gonna get muted lmao
this thread should have been closed a couple of months ago, to me it seems like its being left open so that everyone can put their discussions (and trolling, lol) regarding the pity system in here instead of spreading it across like 50 different suggestions
I mean it's genuine feedback a big part of the community cares about. I'd assume the trolling only started because theres little reaction by the devs. Tho I can understand why they won't yet
Maybe bc I cancelled it? You thought I was lying?
Saying no outright sucks, saying yes without having a system ready sucks
Mammoth is a permeant role, and yeah the reciepts kinda prove you kinda were LOL, mammoth is $300 in a single month, not spaced out over several months
š
bruh
Point stands
That's a way different point
lmaooo
Is it? Pray tell
Spacing out stuff over months vs paying for 300 all at once is different
way different
Yes obviously the amount is different, how is the point different?
Also bought more nanos on top of that, doesnāt change the point at all
this conversation is exactly why this thread should be shut down lmfao, what is this š
It's kinda like renting an apartment vs buying it outright, usually more invested people buy it outright instead of spacing it out
hate to agree lmao
Ah yes, thatās a great analogy. Buying vs renting an apartment, lmao
This thread is real feedback on why Madrona is losing $ and how they can amend the situation but they donāt care to
Well don't let this distract you from the fact that Madrona is sadistic and wants their fans to suffer for some reason. Itās why they disabled SP boosts for so long too. Allegedly 3% drop rate yet people have 100+ wins with no drops and other people have 20+. You might be thinking thatās just normal standard deviations, but I can assure you itās not. Madrona has disabled boss drops for certain people for some reason. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a pity system. They donāt want everyone to have these units. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was truly active or not
this thread is for a boss drop pity system. Not about why you don't have a mammoth badge. Sub to mammoth tier, get badge, simple.
Or don't, honestly 300 is a lot of money for a single month.
Thought this thread was about how the difference between warlord tier and mammoth tier is actually the difference between renting and buying an apt lol
Madrona is sadistic is Madrona is sadistic is Madrona. Madrona wants their fans to suffer suffer suffer suffer sadistic suffer for some sadistic reason. Itās why they disabled sadistic boosts for so long too. Allegedly 3% boost rate yet people have 100+ sp with no Madronas and other people have 20+. You might be thinking thatās just normal sadistic deviations, but I can assure you itās not. Madrona has disabled Madrona drops for Madrona people for sadistic reasons. Canāt figure that part out maybe they just get off to it idk. But thatās why they wonāt implement a suffer system. They donāt want everyone to suffer for sadistic reasons. Same reason they had the snake be the reward for bs1 when it was impossible to see if your guild was Madrona or sadistic.
iām glad that everhone is just taking one for the team so this can stay open
itās fun to break the suggestion rules for just this one thread to stay alive
Ig they still do read the messages in some way... if they'd be completely opposed to it, it would have been shut down alr
well itās up to the moderators, even if thus thread was shut down another pity system thread would be opened in like 5 minutes anyway
as a ghost should it be my final will to seal my resting place? 
might aswell just keep this one up
yes but at this point you could just make an announcement explaining why they won't and why they close the thread. I would hope that ppl can accept a devs decision at some point no?
devs saying outright there wonāt be a pity system will genuinely be some peopleās last straw
not saying anything keeps the door open
It's a bit of a mixed bag for me tbh, on one hand I can get people being mad they don't have frags, on the other it's also makes the drop that more impactful when someone gets it.
impact is such a weak argument for why pity shouldnt be implemented
I know one of the devs awhile back talked in donator general that 1) the odds are rigged by 1% (Whether that's true or not is to be debated) and 2) They use binomial distrbution to justify that most will eventually get a drop around a certain point anyways
For every person that wants to āearnā their first drop without pity there are dozens who just want some rain to end the drought
(Ok maybe not dozens but the point still stands)
so 1. thatās just true
2. MOST is not all, and you will always have outlier olayers who get nothing forever. If the problem is ādeop inflationā we already have that currently so that argument also stinks
It is your tomb, so it is your choice
there is so much lore here though. so much history
what is a ghost to do...
