#The issue with “ammo reload”

3 messages · Page 1 of 1 (latest)

turbid flame
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In this video, I was SP training in Tronk’s base. I realize a problem with the “reload” mechanics (which already existed back in the old BN). The example of the enemy Raider Cannoneer, which has an ammo reserve of 8, and has three different attacks that all shares the use of the 8 ammo (first attack ammo use is 4, second attack ammo use is 3 and third attack ammo use is 2), he used the first and second attack (totalling 7 ammo used). With 1 ammo left, he is unable to use any attack due to insufficient ammo. He is “soft locked” from performing any attack regardless of range; nor is he able to go into “reload”. Some of the player’s units has the same mechanics of the “share ammo” use and attacks that uses multiple ammo. I imagine the same might happen to player’s unit when on battlefield; and they would be “soft locked” to perform attacks or go into reload. I wish we could have a button to allow “manually go into reload mode” when ever we desire.

sweet eagle
steep idol
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I believe that if the player doesn't have enough ammo, they can manually reload but the AI seems hardcoded to pass their turn if they don't have enough ammo