I agree, but making it outright luck based sucks too. there are many approaches. Add a questline that is unlocked after a certain amount of kills without drop or Stack the chance until guaranteed or allow the boss to be killed w/out respawns timer until first drop but without other rewards idk man many goood solutions available. I firmly believe everyone should get a fair and relatively simple way to get their hands on frags of any kind. Why not add a golden version of all frags with 1/5 th of the drop rate but same stats just to keep the kind of hype alive ?
collector type shii
I mean I'm fine with the cosmetic version with it
Honestly its how it should be anyways
But rn we gotta wait til the Z2 old stuff gets put back before any major revamps happen
Whatever your choice may be, this thread will serve as a monument towards your struggle
Given the popularity of the thread, boss drop rework might happen
š«”
Man I just want any drop. I'm down to a 5% Combined chance of having no drop at this point
Just no sinister, I will ragequit. (watch Alex read this and give me a sinister next ac)
Why no sinister?
Sinister is pretty good vs ridgy didge
(Assuming you get multiple and level them up)
itās useless
because it's a 1% and I have L7s
Sinister just feels terrible to get ngl
Yk what else is pretty good vs RD?
Wimps, L7
If I ever get 3 of them, that sandworm wont know what hit em
Itās rarer than an AS frag but way less useful so it just feels like you were unlucky in your moment of luckiness
a unit beint good against ridgy didgy is like placing last in a race and get a participation trophy
Tho the ridge boss is one of my faves design wise
Same, it actually forces you to build around it and teaches you damage typing
3x wimp/ 1x LCT/ 3x treb can already clear ridgy if youāre willing to take some resets and losses so AC frags being good against RD isnāt really that big of a selling point
Saw a really hot take awhile back that said ridgy didge was horrible design, because all bosses should be able to be taken on with end game units like vets and megas
whoever said that must've been born w a big wallet and few braincells
Like bruh, was it really that hard to learn how to fight vs resistances
Part of the fun about BN endgame is finding new ways to take on the bosses
SP grind is painful I will admit tho
But once you have the units you need, no amount of money can save you, just pure strategy
I mean I am using only L7 and PEF which are unlocked at lvl 61 and 65, I would consider this endgame units
I just found a way around it since I didn't have sandworm drill at the time
dont need low early game level units from 10 to 15 levels ago 
I used 3 crawlers, 2 portable walls, a salamander, and an elemental trooper
I probably could go cheaper if I wanted to, but this is the most consistent comp I found so far
I honestly forget that i can use my frag against the worm sometimes 𤯠š¤”
4x r3 drill + 3 r4 fences. has been lossless for me everytime so far.
i donāt think itās horrible but i think itās not great
strategies are limited and itās not very creative, i know madrona saud they made do with what they could work with so iām not really upset
i think AS is a better boss thatās shown at the wrong level, if it was placed at like 65 people wouldnt complain about it
As someone who wants to see AS nerfed, I actually agree with that if it showed up at 65 I wouldnāt have any issue with it beyond there not being many options for free to play and the existing options being gated behind prestige
AS is a p2w boss imo cause it's borderline impossible to beat consistently with f2p strats while ridgy is a puzzle boss with multiple interesting and creative solutions.
Ridgy >>>> AS imo
AS is a way worse off boss in my opinion
Comps are VERY limited and VERY reliant on BS units to consistently do
Ridgy Didge, you got a variety of comps you can try to lead you to the answer
And some of them aren't even that pricy or hard to grind
Completely untrue
AS is considered P2W because of the level bracket itās introduced in
Theres so many AS strats coming out now, it also requires thought to create good formations for it, not just checking the boss page and instantly having a solve
š
If we had wide access to some of the plasma units at later levels AS would be a lot more manageable
Compared to the Ridgy Didge? At least that one you can switch your burner, tank, and crusher. AS you defintely need a R6 Vet, R5-6 Megas, a freezer, and snakes/backliner
You can't really switch up sub for the vet or Mega/Super tanks
Fence subs for vet
Still its pretty limiting compared to the Ridgy Didge comps you could do, and most of the units for AS require heavy time intensive grinds
Ridgy Didge I just needed 2 hours to train the crawlers and I was gucci
You can swap out your fire and crushing unit forā¦ā¦ another fire and crushing unit!
Thatās not strategy or choice when they all do the same thing
Yeah but you have way more options to choose from depending on how you want to inflict that ailment
that doesnāt make the boss interesting when youāre given the answer
Elemental Troop has the best burst, Nomad can work as a decent alternative, use a heavy chem tank, or if you're crazy enough, go for a Salamander
You know the answer, its how you get to the answer that most people enjoy
youāre taking a test with the answer key, it doesnāt matter what work you show when you already know the answer
It kinda does matter, its why most tests tell you to show the work
Anyone can find the answer if they get lucky, its how people get to the answer that matters and how better to optimize it in the future
there isnāt any optimization for worm
AS had room when it was released and still has room now for interesting kills
because that boss asks interesting questions for you to solve
what optimization does worm have besides āuse a stronger crushing and fire unitā
youāre forced into a strategy where your unit choice doesnāt matter
You could go with crawler or Sandworm drill, you want crawler if you're at a lower level and sandworm drill if you're at a higher level
If you have a few drops on AS, you could use those too for your crushers
Alternatively if you didn't have the level requirements or black nanos for either above, you could use the trebuchet
Unit choice against Ridgy Didge determines speed and survivability.
You have a lot of options and the only reason it feels like everythingās the same is due to a lack of units that fill niches.
We donāt have a high AP crushing unit for instance
For AS, most people are gonna straight up tell you Vet and megas
none of that is strategy and none of it needed any sort of work to figure out. You just listed off units that do ok crushing damage and thatās the entire boss
It literally is strategy when you have to plan out what units you can use at the current moment
I knwo itās easy to discredit AS when youāre not the one actually making the strategies for it, but AS is a boss that required actual effort to come up with kill strats for
not everyone i level capped, and SP grinding, so finding alternatives is always interesting
But the thing with ridgy didge is thatās itās good because itās different from other bosses and pushes you to use units you normally wouldnāt.
It actually feels different from the other bosses.
Yeah exactly
you can make a boss like that and NOT make it so simplistic a 5 year old can kill it
AS on the other hand feels like a cross between Kraken and Dreadnought
a 5 year old would probably spam tanks and vets and die to it
If they can read tbey kill it 100%
I mean⦠you could say that with any boss really
the answer is written out for them
Thatās the type of game this is
Every boss is solved already
AS required people to actually experiment and put their brain to work, worm requires none of that
AS is only hard cause of rng
AS is more than a reading check
AS is get stunned unlucky
Itās also an rng check
Only way to bypass is frag/melee strat
Pyro strat does bypass the rng mostly
RNG is not bad for games like this, and keeping that RNG in check is apart of what makes AS strats so interesting
AS isn't really that hard anymore cause fences
You plan your strat around RNG
Fences do make AS turbo solved
AS is kinda still not too hard even after stuns but it's still down to unit ranks for the most part
AS is just what has the biggest numbers that survives
The rest is just rng
Worm is fun and has a more balanced drop
Also you don't need to grind 12 hours for a decet vet and mega
You can solve Sandworm with fringe units if you know what you're doing
AS comes down to a stat and RNG test
Someone in my guild brute forced it with nomad and megas
agree to disagree about the bosses, I will be disappointed if we see more bosses like the worm added into the game since i think their creative space is basically non existent
Worm is turbo easy
But it was designed to give people teeth
So it fills the roll
I like the mechanic
I mean that's kinda the point of the worm, its only hard if you don't know the strats, it teaches you that you gotta learn how to read
But I would enjoy more difficult bosses in future
That and learn the hidden mechanics abuot armor and resistances
The game really doesn't explain that too well unfortunately
It doesnāt do a good job of explaining practically anything
People will have to learn after sandworm
It's not too bad, but you just gotta know, that's why people have fun with it
There are multiple ways to handle it, and with every level, you can find a better way to clear it more consistently
I have to graduate from crawlers eventually because they take a beating if the scream RNG hits
I hope we get a combination of bosses like ridgy and bosses similar to, but not as overturned/ inappropriately leveled as AS.
Itās also nice to have a good old stat checker every now and then like AC.
We need a like boss rush that just all the bosses together
That's be fun
Fight AC and As and x17 all at once
day 35 of saying a pity or anti bad luck system would be cool
Or a boss rush with increased drop chances šā¦.
Only for fraggers
It's like a key
Wsg my fellow fragger
Let's do a poll:
Option 1 = The more bosses you kill increases the chances of getting a drop by a tiny percentage each time
Option 2 = Fighting a Boss triggers some numbers being generated and numbers are picked tonguarantee a drop on those numbers, e.g. 5% drops trigger 100 generations with 5 random numbers selected to represent which kill will get the drop
Option 3 = like option 2 except it just picks 1 out of the 100 numbers and the rest are full odds, to make it closer to seeming binomial put with a baseline of drops
shard system
shard system is the one that plays with the other game mechanics
and best conveys pity
I just realised, basically option 1 is Socialism, option 2 is Communism and Option 3 is Norway. We're currently America
while also adding another way of feeling "special"
Each kill drops 1-5 shards randomly for whatever boss you defeat, redeem 100 shards for the boss drop
Natural boss drops can still occur alongside with shard drops
That guarantees everyone has a boss drop at around 30-33 clears for any boss in the game
not a fan of shards tbh
makes them less special
I think instead of that there could be a Karma system
I rather have quest line
If we're talking about interacting with other game mechanics
Pity that guaranteed at 30 clears and quest that give a Dexter at account 40 and melee at account 60
Increasing chances of a drop after each boss kill is what makes the most sense. (Which would be tied to each boss individually, so one boss doesnāt steal all the luck which would be another complaint)
It would be a hidden stat so you would still be excited to see the drop after a win.
Problem is some people have trash boss luck, like killing a boss 50+ times without a drop while others get 5+ drops is bad design and it needs to change. (looking at you dreadnought)
There is literally no defensible position against some form of pity system
You would essentially have to say "oh but I feel better knowing some people are getting screwed over by the dice"
"Makes my 5 frags feel more special"
I thought a pity system was a given tbh, it will only be a matter of time.
It'll be stupid not to when its already a time-gated farm when modern competitors have pity systems.
Or maybe Madorna is waiting to introduc units that fulfill a similar niche so its not such an advantage.
Really just need boasted % on first of each unique drop so players can have better chance of collecting 1 of each unit then all additional are current drop rates
Whether thatās a flat boost or an increasing or even a shard system simply for the first of each unique drop
Having pity being limited to one would be a bandaid imo, it needs to be repeatable
Only position I'd be willing to consider is if somehow you can reduce frags to basically a cosmetic role
but that has its whole host of other issues that make it unappealing
pity system really is the bridge solution that can tide everyone with a valid complaint over until the other 95% of the game's roster gets improved to be semi-meta at some point in the game's life cycle
Day 5 of asking madrona for a pity system in honor of Brio
You only need 1 frag to gain a decent amount of help. More than that is very marginal in aid. A pity system for every drop even after the first one is hella greedy
Might as well put them in the vehicle factory 

Im all for the pity system for the first drop but after that its straight absurd
Not the worst idea
Putting them in there and making them trainable using exclusively a new resource drop from AS wouldnāt be the worst thing
Much better than the current system at least
You dont need multiple frags like that tho. 1 to 2 is all youll ever need. Doing that will just make it so everyone will have a ton of them which cheapens everything
I think this is what the devs fear most which in that sense i 100% side with them on that
People see someone with 5 frags when they will still be at the same advantage as someone with 2 of them
Will it? Does it?
I guess if the boss drops too many, but if it drops a balanced amount it wonāt.
1-5 and costing 100 to produce would still be months to over a year or over half a year on average for a single unit⦠certainly wouldnāt end up with having too many in that case.
Day 3 madrona pity
But also no, someone with 5 melees can field a whole frontline
Thatās a lot better than having 2 of them
the best argument for having more than like 2x of each frag is to have replacement ready when one fall in a fight like bs
lets you be a lot more aggresive in pushing points
But also
If thereās not that much of a difference between between 2 and 5, why care if the pityās repeatable
That too
If thatās the case than being more accessible still wouldnāt matter
So what if he does
Iāll get mad
I believe you are forgetting the purpose of a pity system which is to help people who get screwed over by rng. If letās say statistically you should have 5 of something, but the pity system allows you to get something like 3. Then whatās the problem.
Iād argue that because this game has contests and will have PvP, it makes no sense to have any unit (including duplicates of units) gated behind rng or limited events. The exception being if those events repeat often, the units are functionally cosmetic, the units are banned from or nerfed in those game modes, or similar.
Even with the proposed shard system, the absolute best you could hit pity would be 20 clears or 110 days (over 3 months) and that would be an extremely low chance of happening.
Itād typically take 34 clears or 187 days (over 6 months).
Thatās not going to lead to excessive amounts of a unit
Alright devs I am on your side now. Zero pity system 
Been killing bosses for months and every day as a part of the boss event. No drops. I am going to go insane.
only 2 kraken tentacles and 2 dex frags
going to hijack to say my 2 cent. Have a system like rainbow six siege packs. First kill is 2%. No drop? Next kill odds go up by 1%. Once you get a drop, odds go back down to 2% and the cycle continues. I killed the AS on average 5 times a month, so just using that number by the end of a month you'd only go up by 5% a month. It's not a crazy busted idea, and just helps those who have tough luck
probably the only pity system Id support highkey
thatās the pity system thatās being argued for 
yeah its like most ppl dont read
Oh no Oolkki and Yugami have brought the Can't Read Virus from HSC to MM š
Theyd have to reduce the percentage of drops down to that for it to work. Otherwise they can just keep the current rates but make it like you mentioned for just the first drop
what do u mean reduce the percantage down to that?
Donāt let this distract you from the fact that mcman, boo, and oolki all cheat at Wordle. Oolki got 4 in a row first try at over 2 billion-to-1 odds. Mcman claims to freestyle his guesses but obviously reverse engineers them. And boo just wants to join MM.
I donāt cheat at wordle i have a method
2% is the current AS frag spawn chance. And even if it was just for the first frag I still think thats a fair deal. For other bosses with a higher frag chance you can just chance the % increase to keep the starting chance the same. Imo I think the increasing odds should stay for every drop
heās saying put all drops at an even 2%
instead of varying percentages
nah just have other boss % increase be different. Ironclad is a 5%, have the % increase be .5% instead of 1%
something like that
i think thatās more confusing than just setting them all at the same drop rate
idk how to respond to that lmao
thats a trivial issue vs going 25 AS kills with no drop
I get what you're saying, if someone wants to track their odds of a drop. A suggestion would be to show the % rate of drops for all encounters. Say fighting boars and you didnt get a teeth drop, it would show greyed out teeth with 2% under it. So for AS frag it would be greyed out frags with 2% under each, then 3% next run so on and so on. That way you dont guess and can keep track
iām agreeing with you on the system
but just set all the drops to the same deop chance so their pity counter goes up equally
instead of deop rates being different and pity counters beint different
if thats what it takes to help others get frags then im all for it
Also the same spawn rate
Maybe they can implement this pity system in a form of building your own frags, you get a small amount of parts from Ancient Sentinel if you killed it and didn't get the frags.
This averages to like 8 AS frags per year. Thats not a minor pity system lol
How does it change anything thatās happening right kow
Pity systems are designed to ensure olayers on the low end get atleast something, olayers are already on track to get 8 AS frags this year with the current system, while others could get no AS frag for the entire year
āoh but frag inflation!!!ā itās already a problem but only a portion of the playerbase gets to take advantage of it. Theres also other ways to mitigate this issue like limiting how many frags you can place per formation or banning them outright with modifiers like infantry only
Yeah, frag inflation already happened so itās not a counterargument.
oh no my lobster is to buttery and steak too juicy ahhh
8 units a year is not a lot lmao and as you said its average. a lot of people are still going to get bent over by this system and not get a frag for months. It would take 4 months of clearing to get to around 25%, given you had average spawns.
Players on average will have a boss strike formation that consist only of frags and maybe a support unit or two
things will get rebalanced
and boss strike is going to be changed
we've known this for a while
even then, there will always be a meta
something being that dominant is an issue with either the unit or other units, not its availability
If we want to talk about meta, it's a problem in and of itself that the best unit (currently) in the game is an rng drop. The crux of this entire situation is that the AS frags are overtuned compared to other options
Imo there's really only 2 options: make obtaining them more consistent or rebalance them
I think a rebalancing is in order yeah
But let it be known that there is nothing āminorā about a pity system that averages at 8 AS drops a year lol
The thing I fear most people are forgetting, they look at armyās from the old game built from years of killing bosses and grinding and want to be right back there now, we have already been given nomads to be trainable (not as strong as a frag) with we get flooded with boss drops no one will find the use for trebs mammoth artillery ect the scarcity means we will use a larger diversity of units that is not a bad thing
52 weeks in a year, so you're averaging just under 7 weeks for a frag - that's just under 2 months
idk getting a prize for 2 months of hard work (not counting all the prior grinding needed to even attempt AS) seems cool
2 months is about the average f2p pacing for new pull-targets in most gachas rn and that seems to be good for keeping retention and most importantly converting f2ps to low spenders
2 months is fine, but some people take way longer, thats the issue at hand
yeah im all for the proposed system
mathematically it's on-par with industry standards
We donāt want this going down the gotcha trackā¦
and well considering how much the gacha industry has grown in the past 5 years
Oh ok i read your msg wrong than 
whether you like it or not BN plays very similarly to gachas - its at its core a unit collector + RPG style battle system
the fundemental difference is the artstyle which captures a reasonably separate audience that gives BN even a semblance of a niche
the story is delivered visual novel style
Rebalancing is in order, yes, but thereās no point in certain people having 8 AS frags while others in the community can go an entire year without getting anything.
I think the best solution, if people are worried about āfrag inflation,ā would be limiting how many can be brought into battles or boss strikes. A pity system is definitely needed. I also donāt understand the logic that its ārarityā would go down just because more people have one. Madrona has already made it clear they want to mitigate FOMO, so it only makes sense for that philosophy to apply to drops as well, especially when some people already have 5+ AS drops.
I do feel like gachas are the most similar comparison to Bn
Except you get to choose to train all but 5? Of the current units in game with only obtaining 5 to be any sort of rng
and with regard to meta relevance the current top 2 units are rng...
the reason why its less cooked than gachas is because at least you dont need to gacha for heavier tanks
that's a good thing
There is a strong argument for nomad be more well rounded and versatile that the frags plus to even be at a point to have a chance at a frag you should be able to be competitive in boss strikes already
with the newer nomad ranks OFC, previous perception was with nomads capped to r5 vs frags at 6
but doesnt change the fact that frags are a core piece of the meta
and you do not need to have participated in strikes to beat the AS - vet/mega strat is very much a thing
ofc it plays like ass but you know...
I agree that they are meta, but a high rank tf2 heavy will preform just as well to speed up SP grind
From what Iāve seen melee is great for making AS easier
But neither of them are game breaking and there are boss strikes where one or the other will see little to no use and preform about the same as any old tank as their attacks are designed for specific enemie types unlike the nomad
So sad that brio is no longer with us; I canāt ping him to say that I did not get a clad today
Nor to say that I did not get a construct frag from AC yesterday or x17 today
so just because they aren't necessary we should tell people who want to collect units in their unit collector game that they cant collect units because "player skill issue"
doesn't seem very game design philosophy to me - i have a slight hunch that being nice to your players may be helpful for player retention than screwing them
So we should do pitty T10 as well?
yes
No
a new player's going to see this game and see other players have cool toys that they can't get no matter what - that seems like a turn-off for committing time and money to the game and something very easily rectified by just... not... doing this...
7
7 are RNG: Tamed Adult Sandworm, Tentacle, Clad, and the 4 frags from AC and AS
but paying money for units is what gachas are and you do that in BN. Difference is the cost is consistant in BN, while it isn't in gachas.
In both, you have ways of obtaining units for free, either because the unit is guaranteed or because you get currency for free, or there's some free method of obtaining units.
not pity, but there should be some way for a single person to guarantee 1 (one) t10 unit, either via shop or through some sort of guarantee after hitting a certain individual points score
like imagine if i wanted to play counter strike but then "oh you can't use the SG553 because you weren't around to unlock it during a big ranked event" like sure the AK's just as good but still feels like quite the slap in the face no?
should be at like 200k points worth whatever it is
200k is low
it's really not
500k?
atp im convinced he's ragebaiting
the point is also to give players a target for what they should be aiming for for their guild
200k is above that
but still within the same ballpark
you need to use a number that makes sense and just looks reasonable
Iād have to disagree with this a bit.
One literally helps in almost any formation, and the other helps kill the hardest boss in the game with even one melee. That sounds pretty game-breaking to me. A lot of people who struggled during the strikes did poorly specifically because they didnāt have a heavy hitter like the frags. Maulers could only do so much.
Both are anti-air (which was a huge problem during strike 2), and one can literally wipe out two full rows of enemies, now even having 2-3 increases your chances of clearing every wave. Thatās insanely strong for a single unit. Most people only really started performing well once the Nomad released, and the ones doing well usually had a frag drop.
But working together to get one should be easier and encouraged over the personal target
is that not the point of boss strike as a guild event to begin with already
you could also only ever get 1 individually
you'd need teammates to get more and to get the other rewards
Doesnāt nomad they they gave us as pity solve all that? But nomads do good cause everyone has it right?
it's been 2 months since the strike, not everyone has nomads atp
it takes a lot longer to show but the 2 free nomads isn't really a long-term solution
if anything this goes to show how slow the new player influx is (luckily - otherwise the nomads would probably be blown out of proportion too)
Donāt worry you can still train it
and nanos are a finite resource
i would suggest adding a quest that gives 2 nomads as a reward and if possible limiting it to only those acccounts which didn't get the 2 free nomads from the strike
but im pretty sure that's too progressive for most
Why not everyone why not reward long time players with the bonus of both?
i mean that works just as well
Steal from the bank
If Nomad being accessible to everyone suddenly made more people competitive during strikes and able to clear content, then that proves how impactful these units are.
This is also a poor argument cause not everyone has them either way, and the frags are on a different level. Nomads are also getting balanced later on
Frags are more situational than nomads
well r8 nomad was designed with a statline to punch with frags
Which is why theyāre getting balanced, sadly
They on the same tier
this has to be a joke
If frags are gonna stay same strength they should add pity I say as a member of big frag
Have you seen what ranged does to tanks just a little tickle
Ehh
Nomad has freeze
And indirect
Frags have raw bulk
this is the main thing
esp melee
melee is literally the best damage sponge in the game
Melee is
Ldg sand worm
Nomad is the best attacking unit against silver wolves and rebels
Not in game
Give everyone 3 of those and be done with it
And nomad solves their AA argument
Nomad was the pity frag without cheapening the frags for when you do get them
Having stuff like wandering samurai being trainable for like 10 powder to diversify damage options would be better for game health than everyone gets a frag I feel
we could have both in a more balanced game, instead of the mess we have now
that'll only be worse once we get plasma
Plasma low-key makes it better
It does because at least everyone has access to it
The game is actually less p2w cause plasma art are game breaking
Ftp party
That's exactly why plasma was added by z2
competetive game modes exist/will exist
so we can't have exclusive units without it being an issue
Arena challenge
That was a truly Brilliant Move
Pvp will have ranks
I mean from a balance perspective it's worse
but from a gameplay perspective, yea it'd be better than what we have now because it'd be accessible to everyone
They said they want an elo system
Yea plasma was actively broken in a meta of broken promos
It would be crazy
PA was so stupid it actively drained the thinking out of the game LMFAO
at least with other stupid boardclears like RF and LM have their limitations, like RF getting blocked and being piercing, or LM not being able to hit air and not having the greatest DPT against tanks or armored units that had crushing resistance (even if it could lock them out by constantly stunning them)
with PA, you just add filler attacks and checkboard spam until you win
not to mention how absurdly beefy it was for an artillery unit lol
Z2 kind of painted themselves into a corner there with how they started giving the enemy some of the promo units
Imagine trying to use a āstandardā arty when the enemy has something that can oneshot half your backline at once
yeah
enemies never should have been able to use nano, promo, or boss strike units outside of one-off content and challenge modes, but Z2 never had any challenge modes
day 36 of saying a pity or anti bad luck system would be cool
Pity would be good to get your first frag, afterwards its over
Day 50000 of telling madrona to smite brios egg
Michelle Obama
michael
i also wish i could ping him that i did not get a tentacle today
Shes packing
Why is she heiling
Heās still in the server


